Follow-up Comment #4, bug #20577 (project freeciv):
ouch, yes, right one comes here
(file #17399)
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Additional Item Attachment:
File name: gamelossStyle22446_v2.patchSize:9 KB
Update of patch #3765 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?20595
Summary: Errow while setting temperature below 14 with
temperate map
Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 06 Mar 2013 04:29:56 PM CET
Category: general
URL:
http://gna.org/bugs/?20596
Summary: The scenario Earth (classic/small) fails to start
Project: Freeciv
Submitted by: hubkow
Submitted on: Wed 06 Mar 2013 04:39:26 PM CET
Category: None
Severity: 3 -
Update of bug #20589 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #20555 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #1, bug #20596 (project freeciv):
I think this is a duplicate of bug #20050, which was fixed in 2.3.3?
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http://gna.org/bugs/?20596
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Message
URL:
http://gna.org/bugs/?20598
Summary: Something funny with Ready checkboxes in pregame
screen
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Mar 7 00:01:36 2013
Category: client-gtk-3.0
Severity:
Follow-up Comment #1, bug #20598 (project freeciv):
(This is on xubuntu 12.04.)
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Update of patch #3754 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3764 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #3770 (project freeciv):
Second, if no DefendGood units can be produced, DefendOk will do.
Is this somehow connected to the primary change in this ticket? Otherwise it
should be separate ticket, even though it means that both would be
one-liners.
As you said, the
Follow-up Comment #1, bug #20595 (project freeciv):
This is definitely suboptimal behavior, but what exactly you would expect?
Should it create suitable starting places despite you explicitly requesting
that all map is too cold, or should it just use unsuitable locations as
starting place?
Follow-up Comment #5, bug #20577 (project freeciv):
- No changes to ruleset.c? I thought the value was supposed to be read from
the ruleset.
- Don't use magic numbers gameloss_style 4. In fact you should probably
make gameloss styles bitwise specenum
- Spaces between many elements missing while
Follow-up Comment #4, bug #20544 (project freeciv):
- Some comment typos fixed
(file #17402)
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Additional Item Attachment:
File name: NonNatDefPct-2.patch Size:9 KB
Update of patch #3767 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
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