[Freeciv-Dev] [patch #3377] Update tutorial savegame format

2012-07-11 Thread J. M. Gorbach
Follow-up Comment #17, patch #3377 (project freeciv): - Huts were not added to generated map - Set only those server settings that should have non-default value - Removed specials from savegame.options as there's no map included at all - Restored one changed string I applied the patch and

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #1, bug #19921 (project freeciv): So,... Adding 'gdk_window_process_updates(gtk_widget_get_window(map_canvas), FALSE);' in void flush_dirty(void) seems to get the desired effect (that is IIUC what the desired effect is), but there's a tiny catch. In my save I've got a combined

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #2, bug #19921 (project freeciv): That is the unit gets drawn in the base while it's still moving there. Yeah, I see that sort of thing a lot in the Gtk2 client. Also with transports containing lots of units, I think. Never got round to investigating it. --jtn

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread Marko Lindqvist
Follow-up Comment #3, bug #19921 (project freeciv): I noticed comment in move_unit_map_canvas() about setting up target tile first, and wondered wouldn't it cause such problems of unit being drawn there before move animation. Maybe it was considered something that nobody's brain would register in

[Freeciv-Dev] [bug #19921] Intermediate animation steps in map update not visible

2012-07-11 Thread anonymous
Follow-up Comment #4, bug #19921 (project freeciv): In such case, lets add that call to try to solve the initial problem. Still, that speed difference is odd. (file #16063) ___ Additional Item Attachment: File name: update-map-anim.patch

[Freeciv-Dev] [bug #19925] 'ai-settler-tdc_hash != ((void *)0)' failed.

2012-07-11 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19925 Summary: 'ai-settler-tdc_hash != ((void *)0)' failed. Project: Freeciv Submitted by: cazfi Submitted on: Wed 11 Jul 2012 11:50:45 PM EEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #19899] AI builds unneeded settlers in late game

2012-07-11 Thread Marko Lindqvist
Update of bug #19899 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #19296] fix check for MagickWand (libbzip2)

2012-07-11 Thread Marko Lindqvist
Update of bug #19296 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3378] Remove make rules for object files to depend on built headers

2012-07-11 Thread Marko Lindqvist
Update of patch #3378 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3391] Road creation from lua script

2012-07-11 Thread Marko Lindqvist
Update of patch #3391 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3354] Unit type flag prefix F_ - UTYF_

2012-07-11 Thread Jacob Nevins
Update of patch #3354 (project freeciv): Summary: Unit type flag prefix F_ - UTF_ = Unit type flag prefix F_ - UTYF_ ___ Reply to this item at: http://gna.org/patch/?3354

[Freeciv-Dev] [bug #17883] make/gmake - non linux systems

2012-07-11 Thread Marko Lindqvist
Follow-up Comment #5, bug #17883 (project freeciv): There is no automake warnings about GNU make specific extensions being used left (in S2_4/TRUNK), so maybe other make implementations work now? ___ Reply to this item at:

[Freeciv-Dev] [patch #3406] Configurable city size to population conversion

2012-07-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?3406 Summary: Configurable city size to population conversion Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Jul 2012 02:22:19 AM EEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #3407] Alien World tech icon tags

2012-07-11 Thread Marko Lindqvist
URL: http://gna.org/patch/?3407 Summary: Alien World tech icon tags Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Jul 2012 03:39:27 AM EEST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #3367] A bit playable qt-client

2012-07-11 Thread Marko Lindqvist
Update of patch #3367 (project freeciv): Assigned to:None = cazfi ___ Follow-up Comment #5: - Removed more extra spaces between function names and argument lists - Corrected some comments

[Freeciv-Dev] [patch #3382] simplify buttons based on stock images

2012-07-11 Thread Marko Lindqvist
Update of patch #3382 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/patch/?3382 ___ Message sent

[Freeciv-Dev] [patch #3396] Boolean Check For Effects

2012-07-11 Thread Marko Lindqvist
Update of patch #3396 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = cazfi Planned Release:

[Freeciv-Dev] [bug #19926] WORDS_BIGENDIAN MacOS X universal binaries

2012-07-11 Thread Marko Lindqvist
URL: http://gna.org/bugs/?19926 Summary: WORDS_BIGENDIAN MacOS X universal binaries Project: Freeciv Submitted by: cazfi Submitted on: Thu 12 Jul 2012 04:40:30 AM EEST Category: client-gtk-3.0 Severity: 3