You could try installing vmware and running however
many copies of windows
it takes to make the game playable... (i would say
some other form of
*BSD, but it probobly wouldn't hog as much cpu :P)
~NVX
Or try qemu.
I yesterday booted installed NetBSD in a qemu box running under
On Fri, Jun 10, 2005 at 04:57:50PM -0700, Matthew Dillon wrote:
You think that is bad, try running 'rain' on an xterm!
HAHA. Not only xterm, normal console is good enough :)
Joerg
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--- Neo-Vortex [EMAIL PROTECTED] wrote:
On Fri, 10 Jun 2005, Mike Hunter wrote:
Hey everybody,
I was playing around in ports and came across
xroach. Cool program :)
The only problem is that it runs too fast; you
can't see the roaches
because they scurry under your windows
Hey everybody,
I was playing around in ports and came across xroach. Cool program :)
The only problem is that it runs too fast; you can't see the roaches
because they scurry under your windows too quickly.
Is there a general-purpose approach to this kind of problem in the FBSD
world? I can see
On Fri, 10 Jun 2005, Mike Hunter wrote:
Hey everybody,
I was playing around in ports and came across xroach. Cool program :)
The only problem is that it runs too fast; you can't see the roaches
because they scurry under your windows too quickly.
Is there a general-purpose approach to
You think that is bad, try running 'rain' on an xterm!
-Matt
Matthew Dillon
[EMAIL PROTECTED]
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On 2005-06-10 15:44, Mike Hunter [EMAIL PROTECTED] wrote:
Hey everybody,
I was playing around in ports and came across xroach. Cool program :)
The only problem is that it runs too fast; you can't see the roaches
because they scurry under your windows too quickly.
A port patch would fix this
On Fri, Jun 10, 2005 at 03:44:15PM -0700 I heard the voice of
Mike Hunter, and lo! it spake thus:
Is there a general-purpose approach to this kind of problem in the
FBSD world? I can see myself writing a C program called `slow` that
would take argv[1] as the factor ( 1) by which argv[2]
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