Re: [Frameworks] Film and Digital for beginners

2012-07-21 Thread Jonathan Walley
Thanks to everyone who posted in response to my question about film and
digital (I hope the responses continue). Lots to think about, and I will
respond in greater detail to some of the posts within a few days.

Though I am a digital skeptic and a film luddite, I didn't mean to pose the
question in terms of film vs. digital, though that adversarial view is
prevalent, which is interesting in and of itself. The students I teach in
the class I was talking about have very little sense - and this is true of
most people, I assume - that films (including films on digital) are made
of anything or come from anywhere. This notion that cinema is magic is what
I'm trying to disabuse them of, and dealing with the nuts and bolts of
cinematic technologies is part of that.

The conversation has also been very productive for my always ongoing
thinking about medium-specificity. More on that later, perhaps.

Jonathan
Jonathan Walley
Associate Professor
Department of Cinema
Denison University
wall...@denison.edu


On Mon, Jul 16, 2012 at 10:20 AM, David Tetzlaff djte...@gmail.com wrote:

 Thanks, James, for the link to that piece on LCD sets in stores. Great
 stuff. When I say 'digital is not one thing' I am not engaging in any kind
 of generic 'pro digital' advocacy, because many of the things digital can
 be are pretty sucky, and it takes effort to find those that are not. In
 general, at least with current technology, by my )obviously not purist)
 standards LCD displays -- both flat panel and projection -- are for
 computer graphics, not moving pictures. All the ones I've seen do horrible
 jobs of rendering monochrome and make anything in color look like a
 cartoon, which is why the big box stores usually have animated films
 playing on their display sets. So for me its plasma for flat panels and
 3-chip DLP for projectors, or go home.

 In film, a lot of the variability is in the print. A nice print looks
 great on a Pageant, and a beat up print looks like crap. On a 3-chip LCD
 Panasonic projector, and well-mastered DVD or Blu-Ray looks very nice, but
 the same disc looks ugly on a Christie LCD projector designed primarily for
 data display. And alas, there are far more of the latter type out there
 than the former.

 So to the people on the list have had bad experiences with digital
 screenings, know that folks like Aaron Fred and me aren't trying to
 invalidate your perceptions or to argue 'but that's OK.' It's not OK. But
 to condemn the whole category of technology, or to reduce it to some
 essence based on a limited range of examples is like condemning film
 because you've seen too many trashed prints.

 Of course, it can hard to come by good prints for film projection, just as
 it can be hard to come by good systems for digital projection. People who
 care about image quality have always had to work hard at achieving it, and
 that has not changed.
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Re: [Frameworks] Film and Digital for beginners

2012-07-16 Thread David Tetzlaff
Thanks, James, for the link to that piece on LCD sets in stores. Great stuff. 
When I say 'digital is not one thing' I am not engaging in any kind of generic 
'pro digital' advocacy, because many of the things digital can be are pretty 
sucky, and it takes effort to find those that are not. In general, at least 
with current technology, by my )obviously not purist) standards LCD displays -- 
both flat panel and projection -- are for computer graphics, not moving 
pictures. All the ones I've seen do horrible jobs of rendering monochrome and 
make anything in color look like a cartoon, which is why the big box stores 
usually have animated films playing on their display sets. So for me its plasma 
for flat panels and 3-chip DLP for projectors, or go home.

In film, a lot of the variability is in the print. A nice print looks great on 
a Pageant, and a beat up print looks like crap. On a 3-chip LCD Panasonic 
projector, and well-mastered DVD or Blu-Ray looks very nice, but the same disc 
looks ugly on a Christie LCD projector designed primarily for data display. And 
alas, there are far more of the latter type out there than the former.

So to the people on the list have had bad experiences with digital screenings, 
know that folks like Aaron Fred and me aren't trying to invalidate your 
perceptions or to argue 'but that's OK.' It's not OK. But to condemn the whole 
category of technology, or to reduce it to some essence based on a limited 
range of examples is like condemning film because you've seen too many trashed 
prints.

