On 19-Dec-99 Brian W. Buchanan wrote:
(and hence its sound system) in mind, not portability. snes9x plays
a half second of audio for me, then loops it a few times before
either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had
something to do with include file changes, but no
On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
On Sat, 18 Dec 1999, Chris Piazza wrote:
On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
On Sat, 18 Dec 1999, Chris Piazza wrote:
On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote:
The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of
Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all
It could be that the OSS Voxware driver does something "unintentional"
that some programmers are relying on. Unreal Tournament and XMAME audio
works fine under newpcm, for instance.
Strange.
Not really . Just go to http://www.opensound.com and look at their
api in addition you have the