On Thu, 3 May 2018, Ryan Joseph wrote:
On May 3, 2018, at 12:53 PM, Sven Barth via fpc-pascal
wrote:
A "make all" in the top level directory should suffice (yes, that will build all of FPC, but that is at least more or less guaranteed to work). You can then pick the pas2js binary from th
> On May 3, 2018, at 12:53 PM, Sven Barth via fpc-pascal
> wrote:
>
> A "make all" in the top level directory should suffice (yes, that will build
> all of FPC, but that is at least more or less guaranteed to work). You can
> then pick the pas2js binary from the utils/pas2js/bin directory.
Ryan Joseph schrieb am Do., 3. Mai 2018, 04:54:
> Can someone put a simple guide to building on the wiki? I tried to build
> from my existing FPC sources and got this error. I never got UNIX down well
> so I don’t know what else I’m supposed to do besides cd to the directory
> and use the “make”
Can someone put a simple guide to building on the wiki? I tried to build from
my existing FPC sources and got this error. I never got UNIX down well so I
don’t know what else I’m supposed to do besides cd to the directory and use the
“make” command. Uploading a stable binary would be nice also b
> On May 2, 2018, at 11:36 PM, Sven Barth via fpc-pascal
> wrote:
>
> It's "Typename = class external name 'foobar' (Basetype)", not "class
> Typename = external name 'foobar' (Basetype)". We're not in C++ after all :P
>
> public
> const READ_BUFFER: nativeint;
> const UNPACK_ROW_L
Ryan Joseph schrieb am Mi., 2. Mai 2018, 15:57:
>
> class TJSWebGL2RenderingContextBase = external name
> 'WebGL2RenderingContextBase' (TJSObject)
>
It's "Typename = class external name 'foobar' (Basetype)", not "class
Typename = external name 'foobar' (Basetype)". We're not in C++ after all :
> On May 2, 2018, at 6:20 PM, Michael Van Canneyt
> wrote:
>
> Yes: You posted the link to 1.0.
I think it’s actually an extension to the original so nothing was lost. The
original didn’t have vertex array objects so it’s best to have both.
https://www.khronos.org/registry/webgl/specs/lates
On Wed, 2 May 2018, Ryan Joseph wrote:
On May 2, 2018, at 5:28 PM, Mattias Gaertner wrote:
What is the difference to the existing webgl.pas?
It’s missing a couple types and missing comments. :) I can fix that of course
and works for other .idl’s also I presume (if you have any other ex
> On May 2, 2018, at 5:28 PM, Mattias Gaertner
> wrote:
>
> What is the difference to the existing webgl.pas?
It’s missing a couple types and missing comments. :) I can fix that of course
and works for other .idl’s also I presume (if you have any other examples send
them and I’ll try). The
On Wed, 2 May 2018 16:28:10 +0700
Ryan Joseph wrote:
> > On May 2, 2018, at 2:08 PM, Michael Van Canneyt
> > wrote:
> >
> > Yes. the fpmkunit needs to be the latest version, for the AddLibrary call.
> > I will see if I can work around it.
>
> So I need to build the entire compiler and I ge
> On May 2, 2018, at 2:08 PM, Michael Van Canneyt
> wrote:
>
> Yes. the fpmkunit needs to be the latest version, for the AddLibrary call. I
> will see if I can work around it.
So I need to build the entire compiler and I get pas2js in the end? I didn’t
realize it was built on the entire FPC
On Wed, 2 May 2018, Ryan Joseph wrote:
On May 2, 2018, at 1:24 PM, Michael Van Canneyt wrote:
It will only work with trunk.
trunk of what? Do mean the entire fpc sources?
Yes. the fpmkunit needs to be the latest version, for the AddLibrary call.
I will see if I can work around it.
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