RE: [Free60-Devel] Re: Game DVD formats

2005-11-28 Thread Darren Coles
At the lowest level, CD and DVD formats are a lot more complicated than you
might think. Its not just a case of writing the 0's and 1's from the data
you want to store onto disc.

Theres several layers of error correction and the fact that the data has
To be encoded in such a way that it can be read back reliably.

If you want to know more, try googling for EFM (eight fourteen modulation)
and 'Weak sectors'

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of smo
Sent: 28 November 2005 17:02
To: free60-devel@lists.sourceforge.net
Subject: [Free60-Devel] Re: Game DVD formats

Hello,

My messages sounded a lot like it was about game piracy. My apologies,
it definately
wasn't about that - I'm more interested in how the security functions
from end-to-end.

On 28/11/05, smo [EMAIL PROTECTED] wrote:
 Hi,

 What's so special about current game console DVD formats that render
 them uncopyable on a PC? They do contain somewhat standard DVD
 characteristics,
 don't they?

 I've tried researching this topic and all I came up was vague
 suggestions about the discs having a fake TOC and a proper TOC on a
 second layer. If I were to make a bit-for-bit copy of a game DVD (say
 if a PC DVD drive could do that), how would the console tell it apart
 from an original disc?

 -smo



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RE: [Free60-Devel] Re: Game DVD formats

2005-11-28 Thread Darren Coles
Sorry, I just assumed you didn't know anything about the low level disc
formats. I think most people just think that the data in a raw disc image
(for example) just get written straight to the disc as pits and troughs
translated from the 0's and 1's.

I'm not too hot on the differences between CD and DVD formats at that level
but I presume they are pretty much the same.

In my message, I was referring to formats that are 'uncopyable' rather than
'unripable'.

If you don't want the disc to be able to be read on a pc, then it could be
done by having multiple sessions, where the first session is closed and the
second session starts at a specific offset into the disc. I think the
dreamcast did something along these lines in addition to the second session
being higher density than a normal cd.

Basically the same as the TOC thing, but without a firmware change the
normal cd/dvd drive probably wouldn't be able to find the second session.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of smo
Sent: 28 November 2005 17:45
To: free60-devel@lists.sourceforge.net
Subject: Re: [Free60-Devel] Re: Game DVD formats

Hi,

I'm aware of basics of CD format (apparently DVD is a lot alike
though?) and I didn't imply the format was a simple thing. At least
part of the disc is standard DVD, since it can be read on a PC as
DVD-video. The DVD drive in both Xboxes is supposed to be a pretty
standard DVD-drive with some Xbox specific things (and by that I mean
the difference is in the firmware, not in the optics, correct?).

Looks like weak sectors are used by SafeDisc protection on PC and they
seem to have no problem ripping those...

On 28/11/05, Darren Coles [EMAIL PROTECTED] wrote:
 At the lowest level, CD and DVD formats are a lot more complicated than
you
 might think. Its not just a case of writing the 0's and 1's from the data
 you want to store onto disc.

 Theres several layers of error correction and the fact that the data has
 To be encoded in such a way that it can be read back reliably.

 If you want to know more, try googling for EFM (eight fourteen modulation)
 and 'Weak sectors'

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of smo
 Sent: 28 November 2005 17:02
 To: free60-devel@lists.sourceforge.net
 Subject: [Free60-Devel] Re: Game DVD formats

 Hello,

 My messages sounded a lot like it was about game piracy. My apologies,
 it definately
 wasn't about that - I'm more interested in how the security functions
 from end-to-end.

 On 28/11/05, smo [EMAIL PROTECTED] wrote:
  Hi,
 
  What's so special about current game console DVD formats that render
  them uncopyable on a PC? They do contain somewhat standard DVD
  characteristics,
  don't they?
 
  I've tried researching this topic and all I came up was vague
  suggestions about the discs having a fake TOC and a proper TOC on a
  second layer. If I were to make a bit-for-bit copy of a game DVD (say
  if a PC DVD drive could do that), how would the console tell it apart
  from an original disc?
 
