URL:
http://gna.org/bugs/?13603
Summary: [patch] update for health patch
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 31.05.2009 um 13:59
Category: general
Severity: 3 - Normal
Update of bug #13603 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #2, bug #13603 (project freeciv):
changes in version 2:
- rename city_health_effects to city_illness_effects
(file #5855)
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Additional Item Attachment:
File name: version2-health.patch.diff Size:0 KB
Follow-up Comment #1, bug #13599 (project freeciv):
- AI code to use the new units and to clear pollution
This is BIG obstacle for this change, and I won't accept this change without
this one being addressed. Otherwise AIs constantly lead world to global
warming and that would only frustrate
Update of bug #13604 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #1, bug #13604 (project freeciv):
ups - missed a semicolon and one call to city_illness() ...
(file #5857)
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Additional Item Attachment:
File name: version2-health.patch.diff Size:0 KB
Follow-up Comment #2, bug #13604 (project freeciv):
and added the wrong file ...
(file #5858)
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Additional Item Attachment:
File name: version2-health1.patch.diffSize:4 KB
Follow-up Comment #1, bug #13600 (project freeciv):
Going slightly off topic; it's on purpose so that you can build new kind of
plant in a city that already has one. Otherwise player would be forced to
sell old one before *starting* to build new one, meaning old plant would not
be used in the
Follow-up Comment #2, bug #13600 (project freeciv):
OK; but it should working, or? (it is not used at all in the ruleset ...)
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URL:
http://gna.org/bugs/?13605
Summary: Pollution's effect to plague probability should be
ruleset configurable
Project: Freeciv
Submitted by: cazfi
Submitted on: Sunday 05/31/2009 at 19:21
Category: None
Follow-up Comment #1, bug #13605 (project freeciv):
attached patch does:
- rename ruleset option health_trade_penalty
to illness_trade_penalty
- add ruleset option illness_pollution_factor
(file #5859)
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Update of bug #13605 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #2:
Thanks.
Although I'm not sure I like rename ruleset option health_trade_penalty to
Update of bug #13596 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of bug #13573 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?13607
Summary: Mysterious Missing Citizen
Project: Freeciv
Submitted by: None
Submitted on: Monday 06/01/2009 at 01:02 CEST
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13608
Summary: [Patch] Tech_Cost_Factor effect
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 06/01/2009 at 02:13
Category: None
Severity: 3 - Normal
Update of bug #13404 (project freeciv):
Status:None = Invalid
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #13598 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #13525 (project freeciv):
Status: Ready For Test = Confirmed
Open/Closed:Open = Closed
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Update of bug #13540 (project freeciv):
Status: Ready For Test = Confirmed
Open/Closed:Open = Closed
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Update of bug #13541 (project freeciv):
Status: Ready For Test = Confirmed
Open/Closed:Open = Closed
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40801
advdomestic.c:42:25: error: advdomestic.h: No such file or directory
advdomestic.c:237: warning: no previous prototype for
‘domestic_advisor_choose_build’
using current SVN HEAD revision
advdomestic.c:42:25: error: advdomestic.h: No
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40229
[cazf...@gmail.com - Tue May 05 21:12:39 2009]:
2008/5/4 Marko Lindqvist cazf...@gmail.com:
This adds server command for saving current game as scenario
(and not as regular savegame)
New version
Scenario info structure
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40801
[mt.kine...@gmail.com - Sun May 31 23:53:54 2009]:
advdomestic.c:42:25: error: advdomestic.h: No such file or directory
advdomestic.c:237: warning: no previous prototype for
‘domestic_advisor_choose_build’
using current SVN
Follow-up Comment #1, bug #13607 (project freeciv):
Oops! Wrong savegame... that was several turns later. The real save game is
attached to this post, and re-loading it DOES fix the problem - which BTW
locked up not only the game, but the entire X11 GUI. A re-start of X11 was
required, after
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