Re: New sound driver and Linux games

1999-12-20 Thread Daniel O'Connor
On 19-Dec-99 Brian W. Buchanan wrote: (and hence its sound system) in mind, not portability. snes9x plays a half second of audio for me, then loops it a few times before either SIGBUS or SIGSEGV. I've tried rebuilding it in case it had something to do with include file changes, but no

Re: New sound driver and Linux games

1999-12-18 Thread Chris Piazza
On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote: The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all

Re: New sound driver and Linux games

1999-12-18 Thread Brian W. Buchanan
On Sat, 18 Dec 1999, Chris Piazza wrote: On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote: The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all

Re: New sound driver and Linux games

1999-12-18 Thread Jacob A. Hart
On Sat, 18 Dec 1999, Chris Piazza wrote: On Sat, Dec 18, 1999 at 05:59:14PM -0800, Brian W. Buchanan wrote: The new sound driver (I'm using pcm0 and sbc0) seems to break a lot of Linux-centric games. Quake2, Q3Test, and snes9x (built from ports) all

Re: New sound driver and Linux games

1999-12-18 Thread Amancio Hasty
It could be that the OSS Voxware driver does something "unintentional" that some programmers are relying on. Unreal Tournament and XMAME audio works fine under newpcm, for instance. Strange. Not really . Just go to http://www.opensound.com and look at their api in addition you have the