  -smo
 


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Re: [Free60-Devel] Re: Game DVD formats

2005-11-28 Thread Constantin Hofstetter
How about connecting the DVD drive from the xbox360 to the pc? ;)Yes, it has a special power plug, but leave that in the xbox360, connect sata to the PC and fire up both -I wonder what the results would be ...
ConstiOn 11/28/05, smo [EMAIL PROTECTED] wrote:
Hello,No problem :) I wouldn't say I know lots, but at least some basics.Basically my point is that unless the disc format is such that a PCDVD drive's optics cannot pickup the data from the disc, I don't think
it's a too far-fetched idea that it could be read with a PC DVD drive(with a modified firmware).On the topic of DVD drives, is there any more info on the Xbox DVDdrive? Is there a comparable PC version of the drive available as
there was for the original Xbox?On 28/11/05, Darren Coles [EMAIL PROTECTED] wrote: Sorry, I just assumed you didn't know anything about the low level disc
 formats. I think most people just think that the data in a raw disc image (for example) just get written straight to the disc as pits and troughs translated from the 0's and 1's. I'm not too hot on the differences between CD and DVD formats at that level
 but I presume they are pretty much the same. In my message, I was referring to formats that are 'uncopyable' rather than 'unripable'. If you don't want the disc to be able to be read on a pc, then it could be
 done by having multiple sessions, where the first session is closed and the second session starts at a specific offset into the disc. I think the dreamcast did something along these lines in addition to the second session
 being higher density than a normal cd. Basically the same as the TOC thing, but without a firmware change the normal cd/dvd drive probably wouldn't be able to find the second session.
 -Original Message- From: [EMAIL PROTECTED] [mailto:
[EMAIL PROTECTED]] On Behalf Of smo Sent: 28 November 2005 17:45 To: free60-devel@lists.sourceforge.net Subject: Re: [Free60-Devel] Re: Game DVD formats
 Hi, I'm aware of basics of CD format (apparently DVD is a lot alike though?) and I didn't imply the format was a simple thing. At least part of the disc is standard DVD, since it can be read on a PC as
 DVD-video. The DVD drive in both Xboxes is supposed to be a pretty standard DVD-drive with some Xbox specific things (and by that I mean the difference is in the firmware, not in the optics, correct?).
 Looks like weak sectors are used by SafeDisc protection on PC and they seem to have no problem ripping those... On 28/11/05, Darren Coles 
[EMAIL PROTECTED] wrote:  At the lowest level, CD and DVD formats are a lot more complicated than you  might think. Its not just a case of writing the 0's and 1's from the data
  you want to store onto disc.   Theres several layers of error correction and the fact that the data has  To be encoded in such a way that it can be read back reliably.
   If you want to know more, try googling for EFM (eight fourteen modulation)  and 'Weak sectors'   -Original Message-  From: 
[EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED]] On Behalf Of smo  Sent: 28 November 2005 17:02
  To: free60-devel@lists.sourceforge.net  Subject: [Free60-Devel] Re: Game DVD formats   Hello,   My messages sounded a lot like it was about game piracy. My apologies,
  it definately  wasn't about that - I'm more interested in how the security functions  from end-to-end.   On 28/11/05, smo 
[EMAIL PROTECTED] wrote:   Hi, What's so special about current game console DVD formats that render   them uncopyable on a PC? They do contain somewhat standard DVD
   characteristics,   don't they? I've tried researching this topic and all I came up was vague   suggestions about the discs having a fake TOC and a proper TOC on a
   second layer. If I were to make a bit-for-bit copy of a game DVD (say   if a PC DVD drive could do that), how would the console tell it apart   from an original disc?
 -smo  ---  This SF.net email is sponsored by: Splunk Inc. Do you grep through log
 files  for problems?Stop!Download the new AJAX search engine that makes  searching your log files as easy as surfing theweb.DOWNLOAD SPLUNK!  
http://ads.osdn.com/?ad_idv37alloc_id865op=ick  ___  Free60-devel mailing list  
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Re: [Free60-Devel] Re: Game DVD formats

2005-11-28 Thread Sheldon Neuberger
That sounds promising... Does the 360's HDD use a regular SATA hookup?  
Does anyone here have a 360 that they could try this with?


On Mon, 28 Nov 2005 15:12:52 -0500, Constantin Hofstetter  
[EMAIL PROTECTED] wrote:



How about connecting the DVD drive from the xbox360 to the pc? ;)
Yes, it has a special power plug, but leave that in the xbox360, connect
sata to the PC and fire up both -
I wonder what the results would be ...

