[Freeciv-Dev] [patch #3566] Use grids for worklists (patch 31/60)

2012-11-17 Thread Marko Lindqvist
Update of patch #3566 (project freeciv): Category:None = client-gtk-3.0 Status:None = Ready For Test Planned Release: = 2.5.0

[Freeciv-Dev] [patch #1921] Komi nation

2012-11-17 Thread J.M. Maalderink
Update of patch #1921 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3562] Unit type specific data storage for each ai type

2012-11-17 Thread Marko Lindqvist
Update of patch #3562 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3558] Fix applying font style (patch 19/60)

2012-11-17 Thread Marko Lindqvist
Update of patch #3558 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3563] AI considers DefenseDivider bonuses when selecting defender against certain attacker

2012-11-17 Thread Marko Lindqvist
Update of patch #3563 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20269] Unit with move rate 0 cannot be unloaded

2012-11-17 Thread Marko Lindqvist
Follow-up Comment #2, bug #20269 (project freeciv): It occurred to me that Shidt + T even couldn't really unload units from ships at shore - that would leave cargo on its own on non-native (ocean) terrain. Shift + T to really unloading units, as opposed to current behavior of simply activating

[Freeciv-Dev] [patch #3491] Helptext for user flags

2012-11-17 Thread Marko Lindqvist
Update of patch #3491 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.5.0

[Freeciv-Dev] [patch #3559] Firepower1 combat bonus

2012-11-17 Thread Marko Lindqvist
Follow-up Comment #2, patch #3559 (project freeciv): - Updated to apply on top of patch #3491 (file #16777) ___ Additional Item Attachment: File name: Firepower1-3.patch Size:16 KB

[Freeciv-Dev] [patch #3542] Make multiplayer ruleset to require multiple players by default

2012-11-17 Thread Marko Lindqvist
Update of patch #3542 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3447] map_claim_base()

2012-11-17 Thread Marko Lindqvist
Update of patch #3447 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: - Updated against current svn - Rearranged code so that bases on the same tile are not claimed