Of course, it can hard to come by good prints for film projection, just as it 
can be hard to come by good systems for digital projection. People who care 
about image quality have always had to work hard at achieving it, and that has 
not changed.
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Re: [Frameworks] Film and Digital for beginners

2012-07-15 Thread Fred Camper
While formerly a strong opponent of seeing films on video (an opposition
that arose in the days of VHS tapes and CRT displays; see my 1985 article
on this at http://www.fredcamper.com/Film/Video.html , which I think still
makes relevant points about film), I now agree with Aaron and others that
video is not any one format. The difference between different video
formats can be wider than, say, the difference between 35mm and super-8.
And some formats come much closer to the effects of film projection than
many would have thought possible. Pip's film fundamentalism now reads
strangely to me, almost as if he is arguing more from theory than from the
actual viewing experience, even though I assume the latter, that he is
arguing based on his own perceptions.

But here's a thought: perhaps the differences between film and whatever
video format you want to consider vary hugely from one viewer to another.
I would certainly respect any filmmaker who has viewed and tried various
video formats and feels they simply cannot produce the effects she wants,
and, of course, vice versa. Peter Kubelka feels that video is not film,
but also, that recorded music is not music. He has classical music
training and has been a performing musician much of his life. I am not
going tell him that he should listen to more CDs. At the same time, a good
performance on LP or CD is more musical to me than a bad performance in
concert, and I've heard more than my fair share of those -- including more
than one attended with Kubelka, who didn't like them either.

I have certainly seen films that could have just as easily been videos
without losing much, and videos that likewise could just have easily been
filmed, and even though my bias is toward art works that you the specifics
of their media, surely some works that are less medium-specific are also
worthy.

Perhaps there is no one answer for all viewers.

I would, however, urge everyone to be flexible, and to consider as
open-mindedly as possible the possibilities of new formats as they come
along.

Fred Camper
Chicago

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Re: [Frameworks] Film and Digital for beginners

2012-07-15 Thread James Kreul
I've been enjoying the thread.  Kudos to Jonathan for knowing how to get a
summertime Frameworks thread going.

I offer these two links not in response to specific points in the
discussion so far, but because the discussion came to mind as I came across
these in the past few days.

First, via Bad Lit:
http://prolost.com/blog/2011/3/28/your-new-tv-ruins-movies.html

Avoiding for a moment the idea of how the films should look, I thought
Jonathan might find this useful in explaining that big box electronics
stores have their own aesthetic of the image.

Second, via Roger Ebert:
http://blogs.suntimes.com/ebert/2012/07/the_mega-epic_pissing_contest.html

Not so much film vs. digital, but this relates to the idea about the range
of digital projection options.


James Kreul
kre...@gmail.com
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Re: [Frameworks] Film and Digital for beginners

2012-07-14 Thread Pip Chodorov
Hi Jonathan,

One technical difference people don't often mention is sensitivity 
curves. Film has a logarythmic, S-shaped curve, to capture 
information across 12 f-stops. For example, on film, a sunny scene on 
a bridge with action in the sun and also in the shadows under the 
bridge, all will be captured on the negative which has great 
latitude. Video formats are linear, the curve is straight, and you 
will have to shoot for the lights or for the darks - I think the 
spread is about 3 f-stops. Newer high-end video cameras like the Red 
can shoot in log, like film, but all video projection devices are 
linear, so either the image is compressed for projection, or the 
information can be put back out onto film. Even on the best and 
biggest 4K projection system, one can see burned out whites and muddy 
blacks because there is no information in those regions. Someday the 
corporations that push new technology on us every two years in order 
to stay profitable will force every movie theatre in the world to buy 
logarythmic projectors and we will all have to remaster our films 
(for the fifth time) on 12bitlog.

Another difference is flicker. Remember that film and video both are 
only slide shows - each frame on the screen is static, unlike reality 
which is always in motion. Seeing a film on a film projector with a 
shutter creates a psychophysical experience called the phi phenomenon 
which induces the illusion of motion. For a video projection, the 
illusion of motion is created by a different brain phenomenon called 
the beta effect. The difference between these two experiences in the 
brain is so completely fundamental yet is always overlooked when 
comparing the two technologies (continuous versus discrete 
stimulation). In film, the apparent motion occurs only during the 
fraction of a second when the screen is black - the brain fills in 
the gap, building a bridge from frame to frame, in the darkness, much 
as our brain creates dreams during the blackness of night between two 
days. Beta effect happens in the retina, the brain participates less 
in the process of observation. One could be bold and say film wakes 
us up while video puts us to sleep.