Consti

On 11/28/05, smo [EMAIL PROTECTED] wrote:


Hello,

No problem :) I wouldn't say I know lots, but at least some basics.
Basically my point is that unless the disc format is such that a PC
DVD drive's optics cannot pickup the data from the disc, I don't think
it's a too far-fetched idea that it could be read with a PC DVD drive
(with a modified firmware).

On the topic of DVD drives, is there any more info on the Xbox DVD
drive? Is there a comparable PC version of the drive available as
there was for the original Xbox?

On 28/11/05, Darren Coles [EMAIL PROTECTED] wrote:
 Sorry, I just assumed you didn't know anything about the low level  
disc

 formats. I think most people just think that the data in a raw disc
image
 (for example) just get written straight to the disc as pits and  
troughs

 translated from the 0's and 1's.

 I'm not too hot on the differences between CD and DVD formats at that
level
 but I presume they are pretty much the same.

 In my message, I was referring to formats that are 'uncopyable' rather
than
 'unripable'.

 If you don't want the disc to be able to be read on a pc, then it  
could

be
 done by having multiple sessions, where the first session is closed  
and

the
 second session starts at a specific offset into the disc. I think the
 dreamcast did something along these lines in addition to the second
session
 being higher density than a normal cd.

 Basically the same as the TOC thing, but without a firmware change the
 normal cd/dvd drive probably wouldn't be able to find the second
session.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of smo
 Sent: 28 November 2005 17:45
 To: free60-devel@lists.sourceforge.net
 Subject: Re: [Free60-Devel] Re: Game DVD formats

 Hi,

 I'm aware of basics of CD format (apparently DVD is a lot alike
 though?) and I didn't imply the format was a simple thing. At least
 part of the disc is standard DVD, since it can be read on a PC as
 DVD-video. The DVD drive in both Xboxes is supposed to be a pretty
 standard DVD-drive with some Xbox specific things (and by that I mean
 the difference is in the firmware, not in the optics, correct?).

 Looks like weak sectors are used by SafeDisc protection on PC and they
 seem to have no problem ripping those...

 On 28/11/05, Darren Coles [EMAIL PROTECTED] wrote:
  At the lowest level, CD and DVD formats are a lot more complicated
than
 you
  might think. Its not just a case of writing the 0's and 1's from the
data
  you want to store onto disc.
 
  Theres several layers of error correction and the fact that the data
has
  To be encoded in such a way that it can be read back reliably.
 
  If you want to know more, try googling for EFM (eight fourteen
modulation)
  and 'Weak sectors'
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of smo
  Sent: 28 November 2005 17:02
  To: free60-devel@lists.sourceforge.net
  Subject: [Free60-Devel] Re: Game DVD formats
 
  Hello,
 
  My messages sounded a lot like it was about game piracy. My  
apologies,

  it definately
  wasn't about that - I'm more interested in how the security  
functions

  from end-to-end.
 
  On 28/11/05, smo [EMAIL PROTECTED] wrote:
   Hi,
  
   What's so special about current game console DVD formats that  
render

   them uncopyable on a PC? They do contain somewhat standard DVD
   characteristics,
   don't they?
  
   I've tried researching this topic and all I came up was vague
   suggestions about the discs having a fake TOC and a proper TOC on  
a

   second layer. If I were to make a bit-for-bit copy of a game DVD
(say
   if a PC DVD drive could do that), how would the console tell it
apart
   from an original disc?
  
   -smo
  
 
 
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 files
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Re: [Free60-Devel] Re: Game DVD formats

2005-11-28 Thread Constantin Hofstetter
Mhh.. and the http://www.free60.org/wiki/DVD page tells us that: The DVD-ROM doesn't work on a standard pc workstation
- I am gona change that to  The DVD-ROM doesn't work on a standard pc workstation, yet. :)On 11/28/05, Constantin Hofstetter 
[EMAIL PROTECTED] wrote:
The HDD also uses a normal SATA hookup - read on free60 on that ;)http://www.free60.org/wiki/Harddrive
On 11/28/05, 
Sheldon Neuberger [EMAIL PROTECTED] wrote:

That sounds promising... Does the 360's HDD use a regular SATA hookup?Does anyone here have a 360 that they could try this with?On Mon, 28 Nov 2005 15:12:52 -0500, Constantin Hofstetter

