Update of patch #3566 (project freeciv):
Category:None = client-gtk-3.0
Status:None = Ready For Test
Planned Release: = 2.5.0
Update of patch #1921 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #3562 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3558 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3563 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #20269 (project freeciv):
It occurred to me that Shidt + T even couldn't really unload units from
ships at shore - that would leave cargo on its own on non-native (ocean)
terrain. Shift + T to really unloading units, as opposed to current behavior
of simply activating
Update of patch #3491 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.5.0
Follow-up Comment #2, patch #3559 (project freeciv):
- Updated to apply on top of patch #3491
(file #16777)
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Additional Item Attachment:
File name: Firepower1-3.patch Size:16 KB
Update of patch #3542 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3447 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #3:
- Updated against current svn
- Rearranged code so that bases on the same tile are not claimed
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