Please take a look here
http://www.xbox.com/en-US/dev/developingforxbox360.htm
At this time, access to development tools for the Xbox 360™ video game
console is limited to developers working on approved titles for
licensed publishers.
!!This will change over time, so check back for more
Mod chips are legal in many countries and could be of significant use to
those seeking to legally change the functionality of their Xbox 360.
The potential value of the kiosk disc due to it's lack of a media flag
is obvious. A mod chip potentially allows all media to shed it's media
flag so
Anze Slosar wrote:
The potential value of the kiosk disc due to it's lack of a media flag
is obvious. A mod chip potentially allows all media to shed it's media
flag so may be a tool through which Linux finds it's way to the 360.
Hi,
sorry for being slow, but could someone
On Tue, Jan 10, 2006 at 11:09:59AM -0700, Nathan Nottingham wrote:
This seems to have
little value given that the shader cannot access system memory.
afaik that *is* possible via the memexport function.
Martin replied before I sent this (damn RL job :) but in regards to
his comment about
One of the only ways to bypass the security is acessing the mbr (
wherever it is ), and validating the boot for a linux distribution.
Have heard of XNA. It's an expansion of DirectX, I think that microsoft
have included all the hardware access in the kernel and directx/xna
interface to
oh, news for me :) but are you sure that its also legal to create andrun modified copies? I unfortunately dont have much knowledge on legalthings.I believe so. As long as you do not claim any of the files M$ on thier are yours, it should be legal.
Think of it like modding a game or making custom