Follow-up Comment #5, bug #13946 (project freeciv): I think that the idea of "make a group, go at the speed of the slowest" and "assign a leader to follow" are roughly analogous in terms of what they would deliver to gameplay, I just prefer the second because it is more versatile. I wouldn't mind at all if, for the sake of simplicity, a unit could only have one leader at a given time, and a leader unit could not follow another unit. I don't think that freeciv really benefits from the sort of formation you described from RIS.
So long as one leader could have multiple followers, and any unit could be a leader unit (including units owned by another player, whether hostile or allied, although naturally if following a hostile player you'd kill it as soon as you tried to enter the same square), the flexibility I'm looking for would be there. I'd rather that the leader-follower link was only broken manually or if the leader died/was disbanded (which should issue a warning, perhaps); that seems easier to manage than if it could be dissolved automatically under certain circumstances. We might be over-engineering this... Although another thing I was thinking of, in terms of groups, which would be handy, is a 'rally point'. It would be nice to select a square and have all new units of a particular type go to that square as soon as they were built. It would be useful when you're building up an army from cities all around your continent. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13946> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev