[Freeciv-Dev] [bug #18760] Window size is too small on first run

2011-09-29 Thread anonymous
URL: Summary: Window size is too small on first run Project: Freeciv Submitted by: None Submitted on: Fri 30 Sep 2011 12:37:36 AM UTC Category: client-gtk-2.0 Severity: 3 - Nor

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-09-29 Thread anonymous
Follow-up Comment #3, bug #18756 (project freeciv): Does the patch for bug #17236 improves it (new unit selection dialog)? What would be needed to improve it? ___ Reply to this item at:

[Freeciv-Dev] [patch #2978] AI diplomats did not dodge enemy units and stacked next to an enemy city

2011-09-29 Thread Jordi Negrevernis i Font
URL: Summary: AI diplomats did not dodge enemy units and stacked next to an enemy city Project: Freeciv Submitted by: jorneg Submitted on: Thu Sep 29 16:18:03 2011 Category: ai

[Freeciv-Dev] [bug #18758] status popup in the way of path

2011-09-29 Thread DynV
URL: Summary: status popup in the way of path Project: Freeciv Submitted by: dynv Submitted on: Thu 29 Sep 2011 08:32:24 AM GMT Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #18756] deep wish: stacked units verification

2011-09-29 Thread DynV
Follow-up Comment #2, bug #18756 (project freeciv): Indeed disabling Clear unit orders on selection helps a lot. Thanks! I think it's still an important wish while it's enabled by default ; and in either case, it would be quicker to use the Unit selection window instead of selecting each time, go

Re: [Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-29 Thread dynvec
Ok! I don't know what happened but after a few hours with Freeciv closed (earlier I closed and reopened it right away), the interface is now changed and there' s about twice the area for the minimap. Well I think this should be changed into a suggestion for when the small displays option is en