[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As you can see (or I can supply screen shots), for a game in progress the code

[Freeciv-Dev] (PR#39723) Typo in server/settings.c

2007-11-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39723 Daniel, do we want these for 2.1? I committed them to 2.2 long ago, but never got feedback on whether you wanted them for 2.1 ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#39723) Typo in server/settings.c

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39723 On 11/24/07, William Allen Simpson [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39723 Daniel, do we want these for 2.1? I committed them to 2.2 long ago, but never got feedback on whether you wanted

[Freeciv-Dev] (PR#39725) Various typos in client, remove log translation

2007-11-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39725 Committed S2_1 revision 14019, revised from S2_2 -- does not make most changes in keys, but propagating one simple key fix. As committed: Index: po/cs.po === --- po/cs.po

[Freeciv-Dev] (PR#39897) Suggestion: geographic location of cities

2007-11-23 Thread
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39897 Right now the city naming depends on the city placement, e.g. are there rivers or mountains or cost fields nearby. I have a new idea. How about attaching to each possible city name two numbers, one for relative east-west and one for

Re: [Freeciv-Dev] (PR#23078) 2.1.0 (F1) City (F3) Player - (Alt-H) S_how conflicts with _Help

2007-11-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=23078 Committed S2_1 revision 14016, with po updates. Committed S2_2 revision 14017. Committed trunk revision 14018. ___ Freeciv-dev mailing list Freeciv-dev@gna.org

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Per I. Mathisen
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 On Nov 23, 2007 7:37 PM, William Allen Simpson [EMAIL PROTECTED] wrote: After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As

[Freeciv-Dev] (PR#39894) Fullscreen bug.

2007-11-23 Thread
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39894 A part of my message/chat output is not displayed correctly. (-menu---) (small| ) ( map | ) (-| NICE ) (taxes| MAP ) ( | ) (unit |

[Freeciv-Dev] (PR#39892) Palestinian nation

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39892 Adapted from the work by gil on the warclient forums ( http://freeciv.freeforums.org/viewtopic.php?t=59 ) Flag PD from Wikicommons. ~Daniel palestine.tgz Description: GNU Zip compressed data

[Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 [wsimpson - Fri Nov 23 18:37:57 2007]: After a fair amount of testing, here's my initial re-design of the border code. I left much of the old code in place (#ifdef OWNER_SOURCE) for comparison. As you can see (or I can supply

[Freeciv-Dev] (PR#39891) [wishlist] research something by default

2007-11-23 Thread Karl Goetz
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39891 hi, on a new game of freeciv the game sits without researching until you open the science tab and specify a target. I think it would be nice for the game to research something, so if you dont think to open up the science tab (eg a

[Freeciv-Dev] (PR#39888) Suggested expanded text for australian legend

2007-11-23 Thread Karl Goetz
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39888 hi, the current text is this: Australia was founded as a British penal colony in 1788AD. It is the only country on earth to occupy an entire continent. I would like to suggest the following (or similar text) be added: The Commonwealth

Re: [Freeciv-Dev] (PR#39885) Picks same nation twice from civil war list from same host nation

2007-11-23 Thread [EMAIL PROTECTED]
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39885 On 11/23/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: I managed to take the Poles' capital and provoke civil war twice in succession in a single game. Both times, Freeciv decided to name the seceding faction as the Silesians,

[Freeciv-Dev] (PR#39896)

2007-11-23 Thread
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39896 ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39889) Messages buffer gets cleared

2007-11-23 Thread Karl Goetz
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39889 hi, when playing the GTK frontend for freeciv 2.1, the messages buffer clears, at whats seems like completely arbitary moments. ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#39890) when all units are auto new units are not shown

2007-11-23 Thread Karl Goetz
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39890 hi, when all units are in auto mode (eg, building roads, exploring, moving) and a new unit is built the client doesnt centre on the new client, but sits on a moved unit. This is the GTK client, freeciv 2.1

Re: [Freeciv-Dev] (PR#39895) deterministic borders (part 1)

2007-11-23 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39895 I think you attached the wrong patch. Sigh, that's what happens with too many branch windows open at the same time (Sorry, that was the patch I was committing in S2_1.) Index: server/citytools.c

[Freeciv-Dev] (PR#39898) Buffer overflow during autosave

2007-11-23 Thread
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39898 I'm getting intermittent server crashes while playing Freeciv 2.1.0 on a Fedora 8 machine. The cause appears to be an off-by-one error in the size of a buffer in the autosave code. Fedora 8 compiles all C code with -D_FORTIFY_SOURCE=2,

[Freeciv-Dev] (PR#39899) [wishlist] regional borders

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39899 With this recent talk of border design, I'd like to outline an idea of mine: regional borders. In the current implementation, city radiuses are sometimes more expansive than national borders, sometimes less. This is IMO bad design and

Re: [Freeciv-Dev] (PR#39887) Australian housing style should be EU

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39887 On Nov 23, 2007 6:57 PM, Karl Goetz [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39887 hi, IMO the Australian's housing style should be European, not Tropical. This simply reflects how most houses

Re: [Freeciv-Dev] (PR#39891) [wishlist] research something by default

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39891 On Nov 23, 2007 7:29 PM, Karl Goetz [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39891 hi, on a new game of freeciv the game sits without researching until you open the science tab and specify a

Re: [Freeciv-Dev] (PR#39888) Suggested expanded text for australian legend

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39888 On Nov 23, 2007 7:07 PM, Karl Goetz [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39888 hi, the current text is this: Australia was founded as a British penal colony in 1788AD. It is the only

Re: [Freeciv-Dev] (PR#39894) Fullscreen bug.

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39894 On 11/24/07, wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39894 A part of my message/chat output is not displayed correctly. (-menu---) (small| ) ( map | )

[Freeciv-Dev] (PR#39837) Happiness in big empires

2007-11-23 Thread Daniel Markstedt
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39837 [guest - Mon Nov 05 17:32:50 2007]: [guest - Mon Nov 05 15:18:53 2007]: Hi Freeciv Team I'm just wondering if it is a feature or really a bug. Plying freeciv 2.1 for some days and found a difference in the happiness to