Mhh.. and the
http://www.free60.org/wiki/DVD page tells us that:

The DVD-ROM doesn't work on a standard pc workstation

- I am gona change that to " The DVD-ROM doesn't work on a standard pc workstation, yet."
:)

On 11/28/05, Constantin Hofstetter < [EMAIL PROTECTED]> wrote:
The HDD also uses a normal SATA hookup - read on free60 on that ;)

http://www.free60.org/wiki/Harddrive




On 11/28/05, Sheldon Neuberger <[EMAIL PROTECTED]> wrote:
That sounds promising... Does the 360's HDD use a regular SATA hookup?
Does anyone here have a 360 that they could try this with?

On Mon, 28 Nov 2005 15:12:52 -0500, Constantin Hofstetter
< [EMAIL PROTECTED]> wrote:

> How about connecting the DVD drive from the xbox360 to the pc? ;)
> Yes, it has a special power plug, but leave that in the xbox360, connect
> sata to the PC and fire up both -
> I wonder what the results would be ...
>
> Consti
>
> On 11/28/05, smo <[EMAIL PROTECTED] > wrote:
>>
>> Hello,
>>
>> No problem :) I wouldn't say I know lots, but at least some basics.
>> Basically my point is that unless the disc format is such that a PC
>> DVD drive's optics cannot pickup the data from the disc, I don't think
>> it's a too far-fetched idea that it could be read with a PC DVD drive
>> (with a modified firmware).
>>
>> On the topic of DVD drives, is there any more info on the Xbox DVD
>> drive? Is there a comparable PC version of the drive available as
>> there was for the original Xbox?
>>
>> On 28/11/05, Darren Coles <[EMAIL PROTECTED] > wrote:
>> > Sorry, I just assumed you didn't know anything about the low level
>> disc
>> > formats. I think most people just think that the data in a raw disc
>> image
>> > (for example) just get written straight to the disc as pits and
>> troughs
>> > translated from the 0's and 1's.
>> >
>> > I'm not too hot on the differences between CD and DVD formats at that
>> level
>> > but I presume they are pretty much the same.
>> >
>> > In my message, I was referring to formats that are 'uncopyable' rather
>> than
>> > 'unripable'.
>> >
>> > If you don't want the disc to be able to be read on a pc, then it
>> could
>> be
>> > done by having multiple sessions, where the first session is closed
>> and
>> the
>> > second session starts at a specific offset into the disc. I think the
>> > dreamcast did something along these lines in addition to the second
>> session
>> > being higher density than a normal cd.
>> >
>> > Basically the same as the TOC thing, but without a firmware change the
>> > normal cd/dvd drive probably wouldn't be able to find the second
>> session.
>> >
>> > -----Original Message-----
>> > From: [EMAIL PROTECTED]
>> > [mailto:[EMAIL PROTECTED] ] On Behalf Of smo
>> > Sent: 28 November 2005 17:45
>> > To: free60-devel@lists.sourceforge.net
>> > Subject: Re: [Free60-Devel] Re: Game DVD formats
>> >
>> > Hi,
>> >
>> > I'm aware of basics of CD format (apparently DVD is a lot alike
>> > though?) and I didn't imply the format was a simple thing. At least
>> > part of the disc is standard DVD, since it can be read on a PC as
>> > DVD-video. The DVD drive in both Xboxes is supposed to be a pretty
>> > standard DVD-drive with some Xbox specific things (and by that I mean
>> > the difference is in the firmware, not in the optics, correct?).
>> >
>> > Looks like weak sectors are used by SafeDisc protection on PC and they
>> > seem to have no problem ripping those...
>> >
>> > On 28/11/05, Darren Coles < [EMAIL PROTECTED]> wrote:
>> > > At the lowest level, CD and DVD formats are a lot more complicated
>> than
>> > you
>> > > might think. Its not just a case of writing the 0's and 1's from the
>> data
>> > > you want to store onto disc.
>> > >
>> > > Theres several layers of error correction and the fact that the data
>> has
>> > > To be encoded in such a way that it can be read back reliably.
>> > >
>> > > If you want to know more, try googling for EFM (eight fourteen
>> modulation)
>> > > and 'Weak sectors'
>> > >
>> > > -----Original Message-----
>> > > From: [EMAIL PROTECTED]
>> > > [mailto: [EMAIL PROTECTED] ] On Behalf Of smo
>> > > Sent: 28 November 2005 17:02
>> > > To: free60-devel@lists.sourceforge.net
>> > > Subject: [Free60-Devel] Re: Game DVD formats
>> > >
>> > > Hello,
>> > >
>> > > My messages sounded a lot like it was about game piracy. My
>> apologies,
>> > > it definately
>> > > wasn't about that - I'm more interested in how the security
>> functions
>> > > from end-to-end.
>> > >
>> > > On 28/11/05, smo < [EMAIL PROTECTED]> wrote:
>> > > > Hi,
>> > > >
>> > > > What's so special about current game console DVD formats that
>> render
>> > > > them uncopyable on a PC? They do contain somewhat standard DVD
>> > > > characteristics,
>> > > > don't they?
>> > > >
>> > > > I've tried researching this topic and all I came up was vague
>> > > > suggestions about the discs having a fake TOC and a proper TOC on
>> a
>> > > > second layer. If I were to make a bit-for-bit copy of a game DVD
>> (say
>> > > > if a PC DVD drive could do that), how would the console tell it
>> apart
>> > > > from an original disc?
>> > > >
>> > > > -smo
>> > > >
>> > >
>> > >
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> --
> Constantin Hofstetter
> http://www.consti.de
> [EMAIL PROTECTED]
> [EMAIL PROTECTED]




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--
Constantin Hofstetter
http://www.consti.de
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