[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-06 Thread Not Given
Follow-up Comment #4, bug #20577 (project freeciv): ouch, yes, right one comes here (file #17399) ___ Additional Item Attachment: File name: gamelossStyle22446_v2.patchSize:9 KB

[Freeciv-Dev] [patch #3765] Error output about failed mapimg create command

2013-03-06 Thread Marko Lindqvist
Update of patch #3765 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20595] Errow while setting temperature below 14 with temperate map

2013-03-06 Thread Hubert Kowalewski
URL: http://gna.org/bugs/?20595 Summary: Errow while setting temperature below 14 with temperate map Project: Freeciv Submitted by: hubkow Submitted on: Wed 06 Mar 2013 04:29:56 PM CET Category: general

[Freeciv-Dev] [bug #20596] The scenario Earth (classic/small) fails to start

2013-03-06 Thread Hubert Kowalewski
URL: http://gna.org/bugs/?20596 Summary: The scenario Earth (classic/small) fails to start Project: Freeciv Submitted by: hubkow Submitted on: Wed 06 Mar 2013 04:39:26 PM CET Category: None Severity: 3 -

[Freeciv-Dev] [bug #20589] Client uses different safe filename logic to everything else

2013-03-06 Thread Jacob Nevins
Update of bug #20589 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20555] Client fails to kill server when it fails to get 'hack' access

2013-03-06 Thread Jacob Nevins
Update of bug #20555 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20596] The scenario Earth (classic/small) fails to start

2013-03-06 Thread Jacob Nevins
Follow-up Comment #1, bug #20596 (project freeciv): I think this is a duplicate of bug #20050, which was fixed in 2.3.3? ___ Reply to this item at: http://gna.org/bugs/?20596 ___ Message

[Freeciv-Dev] [bug #20598] Something funny with Ready checkboxes in pregame screen

2013-03-06 Thread Jacob Nevins
URL: http://gna.org/bugs/?20598 Summary: Something funny with Ready checkboxes in pregame screen Project: Freeciv Submitted by: jtn Submitted on: Thu Mar 7 00:01:36 2013 Category: client-gtk-3.0 Severity:

[Freeciv-Dev] [bug #20598] Something funny with Ready checkboxes in pregame screen

2013-03-06 Thread Jacob Nevins
Follow-up Comment #1, bug #20598 (project freeciv): (This is on xubuntu 12.04.) ___ Reply to this item at: http://gna.org/bugs/?20598 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3754] Extend road rivers when ocean transformed to land

2013-03-06 Thread Marko Lindqvist
Update of patch #3754 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3764] Make ISO topology the default

2013-03-06 Thread Marko Lindqvist
Update of patch #3764 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3770] better defense when GameLoss is a military unit

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #1, patch #3770 (project freeciv): Second, if no DefendGood units can be produced, DefendOk will do. Is this somehow connected to the primary change in this ticket? Otherwise it should be separate ticket, even though it means that both would be one-liners. As you said, the

[Freeciv-Dev] [bug #20595] Errow while setting temperature below 14 with temperate map

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #1, bug #20595 (project freeciv): This is definitely suboptimal behavior, but what exactly you would expect? Should it create suitable starting places despite you explicitly requesting that all map is too cold, or should it just use unsuitable locations as starting place?

[Freeciv-Dev] [bug #20577] new parameter gameloss_style in game.ruleset

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #5, bug #20577 (project freeciv): - No changes to ruleset.c? I thought the value was supposed to be read from the ruleset. - Don't use magic numbers gameloss_style 4. In fact you should probably make gameloss styles bitwise specenum - Spaces between many elements missing while

[Freeciv-Dev] [bug #20544] Sea units benefitting from City Walls

2013-03-06 Thread Marko Lindqvist
Follow-up Comment #4, bug #20544 (project freeciv): - Some comment typos fixed (file #17402) ___ Additional Item Attachment: File name: NonNatDefPct-2.patch Size:9 KB

[Freeciv-Dev] [patch #3767] Remove glib.m4 and glib-2.0.m4

2013-03-06 Thread Marko Lindqvist
Update of patch #3767 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed