Follow-up Comment #5, bug #13946 (project freeciv):
I think that the idea of make a group, go at the speed of the slowest and
assign a leader to follow are roughly analogous in terms of what they would
deliver to gameplay, I just prefer the second because it is more versatile. I
wouldn't mind
Follow-up Comment #6, bug #13946 (project freeciv):
Brilliant, and I totally agree. You have my vote. Being able to follow
allied, enemy, or alien units would be invaluable. A rally point would be
very handy. Right now, I keep the mouse on the minimap and right-click on
the rally point, then
Follow-up Comment #7, bug #13946 (project freeciv):
Great that we agree...now it just needs to get coded and accepted ;) Alas
this is quite a bit beyond my current understanding of the code base.
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Follow-up Comment #8, bug #13946 (project freeciv):
I wouldn't mind at all if, for the sake of simplicity,
...
and a leader unit could not follow another unit.
It would actually be *more* complicated to special case leader units so that
they cannot have another unit leading them.
Follow-up Comment #1, bug #14122 (project freeciv):
Is it possible to attach a trace of this issue? See the instructions for it
here: http://freeciv.wikia.com/wiki/Bug_Reporting
I saw this bug frequently when conquering cities in the version prior to
2.1.9, but can't reproduce it in 2.1.9.
Follow-up Comment #9, bug #13946 (project freeciv):
Would it? I imagine a flag 'is_leader' would be as simple as searching up
the follower chain until reaching the end, but I'm sure you know the code
better than I do.
A question about 'easier': Would it be easier in terms of gameplay to