[Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-12 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 [wsimpson - Jeu. Oct. 11 23:03:37 2007]: Committed S2_1 revision 13744. Committed S2_2 revision 13745. You forgot to change the main mandatory capability. ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#39770) [Bug] Timeout doesn't change correctly

2007-10-12 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39770 When you use the command /set timeout 60 while the game is running, the timeout change only the next turn. The problem is that game.info.seconds_to_phasedone doesn't change when game.info.timeout is changed. A callback like:

Re: [Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-12 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 You forgot to change the main mandatory capability. In 2.1, I'm expecting that to change with a new (+2.1g) release tomorrow. Since there's no possibility of backward compatibility, both ReportFreezeFix and CF can go away, too. In

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread Daniel Markstedt
On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: Daniel Markstedt wrote: Let's wait 24h before tagging, to let some final fixes go in. Between now and final, docs need some attention too. Especially translated docs. Ok, cool. How long after the tag is the final release? 7

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread William Allen Simpson
Daniel Markstedt wrote: Let's wait 24h before tagging, to let some final fixes go in. Between now and final, docs need some attention too. Especially translated docs. Ok, cool. How long after the tag is the final release? 7 days? ___ Freeciv-dev

[Freeciv-Dev] (PR#39614) client connection list in start page

2007-10-12 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39614 S2_1, S2_2 and trunk would need the 3 patch. S2_0 will need an adaptation of the second one. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39614) client connection list in start page

2007-10-12 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39614 Third step: client connection list side. + /cmdlevel and /cut send the username to the server, not the player name which can be different. + the /cmdlevel ctrl menu item really makes it, no /cut. Patch attached Index:

[Freeciv-Dev] (PR#39771) Freeciv .desktop files

2007-10-12 Thread Egor Vyscrebentsov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39771 Good daytime! As I said early, current freeciv.desktop is not proper. Attached are freeciv-server.desktop.in and patch to freeciv.desktop.in (and configure/Makefile.) Changed categories, removed version, removed extension of icons

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread Daniel Markstedt
On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: I'm not sure how to tag the release (do I have to checkout 1 level above the branches?) -- Daniel can do that -- but version.in has been set. ___ Freeciv-dev mailing list

Re: [Freeciv-Dev] (PR#10284) [Request] Docs: distribute FAQ into freeciv/docs/

2007-10-12 Thread Egor Vyscrebentsov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=10284 On Fri, 28 Sep 2007 00:55:40 -0700 Daniel Markstedt wrote: [evyscr - Mon Jan 23 17:17:10 2006]: [evyscr - Sep 23 20:12:58 2004]: It would be nice to see FAQ file in freeciv distribution, wouldn't it? New version. * uses

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread Daniel Markstedt
On 10/12/07, William Allen Simpson [EMAIL PROTECTED] wrote: Assuming we're following the usual commercial release criterion, problems that would stop the cycle now would be: 1) reproducible crashing bugs, 2) that aren't already in previous 2.0.x releases. Anything else waits until the

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread William Allen Simpson
Assuming we're following the usual commercial release criterion, problems that would stop the cycle now would be: 1) reproducible crashing bugs, 2) that aren't already in previous 2.0.x releases. Anything else waits until the next release (2.1.x or 2.2.0). I'm presuming that we still want

Re: [Freeciv-Dev] (PR#39769) opendesktop icons

2007-10-12 Thread Egor Vyscrebentsov
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39769 On Thu, 11 Oct 2007 14:44:07 -0700 Daniel Markstedt wrote: From: Egor Vyscrebentsov evyscr Date: Oct 12, 2007 1:05 AM Subject: Re: [Freeciv-Dev] Freeciv Icons To: freeciv-dev@gna.org On Thu, 11 Oct 2007 07:51:52 +0900 Daniel

[Freeciv-Dev] (PR#39614) client connection list in start page

2007-10-12 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39614 Second step: notify to the clients all changes about connections: + new created players names when a client joins. + lost detached connections. + when a player get detached after a /remove usage. + when a game is loaded with /load,

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread Pepeto _
William Allen Simpson wrote: 1) reproducible crashing bugs, PR#39602, 39615. 2) that aren't already in previous 2.0.x releases. PR#20772, 39697, 39613, 39744. And other incomplete features... Is it enough to have at least a week before release?

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread William Allen Simpson
Pepeto _ You seem to have interpreted these 2 criteria as /or/, but the usual English interpretation of *and* applies: both criteria must be met to delay the release. Bugs in 2.0 are *especially* not applicable. They are known and didn't affect the current/previous release cycle. If they are

Re: [Freeciv-Dev] 2.1.0-rc1 version set

2007-10-12 Thread Daniel Markstedt
On 10/13/07, William Allen Simpson [EMAIL PROTECTED] wrote: Pepeto _ You seem to have interpreted these 2 criteria as /or/, but the usual English interpretation of *and* applies: both criteria must be met to delay the release. Bugs in 2.0 are *especially* not applicable. They are known and