Follow-up Comment #2, bug #16809 (project freeciv):
But what if I want weak barbarians and mean pirates?
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Follow-up Comment #1, bug #16812 (project freeciv):
To be clear currently it shows just 4 when a city has 4 trade routes. I
want that to show 4 (+10) when the 4 trade routes produce 10 extra tade. So
only a minor change.
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Follow-up Comment #3, bug #16809 (project freeciv):
/easy player-name
?
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Update of bug #16798 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1992 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #16439 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #6, bug #16775 (project freeciv):
I got the following core dump after applying the patch; savegame attached. It
crashs in turn 306.
#0 0x7f5c8f5eb645 in raise () from /lib64/libc.so.6
No symbol table info available.
#1 0x0058513f in fc_assert_fail (file=0x5f7f18
Update of bug #16787 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #4, bug #13557 (project freeciv):
ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder
city.
This is the server for Freeciv version 2.2.3+
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading rulesets
Breakpoint 1,
Update of patch #2001 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2007 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2008 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2, bug #16788 (project freeciv):
If the configuration error is a longturn one then the notification of this
error is a freeciv one.
I attach a screen of the error as reported on the freeciv status bar.
The error message reported earlier is the one is stderr.txt
(file
Update of patch #2009 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2010 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2011 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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