But in the end I think the difference is not about what it looks 
like, but rather about what it is. We use the word image 
flippantly. Is a painting an image? Students may think they've scene 
the Mona Lisa or a Kubrick film because they've seen them online, but 
a painting has weight and texture, a film has grain and material, and 
that is what we are seeing - not just the image of it.

-Pip Chodorov




At 16:42 -0400 13/07/12, Jonathan Walley wrote:
SO NOW, THE QUESTION: what would you say are some of the most 
important, and most fundamental, differences between making and/or 
seeing films in these two media, in terms that intro-level 
undergrads can understand and appreciate.
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Re: [Frameworks] Film and Digital for beginners

2012-07-14 Thread Bernd Luetzeler
Hi Jonathan,

one important aspect is that in film,
the smallest unit one can modify is the frame,
while in digital video the smallest unit is the pixel.

cheers

Bernd


Am 13.07.2012 um 22:42 schrieb Jonathan Walley:

 Hello everyone,
 
 This question isn't about experimental cinema specifically, but it's 
 certainly an important question for our world, and I think experimental 
 filmmakers (and scholars, critics, etc.) are among those best equipped to 
 answer it. So here goes. There is some preamble meant to set the stage, but 
 you can skim it and skip down to the question if you want.
 
 Each semester I teach an introductory cinema studies course called Film 
 Aesthetics and Analysis. The main goal of the course is to teach students 
 how to analyze film aesthetics (in case the title of the class didn't make 
 this obvious), and it is aimed at the general campus community, not just 
 Cinema majors. Indeed, the majority of students in the class are non-majors 
 who have never studied film before.
 
 Early in the course I talk about filmmaking on a very material level - call 
 it the nuts and bolts of filmmaking, a subject I return to periodically 
 across the semester (e.g. how cameras work, the process of editing, 
 projection, etc.). I have always privileged film - that is, analogue, 
 photochemical, mechanical, celluloid film - but to keep up with the times I 
 have been trying to talk more about digital cinema technology, with a view to 
 contrasting the two media. Though I'm a luddite when it comes to film, I'm 
 not necessarily interested in converting my students to that mindset, nor to 
 favoring one medium over another. I simply want my students to understand the 
 ramifications of shooting, editing, projecting, and viewing films on 
 different media.
 
 SO NOW, THE QUESTION: what would you say are some of the most important, and 
 most fundamental, differences between making and/or seeing films in these 
 two media, in terms that intro-level undergrads can understand and 
 appreciate. For example:
 
 -true black is not possible in digital projection the same way it is in film 
 projection (something I can actually demonstrate in class).
 -differences in resolution.
 -different lifespans of film and digital.
 
 And so on and so forth. Though I do talk about things outside the realm of 
 film aesthetics specifically (such as the cost of digital conversion, 
 preservation issues, etc.), my main interest is in showing my students the 
 concrete, appreciable consequences that attend the decision to do something 
 in film or in digital. And to be able to demonstrate them in class with 
 specific examples - using the 16mm and digital projectors I have in the 
 classroom - would be nice, so suggestions of such specific examples would be 
 appreciated.
 
 Thanks in advance for any ideas.
 Best,
 Jonathan
 
 Jonathan Walley
 Dept. of Cinema
 Denison University
 
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[Frameworks] Film and Digital for beginners

2012-07-13 Thread Jonathan Walley
Hello everyone,

This question isn't about experimental cinema specifically, but it's
certainly an important question for our world, and I think experimental
filmmakers (and scholars, critics, etc.) are among those best equipped to
answer it. So here goes. There is some preamble meant to set the stage, but
you can skim it and skip down to the question if you want.

