On 17 Mar, Michael Rich wrote:
My last check in was at Fri Mar 17 4:22:41 2000 (GMT). Which is about
40 minutes ago...
I updated my code and it still seems to be working just fine. Both the
Amorphis and Arch Enemy MP3s decoded nicely into WAV files. The
StuffFourChars function you added
I'm returning the value of the pointer, not the pointer itself, so
everything is ok.
Your right, i overlooked that.
I changed the way the volume works -- I'm using the same code that the
normal soundcard uses to control volume.
Can both of you mess with the volume slider and see if
More bad news. FreeAmp did not close after I clicked the [x]. It
disappears, but it still shown as running in Task Manager, so I have to do
an End Task to get rid of it.
This was simular to what happened to me when I ran WinNT4.0 SB Live! at
home, so it maybe related to the drivers to, but I
I just loaded up the 2.0.5 release and select the DSound plugin. I get no
sound whatsoever, the volume bar is locked at 100 and i can't move it at
all. If I try to move the seek bar, it keeps resetting to the beginning
and
starts playing again. Never have I heard a single note from the
I downloaded and massaged your code for a while. Its now checked in CVS.
* How to I display a customize dialog from the preferences page when I
select my plugin?
You don't. We need to implement something like that.
* When the plugin is outputting the data, the time counter on the main
I downloaded and massaged your code for a while. Its now
checked in CVS.
Good deal Mr. Mayhem Chaos Coord because I was sure running low on time
due to apartment searching and moving that I have coming up in a few weeks.
I'll pull down the cvs so I can take a peek at the updated code.
mike
Ok, I'm in the process of porting it to Linux, so expect more changes.
:-)
Speaking of Linux, I hope to get my a Alpha Personal Workstation after I get
moved into my new place, so my current AlphaStation will probably be a
fulltime AlphaLinux, or maybe AlphaFreeBSD once I can learn the
On 16 Mar, Michael Rich wrote:
Just for a nitpick, my name is misspelled, the e and a are transposed. :)
Done. Hey, can you check to see if everything still works under
Windows? The changes for Linux were a bit more far reaching than I
cared for.
--ruaok Freezerburn! All else is
On 16 Mar, Michael Rich wrote:
Done. Hey, can you check to see if everything still works under
Windows? The changes for Linux were a bit more far reaching than I
cared for.
Should the version I pulled from CVS about an hour ago have the changes you
want tested in it? That's what I'm
My last check in was at Fri Mar 17 4:22:41 2000 (GMT). Which is about
40 minutes ago...
I updated my code and it still seems to be working just fine. Both the
Amorphis and Arch Enemy MP3s decoded nicely into WAV files. The
StuffFourChars function you added is exactly what I was thinking was
The same exact thing happened on my system with the DirectSound plugin. I
hit play, and no sound comes out. The time display and sliders advance
as normal, but no sound.
I have:
NT 4 SP6
DirectX version 3 (or thereabouts)
Sound Card: Sound Blaster Live! Value
Driver: Latest Creative NT4 drivers
On 26 Feb, Michael Rich wrote:
In each PMO, there is a function called:
void HandleTimeInfoEvent(PMOTimeInfoEvent *pEvent);
Hmm, it appears the function is still in the code left over from where i
based it on the DirectSound plugin. Maybe I've not updated the variables
right now there is not a way for plugins to have their own prefs dynamically
displayed in the pref dialog. that is something we plan on figuring out for 3.0.
i can't answer the time stuff, Rob?
i think saving the file to the same directory as the source file is the best
solution right now.
i can't answer the time stuff, Rob?
In each PMO, there is a function called:
void HandleTimeInfoEvent(PMOTimeInfoEvent *pEvent);
Check this function out -- it sends the time info to the player. These
functions are complicated by the fact that they need to be accurate and that
the
In each PMO, there is a function called:
void HandleTimeInfoEvent(PMOTimeInfoEvent *pEvent);
Hmm, it appears the function is still in the code left over from where i
based it on the DirectSound plugin. Maybe I've not updated the variables
properly. I'll do a check against the
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