URL:
http://gna.org/bugs/?18818
Summary: The server couldn't allocate starting positions
Project: Freeciv
Submitted by: None
Submitted on: Tue 18 Oct 2011 01:16:35 PM UTC
Category: client-gtk-2.0
Follow-up Comment #11, patch #2270 (project freeciv):
I will commit this patch set to trunk this week if there are no objections.
autogame tests show small differences in the last seen time (I suspect the
order of movement of transported units). For large games this can result in
bigger
Follow-up Comment #1, bug #18818 (project freeciv):
see also bug #14775; does this happens all the time or only one time? In the
last case it is a repeat of a long standing bug ...
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Follow-up Comment #2, bug #18818 (project freeciv):
It is in a loopI'm trying to play with the default ruleset.
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Follow-up Comment #3, bug #18818 (project freeciv):
do you get the same error message if you try again (another map, etc)?
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Follow-up Comment #4, bug #18818 (project freeciv):
It gives me the exact same message for all maps.
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Follow-up Comment #5, bug #18818 (project freeciv):
My question may seem like a nuisance, but just to make everything absolutely
clear: How do you know it's problem with starting position allocation as
stated in subject? Body of your original report just said that client returns
to main menu.
Follow-up Comment #6, bug #18818 (project freeciv):
I got a small pop-up window saying that was the issue.
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Follow-up Comment #7, bug #18818 (project freeciv):
in create_start_positions() [../../../server/generator/startpos.c::380]:
assertion 'player_count() = sum' failed.
Please report this message at http://gna.org/projects/freeciv/
in map_fractal_generate()
Follow-up Comment #8, bug #18818 (project freeciv):
I got sent back to main menu I clicked (start new game)then saw those
messages when I scrolled up on setup page.
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URL:
http://gna.org/bugs/?18822
Summary: please change handling of minimap
Project: Freeciv
Submitted by: kgoetz
Submitted on: Wed 19 Oct 2011 09:53:06 AM CST
Category: client
Severity: 1 - Wish
Follow-up Comment #1, bug #18822 (project freeciv):
This is specifically problem with a small screen (netbooks etc) or very big
maps. We are playing size 60 game with 126 players at the moment. Small
minimap with scrollbars is mostly useless even on my big wide screen monitor
and many of our
Follow-up Comment #2, bug #18822 (project freeciv):
I agree the scrolling minimap is useless currently. In my mind, the best fix
would be to somehow fix scaling such that the entire world is always visible
in the space reserved for the minimap. Failing that, the scrollbars should
accurately
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