Update of patch #2702 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2708 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #18209 (project freeciv):
Actually code to save exclude info even to new savegames seems to be missing.
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Follow-up Comment #2, bug #18209 (project freeciv):
Actually code to save exclude info even to new savegames seems
to be missing.
Actually I'm just blind. It's there.
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Update of bug #18209 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #3:
Fix
(file #13194)
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Additional Item
Update of bug #17954 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #2615 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, patch #2701 (project freeciv):
- Updated against svn
(file #13195)
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Additional Item Attachment:
File name: Gtk3Settings_2701-3.diff.bz2 Size:7 KB
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URL:
http://gna.org/bugs/?18217
Summary: variable 'xxx' set but not used
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 14 Jun 2011 08:27:24 PM EEST
Category: general
Severity: 3 - Normal
URL:
http://gna.org/patch/?2713
Summary: Include only allowed gtk3 headers
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 14 Jun 2011 08:35:13 PM EEST
Category: client-gtk-3.0
Priority: 5 - Normal
Update of bug #18182 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #2705 (project freeciv):
Status:None = In Progress
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http://gna.org/patch/?2705
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Update of patch #2709 (project freeciv):
Status:None = In Progress
Assigned to:None = mixcoatl
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Follow-up Comment #1:
The flags should
Update of patch #2710 (project freeciv):
Status:None = In Progress
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http://gna.org/patch/?2710
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Update of bug #18217 (project freeciv):
Planned Release: = 2.2.6, 2.3.0, 2.4.0
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Follow-up Comment #1:
Many of these warnings come deep from our macro magic. I rather don't rewrite
those parts in
Follow-up Comment #2, patch #2709 (project freeciv):
The flags should be in svg, and shields will be generated using the svg
image.
Ok!
Maybe it's a better idea to turn this into a mod?
Yes, it's a better idea. Thanks for reply.
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Follow-up Comment #3, patch #2709 (project freeciv):
FYI, there's an old Japan modpack by Rob Best available from the download
server. It hasn't been updated for Freeciv 2.2 though.
http://download.gna.org/freeciv/contrib/modpacks/japan/
Follow-up Comment #2, bug #18217 (project freeciv):
One noteworthy thing about these warnings is that they don't cause failure
even with -Werror.
I don't know why that is (gcc feature or bug) and how long that will last.
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Follow-up Comment #16, patch #1936 (project freeciv):
I'd like to test this patch.
May I install it over current trunk repository (together with update hit
point calculation for killunhomed)? Would AI handle it? or I should wait to
v2.4.0
URL:
http://gna.org/bugs/?18219
Summary: sdl-client compiler warning about possibly
uninitialized widget.
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 14 Jun 2011 11:44:04 PM EEST
Category: client-sdl
Update of patch #1968 (project freeciv):
Assigned to:None = cazfi
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Update of patch #2497 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #1:
Untested patch to add support for modpack type Scenario that will be loaded
to
Update of patch #2529 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?2529
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Update of patch #2648 (project freeciv):
Category:None = client
Planned Release: = 2.3.0, 2.4.0
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URL:
http://gna.org/bugs/?18221
Summary: Crash while playing custom Ruleset
Project: Freeciv
Submitted by: tirolalira
Submitted on: mar 14 jun 2011 21:51:25 GMT
Category: None
Severity: 3 - Normal
Update of bug #18221 (project freeciv):
Category:None = general
Status:None = Confirmed
Assigned to:None = cazfi
Follow-up Comment #2, bug #18221 (project freeciv):
Well, I think that there's nothing in the code that would assert that balance
really gets positive before this failing assert(). But this is not simply
matter of removing the assert() as negative balance breaks a lot of things
then on.
Code
Update of bug #17906 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #18221 (project freeciv):
Status: Confirmed = Ready For Test
Planned Release: = 2.2.6, 2.3.0, 2.4.0
Summary: Crash while playing custom Ruleset = Not enough
buildings/units sold to
Update of patch #2687 (project freeciv):
Status: In Progress = Ready For Test
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http://gna.org/patch/?2687
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Update of bug #18192 (project freeciv):
Assigned to:None = cazfi
Planned Release: = 2.4.0
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Update of bug #18170 (project freeciv):
Status:None = In Progress
Assigned to:None = jtn
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URL:
http://gna.org/bugs/?18227
Summary: Qt-client configure check test program compilation
fails
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 15 Jun 2011 03:38:25 AM EEST
Category: bootstrap
URL:
http://gna.org/bugs/?18228
Summary: Configure does not support Mac OS Framework-style
SDL installation
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 15 Jun 2011 03:41:21 AM EEST
Category: bootstrap
Update of bug #18200 (project freeciv):
Planned Release: = 2.4.0
Summary: Configure is unable to detect frameworks =
Configure does not support Mac OS Framework-style Qt installation
Update of bug #18228 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
To get started with this I'd like someone with such a system to try to
configure with
Follow-up Comment #6, bug #18221 (project freeciv):
Ok, thanks, no hurry.
For now, gold upkeep style = 1 seems to avoid the crashes.
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http://gna.org/bugs/?18221
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Follow-up Comment #3, bug #18058 (project freeciv):
I'd rather place this check_flags.sh under scripts/. Attached version has
data_dir path adjusted accordingly.
If nobody objects in 48h, I'll add this to version control.
(file #13204)
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