Re: Joystick has stopped working

2000-04-24 Thread Jonathan Towne

On Mon, Apr 24, 2000 at 02:56:33PM +0800, Stephen Hocking scribbled:
# For sometime now, the analogue joy stick driver hasn't been working - it seems 
# to persistently return totally wild deviations when being read. Also, trying 
# to use it as a kld doersn't seem to work. Has anyone else had similar probs?

I have the exact same problem..both under 5.0-CURRENT and 3.3-RELEASE.. but
I've only got access to the -CURRENT machine now.  An example of those evil
values that it returns can be had via the perl one-liner in the joy(4)
manpage..

www% perl -e 'open(JOY,"/dev/joy0")||die;while(1){sysread(JOY,$x,16);
@j=unpack("",$x);print "@j\n";sleep(1);}'
-2147483648 -2147483648 0 0
-2147483648 -2147483648 0 0
-2147483648 -2147483648 0 0
-2147483648 -2147483648 0 0
...
etc etc

The module even fails to load here, so I can't try that, and this happens
with and without a joystick attached.. if you get a solution to this problem,
please clue me in on it :)

- Jonathan Towne


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Re: ps lost it?

2000-02-17 Thread Jonathan Towne




On Thu, 17 Feb 2000, Wilko Bulte wrote:
 Date: Thu, 17 Feb 2000 22:30:12 +0100
 To: "FreeBSD_current,  mailing list" [EMAIL PROTECTED]
 From: Wilko Bulte [EMAIL PROTECTED]
 Subject: ps lost it?
 
 This is on a K6/233 with yesterday's -current on it. 
..
 0  ??  DLs0:00.00  ()
 1  ??  SLs   0:00.02 /sbin/init -- (M^?M^?M^?M^?M^?M^?M^?M^?M^?)
 Have I missed something (been away from -current for a couple of weeks)
 

No, not really, but my machine exhibited the same behavior when i had a new
world
installed without building a corresponding kernel.. in short: kernel isn't
in sync with world, fix it :)

-- 
- Jonathan Towne[EMAIL PROTECTED]
- System/Network Administrator



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vm code

1999-06-12 Thread Jonathan Towne
just wondering about this, because after the new vm code was committed, and i
had done a make world, i found something that didn't work as it did before,
i'm not totally sure if it's due to the new vm code or not, but, my only
amusement (Quake 1) doesn't run anymore..  The appropriate (or, rather what i
think appropriate information), is included below:

$ ./quake.x11 -nosound
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
Added packfile ./id1/pak2.pak (81 files)
Added packfile ./id1/pak3.pak (57 files)
snip, seeing as how there is a long list of crap here-
Quake Initialized=
Linux Quake -- Version 1.200
another snip
now, it starts the game, adding all the models and whatnot

PackFile: ./id1/pak0.pak : progs/zombie.mdl
PackFile: ./id1/pak0.pak : progs/h_zombie.mdl
[02]
VERSION 1.09 SERVER (39537 CRC)

[1d][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1e][1f]

[02]Introduction
Error: Stack is missaligned
VID_Shutdown
$
^-- drops me back to a prompt... thats as far as i get, even when i don't use
my second and third pakfiles which are just the teamfortress and headhunters
modifications, respectively.

my system happens to be a p166, with 32meg of RAM, running a -CURRENT
version, not exactly up-to-date with the kernel, only because i've done a few
more make installworld's than i have installed kernels

FreeBSD woodhull.sciny.net 4.0-CURRENT FreeBSD 4.0-CURRENT #1: 
Wed May 26 18:30:27 EST 1999
jon...@woodhull.sciny.net:/usr/src/sys/compile/WOODHULL  i386

Hope somebody can help me with this problem.. i haven't found anything
else that has done anything like that, but, I also would rather not ;)


--
Jonathan Towne  wrong...@slic.com
Systems Administrator


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