On Thursday 02 September 2010 00:47:23 José Mejuto wrote:
You must know at which node a new node must be inserted...
If your input data contains a string which always identifies the parent node
then you can map the string - parent node and find it later for adding a
child node.
Pseudo code
On Wed, Sep 1, 2010 at 6:20 PM, Bihar Anwar bihar_an...@rocketmail.com wrote:
On 2 September 2010 3:53:34 AM, Vannus wrote:
i probably shouldn't open my mouth, as i don't quite understand the
question...
however FRED from the game Freespace let you design missions using a
treeview.
Just to
On September 2, 2010 5:14:50 PM, Juha Manninen wrote:
If your input data contains a string which always
identifies the parent node then you can map the
string - parent node and find it later for adding
a child node.
Pseudo code again:
...
...
If you don't have such ID then you must
A Newbie question :-) Is it possible to fill TreeView (tree is naturally
recursive) with a nonrecursive/iterative thinking paradigm? Are there some good
examples regarding this matter in the Internet?
I post this question in FPC mailing list because my question actually about
filling a tree in
i probably shouldn't open my mouth, as i don't quite understand the
question... however FRED from the game Freespace let you design missions
using a treeview.
It involved following a tree like
|- when 'Enemy Cargo ship' is 'attacked'
| \- then 'enemy support ships' do 'jump in'
|- when 'Enemy
On 2 September 2010 3:53:34 AM, Vannus wrote:
i probably shouldn't open my mouth, as i don't quite understand the
question...
however FRED from the game Freespace let you design missions using a
treeview.
Just to make my question clear, for example, I can fill a TreeView control with
Hello FPC-Pascal,
Wednesday, September 1, 2010, 11:20:57 PM, you wrote:
BA Just to make my question clear, for example, I can fill a TreeView control
with
BA particular Registry keys by enumerating registry keys recursively and put
them
BA in the TreeView control; then for performance reason,