Each semester I teach an introductory cinema studies course called Film
Aesthetics and Analysis. The main goal of the course is to teach students
how to analyze film aesthetics (in case the title of the class didn't make
this obvious), and it is aimed at the general campus community, not just
Cinema majors. Indeed, the majority of students in the class are non-majors
who have never studied film before.

Early in the course I talk about filmmaking on a very material level - call
it the nuts and bolts of filmmaking, a subject I return to periodically
across the semester (e.g. how cameras work, the process of editing,
projection, etc.). I have always privileged film - that is, analogue,
photochemical, mechanical, celluloid film - but to keep up with the times
I have been trying to talk more about digital cinema technology, with a
view to contrasting the two media. Though I'm a luddite when it comes to
film, I'm not necessarily interested in converting my students to that
mindset, nor to favoring one medium over another. I simply want my students
to understand the ramifications of shooting, editing, projecting, and
viewing films on different media.

SO NOW, THE QUESTION: what would you say are some of the most important,
and most fundamental, differences between making and/or seeing films in
these two media, in terms that intro-level undergrads can understand and
appreciate. For example:

-true black is not possible in digital projection the same way it is in
film projection (something I can actually demonstrate in class).
-differences in resolution.
-different lifespans of film and digital.

And so on and so forth. Though I do talk about things outside the realm of
film aesthetics specifically (such as the cost of digital conversion,
preservation issues, etc.), my main interest is in showing my students the
concrete, appreciable consequences that attend the decision to do something
in film or in digital. And to be able to demonstrate them in class with
specific examples - using the 16mm and digital projectors I have in the
classroom - would be nice, so suggestions of such specific examples would
be appreciated.

Thanks in advance for any ideas.
Best,
Jonathan

Jonathan Walley
Dept. of Cinema
Denison University
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Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread Bryan McManus
Hi Jonathan,

Great question, thanks for teaching cinema!  There are, for sure,
appreciable differences between the media - and I know that's what you were
asking for - but I think it may be valuable to mention to your students the
similarities of the media in terms of motivation.  Each, in its time and
way, is an attempt at capturing light/time and reproducing it.

I just bought a manual ceramic burr coffee grinder because my electric one
sparked and died.  I partly went analog because it cannot 'spark and die'
like my previous one.  I partly went analog for nostalgic and meditative
reasons.  But, essentially, each coffee grinder is approaching the same
problem - the whole roasted bean - and applying itself to reduce the bean
to grounds so that one can make a damn cup of coffee.  Instead of
contrasting analog against electronic  - I see them as tools, appropriate
for different times, different moods.  I realize this is very subjective
and blurry - but so is life as I see it.

Also possibly of note - there are very few films shot on film, that stay
completely and firmly analog - which to me points even more to the
increasingly subjective choice of either format.  I've only seen Brakhage's
mothlight digitally - and would love to see it on film because of the
sound the projector makes.

Best of luck to you,

Bryan


Bryan McManus, Digital Arts Studio Director
cityartsdas.wordpress.com


On Fri, Jul 13, 2012 at 3:42 PM, Jonathan Walley wall...@denison.eduwrote:

 Hello everyone,

 This question isn't about experimental cinema specifically, but it's
 certainly an important question for our world, and I think experimental
 filmmakers (and scholars, critics, etc.) are among those best equipped to
 answer it. So here goes. There is some preamble meant to set the stage, but
 you can skim it and skip down to the question if you want.

 Each semester I teach an introductory cinema studies course called Film
 Aesthetics and Analysis. The main goal of the course is to teach students
 how to analyze film aesthetics (in case the title of the class didn't make
 this obvious), and it is aimed at the general campus community, not just
 Cinema majors. Indeed, the majority of students in the class are non-majors
 who have never studied film before.

 Early in the course I talk about filmmaking on a very material level -
 call it the nuts and bolts of filmmaking, a subject I return to
 periodically across the semester (e.g. how cameras work, the process of
 editing, projection, etc.). I have always privileged film - that is,
 analogue, photochemical, mechanical, celluloid film - but to keep up with
 the times I have been trying to talk more about digital cinema technology,
 with a view to contrasting the two media. Though I'm a luddite when it
 comes to film, I'm not necessarily interested in converting my students to
 that mindset, nor to favoring one medium over another. I simply want my
 students to understand the ramifications of shooting, editing, projecting,
 and viewing films on different media.