[EMAIL PROTECTED] wrote: How about connecting the DVD drive from the xbox360 to the pc? ;) Yes, it has a special power plug, but leave that in the xbox360, connect sata to the PC and fire up both -
 I wonder what the results would be ... Consti On 11/28/05, smo [EMAIL PROTECTED]
 wrote: Hello,
 No problem :) I wouldn't say I know lots, but at least some basics. Basically my point is that unless the disc format is such that a PC DVD drive's optics cannot pickup the data from the disc, I don't think
 it's a too far-fetched idea that it could be read with a PC DVD drive (with a modified firmware). On the topic of DVD drives, is there any more info on the Xbox DVD drive? Is there a comparable PC version of the drive available as
 there was for the original Xbox? On 28/11/05, Darren Coles [EMAIL PROTECTED]
 wrote:  Sorry, I just assumed you didn't know anything about the low level
 disc  formats. I think most people just think that the data in a raw disc image  (for example) just get written straight to the disc as pits and troughs
  translated from the 0's and 1's.   I'm not too hot on the differences between CD and DVD formats at that level  but I presume they are pretty much the same.
   In my message, I was referring to formats that are 'uncopyable' rather than  'unripable'.   If you don't want the disc to be able to be read on a pc, then it
 could be  done by having multiple sessions, where the first session is closed and the  second session starts at a specific offset into the disc. I think the
  dreamcast did something along these lines in addition to the second session  being higher density than a normal cd.   Basically the same as the TOC thing, but without a firmware change the
  normal cd/dvd drive probably wouldn't be able to find the second session.   -Original Message-  From: 

[EMAIL PROTECTED]  [mailto:[EMAIL PROTECTED]
] On Behalf Of smo  Sent: 28 November 2005 17:45
  To: free60-devel@lists.sourceforge.net  Subject: Re: [Free60-Devel] Re: Game DVD formats
   Hi, 
  I'm aware of basics of CD format (apparently DVD is a lot alike  though?) and I didn't imply the format was a simple thing. At least  part of the disc is standard DVD, since it can be read on a PC as
  DVD-video. The DVD drive in both Xboxes is supposed to be a pretty  standard DVD-drive with some Xbox specific things (and by that I mean  the difference is in the firmware, not in the optics, correct?).
   Looks like weak sectors are used by SafeDisc protection on PC and they  seem to have no problem ripping those...   On 28/11/05, Darren Coles 
[EMAIL PROTECTED] wrote:   At the lowest level, CD and DVD formats are a lot more complicated
 than  you   might think. Its not just a case of writing the 0's and 1's from the
 data   you want to store onto disc. Theres several layers of error correction and the fact that the data has   To be encoded in such a way that it can be read back reliably.
 If you want to know more, try googling for EFM (eight fourteen modulation)   and 'Weak sectors' -Original Message-
   From: [EMAIL PROTECTED]   [mailto:
[EMAIL PROTECTED]
] On Behalf Of smo   Sent: 28 November 2005 17:02   To: 
free60-devel@lists.sourceforge.net   Subject: [Free60-Devel] Re: Game DVD formats
 Hello, My messages sounded a lot like it was about game piracy. My apologies,   it definately   wasn't about that - I'm more interested in how the security
 functions   from end-to-end. On 28/11/05, smo 
[EMAIL PROTECTED] wrote:Hi,
   What's so special about current game console DVD formats that renderthem uncopyable on a PC? They do contain somewhat standard DVD
characteristics,don't they?   I've tried researching this topic and all I came up was vaguesuggestions about the discs having a fake TOC and a proper TOC on
 asecond layer. If I were to make a bit-for-bit copy of a game DVD (sayif a PC DVD drive could do that), how would the console tell it apart
from an original disc?   -smo  ---
   This SF.net email is sponsored by: Splunk Inc. Do you grep through log  files   for problems?Stop!Download the new AJAX search engine that makes

   searching your log files as easy as surfing theweb.DOWNLOAD SPLUNK!   
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Re: [Free60-Devel] Re: Game DVD formats

2005-11-28 Thread smo
That was under the subtitle Speculation, so I guess no one has
really tried it yet. I found some threads on some forums that say
Xbox1's DVD drive works on a PC (though nothing too concrete).

On 28/11/05, Constantin Hofstetter [EMAIL PROTECTED] wrote:
 Mhh.. and the
 http://www.free60.org/wiki/DVD page tells us that:

 The DVD-ROM doesn't work on a standard pc workstation

 - I am gona change that to  The DVD-ROM doesn't work on a standard pc
 workstation, yet.
 :)


 On 11/28/05, Constantin Hofstetter  [EMAIL PROTECTED] wrote:
  The HDD also uses a normal SATA hookup - read on free60 on that ;)
 
  http://www.free60.org/wiki/Harddrive
 
 
 
 
 
  On 11/28/05, Sheldon Neuberger [EMAIL PROTECTED] wrote:
   That sounds promising... Does the 360's HDD use a regular SATA hookup?
   Does anyone here have a 360 that they could try this with?
  
   On Mon, 28 Nov 2005 15:12:52 -0500, Constantin Hofstetter
[EMAIL PROTECTED] wrote:
  
How about connecting the DVD drive from the xbox360 to the pc? ;)
Yes, it has a special power plug, but leave that in the xbox360,
 connect
sata to the PC and fire up both -
I wonder what the results would be ...
   
Consti
   
On 11/28/05, smo [EMAIL PROTECTED]  wrote:
   
Hello,
   
No problem :) I wouldn't say I know lots, but at least some basics.
Basically my point is that unless the disc format is such that a PC
DVD drive's optics cannot pickup the data from the disc, I don't
 think
it's a too far-fetched idea that it could be read with a PC DVD drive
(with a modified firmware).
   
On the topic of DVD drives, is there any more info on the Xbox DVD
drive? Is there a comparable PC version of the drive available as
there was for the original Xbox?
   
On 28/11/05, Darren Coles [EMAIL PROTECTED]  wrote:
 Sorry, I just assumed you didn't know anything about the low level
disc
 formats. I think most people just think that the data in a raw disc
image
 (for example) just get written straight to the disc as pits and
troughs
 translated from the 0's and 1's.

 I'm not too hot on the differences between CD and DVD formats at
 that
level
 but I presume they are pretty much the same.

 In my message, I was referring to formats that are 'uncopyable'
 rather
than
 'unripable'.

 If you don't want the disc to be able to be read on a pc, then it
could
be
 done by having multiple sessions, where the first session is closed
and
the
 second session starts at a specific offset into the disc. I think
 the
 dreamcast did something along these lines in addition to the second
session
 being higher density than a normal cd.

 Basically the same as the TOC thing, but without a firmware change
 the
 normal cd/dvd drive probably wouldn't be able to find the second
session.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] ]
 On Behalf Of smo
 Sent: 28 November 2005 17:45
 To: free60-devel@lists.sourceforge.net
 Subject: Re: [Free60-Devel] Re: Game DVD formats

 Hi,

 I'm aware of basics of CD format (apparently DVD is a lot alike
 though?) and I didn't imply the format was a simple thing. At least
 part of the disc is standard DVD, since it can be read on a PC as
 DVD-video. The DVD drive in both Xboxes is supposed to be a pretty
 standard DVD-drive with some Xbox specific things (and by that I
 mean
 the difference is in the firmware, not in the optics, correct?).

 Looks like weak sectors are used by SafeDisc protection on PC and
 they
 seem to have no problem ripping those...

 On 28/11/05, Darren Coles  [EMAIL PROTECTED] wrote:
  At the lowest level, CD and DVD formats are a lot more
 complicated
than
 you
  might think. Its not just a case of writing the 0's and 1's from
 the
data
  you want to store onto disc.
 
  Theres several layers of error correction and the fact that the
 data
has
  To be encoded in such a way that it can be read back reliably.
 
  If you want to know more, try googling for EFM (eight fourteen
modulation)
  and 'Weak sectors'
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:
 [EMAIL PROTECTED] ] On Behalf Of smo
  Sent: 28 November 2005 17:02
  To: free60-devel@lists.sourceforge.net
  Subject: [Free60-Devel] Re: Game DVD formats
 
  Hello,
 
  My messages sounded a lot like it was about game piracy. My
apologies,
  it definately
  wasn't about that - I'm more interested in how the security
functions
  from end-to-end.
 
  On 28/11/05, smo  [EMAIL PROTECTED] wrote:
   Hi,
  
   What's so special about current game console DVD formats that
render
   them uncopyable on a PC? They do contain somewhat standard DVD