Kabutor wrote:
> I understand, I see the meteosat in the news ;) But thats not a nice
> solution I think, because those will be different models, I plan on a
> normal arrow and a windNode->setScale(1,X,1); so it scales in lenght not
> in height or depth (my english get worse each day :D )
Ok, s
1- Make a new arrow, and make it change size as wind changes its
strength (little time)
Very good, maybe like to official wind strength sign? It's like a circle
with a line on it and there's a long line for every two beauforts wind
strength and a small line for one beaufort. (Hard to expla
Freebooters 0.2.2 has just been released. This is the first release that
Ok, time to move on to 0.3 Ive been thinking on three things I can do at
the moment.
1- Make a new arrow, and make it change size as wind changes its
strength (little time)
2- Fix the sailing physics with better and
Ahoy,
Freebooters 0.2.2 has just been released. This is the first release that
makes use of the great Ogre 3D engine. Right now there's a separate mini
demonstration world that should give you a little preview how the final
inter island seapassages will look like in 0.3.
Run seapassagedemo and hav