URL:
http://gna.org/patch/?1283
Summary: Replace warmap by path finding code in settlers.c
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 06.09.2009 à 09:46
Category: None
Priority: 3 - Low
Follow-up Comment #4, bug #14099 (project freeciv):
Actually, there is a bug that I tried to describe in bug #13841. All options
which are not loaded in load_general_options are not always loaded at all
(e.g. connecting a server and leaving). So saving options overwrite them,
and they are
URL:
http://gna.org/bugs/?14253
Summary: svnrev doesn't find the revision number on locales
Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 06.09.2009 à 13:01
Category: bootstrap
Severity: 2
Follow-up Comment #2, bug #14230 (project freeciv):
- This change may make sense, but I mention it anyway: plrhand.c:182- you
replace S_S_RUNNING != server_state() with !server_state_started().
This changes behavior as latter accepts S_S_OVER.
which is valid as it is wrong if one tries to
Follow-up Comment #9, patch #1252 (project freeciv):
- I guess xxx_BRIDE_COST should be xxx_BRIBE_COST :-)
ups; you are correct ...
In general min/max checks should be only against illegal values, and not
restricting too much what ruleset can do. So I'd set some max values to
ridiculously
Update of patch #1279 (project freeciv):
Status:None = Done
Open/Closed:Open = Closed
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Update of bug #13879 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of bug #14253 (project freeciv):
Assigned to:None = cazfi
Planned Release:None = 2.2.0
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Follow-up Comment #1, patch #1271 (project freeciv):
- Added color parameters to couple of notify_player() calls where they were
still missing. I hope there is no more. Too bad these don't cause compiler
error as it's vararg function
- Fixed typo in comment patch was moving around anyway
(file
Update of patch #1266 (project freeciv):
Planned Release:None = 2.3.0
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Follow-up Comment #1:
- Isn't helptext wrong way around: If this option is set to 0, the use of
roads and rails will
URL:
http://gna.org/bugs/?14257
Summary: wish: arbitrary grouping of cities
Project: Freeciv
Submitted by: None
Submitted on: Monday 09/07/2009 at 01:58 CEST
Category: None
Severity: 1 - Wish
Follow-up Comment #3, patch #1258 (project freeciv):
Why is this divided into 4 patches? It seems to me that patches 2 3 fix
serious bugs in patch 1, so patch 1 cannot be committed without them. Patch 4
is even more curious. Why does patch 1 set foggedborders setting SSET_RULES if
you already
Follow-up Comment #1, patch #1197 (project freeciv):
* rulesetdir will first do a reset and
after that load the new ruleset
(= defined state after loading a new
ruleset)
* reset will restore settings from the
ruleset
These two resets are not the same thing, right? Or is this
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