[Freeciv-Dev] (PR#38184) [Patch] Save bases separately from specials

2007-03-15 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38184 Bases are separated from specials in savegame handling. - ML SaveBases.diff.gz Description: GNU Zip compressed data ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#37977) [Bug] City walls drawn if city has any defense building

2007-03-15 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=37977 On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote: On 3/12/07, Marko Lindqvist [EMAIL PROTECTED] wrote: Whether city is drawn with walls or not is decided by calling city_got_citywalls(). That just checks if city has *any*

Re: [Freeciv-Dev] (PR#38190) Gui-xaw compiler warning

2007-03-15 Thread Egor Vyscrebentsov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38190 On Thu, 15 Mar 2007 Marko Lindqvist wrote: cc1: warnings being treated as errors ../../../src.patched/client/gui-xaw/cma_fe.c: In function 'remove_preset_yes': ../../../src.patched/client/gui-xaw/cma_fe.c:465: warning: cast from

[Freeciv-Dev] (PR#38196) [SDL client] hex tilesets lack fog

2007-03-15 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38196 The SDL client doesn't support world map fogging for hex tilesets (tested with isophex and hex2t). Seems to be a problem in both S2_1 and trunk. The terminal gives dozens of: PORT ME: canvas_put_sprite_fogged() ~Daniel

[Freeciv-Dev] (PR#38197) [SDL client] city garrison masking

2007-03-15 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38197 Black is masked in the city dialog garrison panel, clearly seen in this screenshot where half the Silesian (blackyellow) shield is transparent. Is this the intended effect?` ~Daniel ___

Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-03-15 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 On Wed, 14 Mar 2007, [EMAIL PROTECTED] wrote: I found a bug in the 2.1.0-beta3: spies are always executed when trying to establish an embassy, even if they haven't been in any contact with the enemy. I quickly checked the source

[Freeciv-Dev] (PR#38208) 2.1_beta3 frontier are not imported from 2.08 game

2007-03-15 Thread alain Baeckeroot
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38208 A game saved in 2.0.8 is open in 2.1_beta3 = all the frontier are lost, land control is limited to city. = settlers can go nearly everywhere and mess up things ;). At each turn the land control increases around cities, so it needs some

[Freeciv-Dev] Re: (PR#37820) Patch: Use PF distance in waste by distance calcs

2007-03-15 Thread Per Inge Mathisen
On Fri, 9 Mar 2007, (Eddie_Anderson) wrote: This is an experimental patch. It replaces real map distance (RMD) with pathfinder (PF) distance in the calculation of waste / corruption by distance from the capital. I like the idea, but the implementation (or any implementation) has these

Re: [Freeciv-Dev] (PR#38208) 2.1_beta3 frontier are not imported from 2.08 game

2007-03-15 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38208 On Thu, 15 Mar 2007, alain Baeckeroot wrote: A game saved in 2.0.8 is open in 2.1_beta3 = all the frontier are lost, land control is limited to city. = settlers can go nearly everywhere and mess up things ;). At each turn the land

[Freeciv-Dev] (PR#35961) [wishlist] nation legends in help system

2007-03-15 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=35961 [evyscr - Wed Mar 14 17:01:14 2007]: On Mon, 12 Mar 2007 01:14:42 -0800 Egor Vyscrebentsov wrote: Attached is a pre-version of patch. Legends are used as a help text. Only gui-xaw supported. Ah, and main Nations section

Re: [Freeciv-Dev] (PR#38165) Bug in 2.1.0-beta3

2007-03-15 Thread Brendon Oram
URL: http://bugs.freeciv.org/Ticket/Display.html?id=38165 Reported it 2 years ago, don't think anything came of it... http://bugs.freeciv.org/Ticket/Display.html?id=12677 Spies getting executed has been broken since 1.14. No one has noticed until it created this bug, may as well just get rid