On Tue, 2010-12-07 at 19:15 -0500, Andrew Haines wrote:
On 12/07/10 18:23, Darius Blaszyk wrote:
Has anyone ever converted the SDL_opengl header to FPC? Couldn't find it
in the repository, but perhaps someone knows if it is part of another
project.
Is there one included with jedi
In our previous episode, Michael Van Canneyt said:
In fact I think this is one of the more easy things.
The main problem seems to me that you need to support things like pointers,
which is something deeply embedded in Pascal.
I think the suitable RTL is a reference to an earlier
Matt Emson schrieb:
Native is bad, and only come in to existence to compete with other
platforms with purely native compilation -
I disagree. Just the opposite. There were already lots of attempts to
create a processor independend programming layer (i.e. USCD-Pascal with
the p-code in the
STat = Array[0..W-1] Of Single ; { Static array }
DST = Array Of STat ; { One dimension dynamic, the other static }
D2T = Array Of Array Of Single ; { Two dynamic dimensions }
STat always means the address starting with STat[0] (context
independend).
Also DST always means the address where
On 08/12/2010 09:42, Darius Blaszyk wrote:
Couldn't find it there, although there are some examples with SDL and
OpenGL available with Jedi-SDL. So perhaps I don't need a specific
SDL_opengl header (I'm porting a C app).
Darius
Did you try here? http://www.freepascal-meets-sdl.net/
Or here?
- Original Message -
From: Matt Emson memson.li...@googlemail.com
To: FPC-Pascal users discussions fpc-pascal@lists.freepascal.org
Sent: Thursday, December 09, 2010 4:11 AM
Subject: Re: [fpc-pascal] Looking for SDL_opengl header
On 08/12/2010 09:42, Darius Blaszyk wrote:
Couldn't
Darius Blaszyk wrote:
Has anyone ever converted the SDL_opengl header to FPC? Couldn't find it
in the repository, but perhaps someone knows if it is part of another
project.
SDL_opengl.h is just (one of the) cross-platform ways to include OpenGL
stuff in C programs. We don't need it in FPC,