 SO NOW, THE QUESTION: what would you say are some of the most important,
 and most fundamental, differences between making and/or seeing films in
 these two media, in terms that intro-level undergrads can understand and
 appreciate. For example:

 -true black is not possible in digital projection the same way it is in
 film projection (something I can actually demonstrate in class).
 -differences in resolution.
 -different lifespans of film and digital.

 And so on and so forth. Though I do talk about things outside the realm of
 film aesthetics specifically (such as the cost of digital conversion,
 preservation issues, etc.), my main interest is in showing my students the
 concrete, appreciable consequences that attend the decision to do something
 in film or in digital. And to be able to demonstrate them in class with
 specific examples - using the 16mm and digital projectors I have in the
 classroom - would be nice, so suggestions of such specific examples would
 be appreciated.

 Thanks in advance for any ideas.
 Best,
 Jonathan

 Jonathan Walley
 Dept. of Cinema
 Denison University


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Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread Aaron F. Ross
Wow, what a dangerous topic.  ;)

Digital is not a monolith. The difference between consumer 
equipment and professional equipment is HUGE.

For example, richer black is eminently do-able in the digital domain, 
you just need an expensive projector, and the files must be encoded 
properly. Anyway, you almost never get *true* black with emulsion on 
celluloid. You'd have to use Kodalith or something to completely 
block the light. Release prints always have some bleed-through, don't they?

Digital resolution is highly dependent on numerous variables. Just as 
particular stocks and gauges give different grain qualities, so do 
particular digital video standards and equipment give different 
levels of fidelity. A 4K digital projection roughly corresponds to 
35mm motion picture film, but that's a messy, inexact comparison.

DVD = 0.35 megapixels (8mm quality)
1080p Blu-ray = 2 megapixels (16mm quality)
4K Digital Cinema Package = 9 megapixels (35mm quality)
8K projection / UHDTV = 33 megapixels (IMAX quality)

Don't forget that color space is different in digital projection. 
Instead of subtractive transparent dyes, in digital projection, 
you're working with additive red-green-blue light. To complicate 
matters, there are many different color spaces for the digital assets 
themselves.

And the color depth is different for different digital formats, too. 
Crap formats like DVD use only 8 bits of data per channel. DCP uses 
12 bits. That means it has a lot wider dynamic range and also finer 
gradations of tone.

The lifespan issue is somewhat mythologized. The concern of 
archivists that digital media will self-obsolesce is a very valid 
one. However, if you are clever, you can future-proof your digital 
assets by authoring them to the best possible format and transfer 
them periodically to new storage media. The data may not be readable 
in a post-apocalyptic scenario, but otherwise the lifespan of digital 
media is actually theoretically greater than that of analog media. 
This is because digital media can be endlessly replicated with no 
generation loss.

The sound issue must be addressed as well. I think it would be 
difficult to argue that digital sound is worse than analog. 
Traditionally, sound-on-film technologies have sucked, at least until 
the advent of Dolby Digital.

Finally, digital cinema opens the door to higher frame rates and 
richer colors with new technologies such as laser projectors. Old 
fogies seem to hate the heightened sense of reality that these new 
methods bring. Film offers a safe haven of limited temporal 
resolution that provides a framing effect that some believe enhances 
the narrative. I disagree, and can't wait for higher frame rates and 
better approximations of how the human eye-brain system works.

A side note... with proper application of digital technology, old 
media will often end up looking/sounding better than when they were 
first produced. That has most certainly been my own experience.

Aaron



At 7/13/2012, you wrote:
Hello everyone,

This question isn't about experimental cinema specifically, but it's 
certainly an important question for our world, and I think 
experimental filmmakers (and scholars, critics, etc.) are among 
those best equipped to answer it. So here goes. There is some 
preamble meant to set the stage, but you can skim it and skip down 
to the question if you want.

Each semester I teach an introductory cinema studies course called 
Film Aesthetics and Analysis. The main goal of the course is to 
teach students how to analyze film aesthetics (in case the title of 
the class didn't make this obvious), and it is aimed at the general 
campus community, not just Cinema majors. Indeed, the majority of 
students in the class are non-majors who have never studied film before.

Early in the course I talk about filmmaking on a very material level 
- call it the nuts and bolts of filmmaking, a subject I return to 
periodically across the semester (e.g. how cameras work, the process 
of editing, projection, etc.). I have always privileged film - that 
is, analogue, photochemical, mechanical, celluloid film - but to 
keep up with the times I have been trying to talk more about digital 
cinema technology, with a view to contrasting the two media. Though 
I'm a luddite when it comes to film, I'm not necessarily interested 
in converting my students to that mindset, nor to favoring one 
medium over another. I simply want my students to understand the 
ramifications of shooting, editing, projecting, and viewing films on 
different media.

SO NOW, THE QUESTION: what would you say are some of the most 
important, and most fundamental, differences between making and/or 
seeing films in these two media, in terms that intro-level 
undergrads can understand and appreciate. For example:

-true black is not possible in digital projection the same way it is 
in film projection (something I can actually demonstrate in class).
-differences in resolution.
-different 

Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread David Tetzlaff
Jonathan:

Aaron's right. Digital is not one thing. Neither is film. Coincidentally, just 
this morning I was at the archivist seesion at the Silent Film Festival in SF, 
and it was all about digital restoration. The guy who restored Dr. Strangelove 
showed the 4K digital restoration flipping back and forth with the projection 
of a 35mm release print. The digital had better detail, truer black, and was 
much less distressed, of course. But when queried about the difference in the 
actual coloring of the monochrome, he said 'that's not a difference between 
photochemical and digital, it's just the color balance of the different 
projection lamps.' 

In truth, there are no significant FUNDAMENTAL differences that hold generally 
between photochemical and digital, because each is so broad a category, and 
digital is not a fixed target. There are not two mediums here, but a multitude. 
As I have posted here ad infinitum, the difference between two film projections 
can be much greater than the difference between a specific film projection and 
a specific digital projection, and of course, vice versa.

If the presentation today revealed any fundamental differences it was these:
Digital presentations are far more fixed than photochemical ones. The copy 
every theater shows of a digitally distributed film is identical, only the 
projection differs (which still introduces a lot of variables...) But no two 
film prints are exactly the same to begin with, and each print immediately 
gains different patterns of wear, which show up both in artifacts on the 
surface of the image, and in the stability of the image -- digital projection 
is rock steady, while all mechanical projection has registration issues: 
'projector weave' or as I like to call it registration bounce.'

I think for a general student audience especially, it is far more crucial to 
talk about differences that cross the digital/photochemical boundary: 
resolution, contrast ratio and latitude, careful projection vs. sloppy 
projection, and most importantly those qualities that separate the cinematic 
experience from that of 'personal media': the size of the screen, the darkness 
of the room, the presence of others etc. etc. Whether we like it or not, 
photochemical film media are dying in the culture at large, and in a few years 
we will be dealing with students who have never seen a photochemical film 
projection, and will never see one -- outside of anything they may happen to 
see in school in 16mm. Even if there were fundamental differences between 
photochemical and digital, they are becoming irrelevant, while these other 
quality and character issues remain extremely relevant. The typical student 
today doesn't get that some things just shouldn't be watched on an iPhone, or 
even a 48 flat-panel because they need a much bigger canvas and the viewer's 
undivided attention. Beat THAT difference into their head, get them to 
appreciate CINEMA regardless of how it is projected, and you do the work of the 
angels.

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Re: [Frameworks] Film and Digital for beginners

2012-07-13 Thread Alistair Stray
From: David Tetzlaff djte...@gmail.com

 The typical student today doesn't get that some things just shouldn't be 
 watched on an iPhone, or even a 48 flat-panel because they need a much 
 bigger canvas and the viewer's undivided attention. Beat THAT difference into 
 their head, get them to appreciate CINEMA regardless of how it is projected, 
 and you do the work of the angels.



My favourite commentary on this very point.
http://www.youtube.com/watch?v=BcNLEwf2pOw
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