URL:
http://gna.org/patch/?3857
Summary: Remove savegame.c:savefile_options_default[]
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 20 Apr 2013 10:50:04 AM EEST
Category: general
Priority: 5 -
URL:
http://gna.org/patch/?3858
Summary: Drop support for pre-2.0 savegame loading
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 20 Apr 2013 10:54:59 AM EEST
Category: general
Priority: 5 - Normal
At last, we're expecting to release 2.4.0-beta2 next weekend sometime
(27-28 April). We have a vague hope that this will be the last beta
before we go to release candidates.
For translators: since this is a beta, I can't promise a string freeze,
although I'm not aware of any expected string
URL:
http://gna.org/bugs/?20750
Summary: packets.c:send_packet_data(): warning: variable
'packet_type' set but not used [-Wunused-but-set-variable]
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Apr 20 10:58:51 2013
Follow-up Comment #17, bug #18517 (project freeciv):
Tested with crosser build that uses gtk+-2.24.10. Reordering by dragging seems
to work.
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Follow-up Comment #2, task #7678 (project freeciv):
Now the very latest (on the mirror I'm using) ImageMagick, 6.8.4-10, compiles
too.
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Update of bug #20585 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
URL:
http://gna.org/task/?7681
Summary: Distribute Windows build of Gtk3 client
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Apr 20 15:23:04 2013
Should Start On: Sat Apr 20 00:00:00 2013
Should be Finished on: Mon
Follow-up Comment #16, task #7599 (project freeciv):
(The Windows Gtk3 build story continues in task #7681.)
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Follow-up Comment #6, patch #3759 (project freeciv):
Hey all. Bernd Jendrissek just pointed out to me that you were re-evaluating
the freesound soundset. I'd be more than happy to take on the project of
re-evaluating the licencing issues with the soundset. It would be fantastic to
get it
URL:
http://gna.org/patch/?3859
Summary: Nations ruleset: move government compatibility
checking to nationlist.ruleset
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Apr 20 20:56:13 2013
Category: None
Update of patch #3859 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-nations-allowed-govs.patch Size:10 KB
URL:
http://gna.org/bugs/?20751
Summary: assertion 'normal_player_count() =
game.server.max_players' failed
Project: Freeciv
Submitted by: jorneg
Submitted on: Sat Apr 20 20:15:51 2013
Category: general
Follow-up Comment #1, bug #20751 (project freeciv):
Is that savegame also created with some recent freeciv revision, or is it from
older freeciv?
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The client code seems to use UMT_*, TC_OCEAN, is_foo_unit(), and
is_ocean() in several places for which I don't really understand the
correct behaviour to support complex unit nativity. Suggestions,
opinions, and pointers to open bugs or patches welcome.
climisc.c:unit_color_type()
Update of bug #20542 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3692 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #20747 (project freeciv):
This affects both S2_4 and TRUNK, or? Also, I remember there being equivalent
logic of transported unit stepping out to defend in defense value
calculation in combat.c. Have you checked if it's ok in this respect?
URL:
http://gna.org/patch/?3860
Summary: Nations ruleset: allow terrain checking against
explicit compatibility list
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Apr 21 00:07:49 2013
Category: None
URL:
http://gna.org/patch/?3861
Summary: Nations ruleset: replace warn_city_style with
allowed_city_styles
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Apr 21 00:10:11 2013
Category: None
Priority:
Follow-up Comment #1, patch #3860 (project freeciv):
Seems like duplicate of patch #3708, but if you're adding patch here, it's
probably better to mark #3708 as duplicate of this.
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Follow-up Comment #7, patch #3759 (project freeciv):
Would this patch be the best place to discuss it?
Yes, that would keep the discussion stored where one would be looking for the
info.
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Update of bug #20752 (project freeciv):
Status: In Progress = Ready For Test
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Additional Item Attachment:
File name: trunk-nations-ruleset-barbarian-errors.patch Size:0 KB
Additional Item Attachment, patch #3859 (project freeciv):
File name: trunk-nations-allowed-govs-bis.patch Size:10 KB
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Message sent
Update of patch #3860 (project freeciv):
Status: In Progress = Ready For Test
Depends on: = patch #3859
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Additional Item Attachment:
File name:
Update of patch #3861 (project freeciv):
Status: In Progress = Ready For Test
Depends on: = patch #3860
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Additional Item Attachment:
File name:
Follow-up Comment #8, bug #19841 (project freeciv):
Would it be better to have a section in nationlist.ruleset
explicitly listing all allowed govs in leader titles (and
e.g. terrains) [...]
I've implemented this in the patch series starting at patch #3859.
Update of patch #3708 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
Will be fixed in
Follow-up Comment #2, patch #3860 (project freeciv):
Rats, missed that.
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Update of patch #3839 (project freeciv):
Status:None = In Progress
Assigned to:None = cazfi
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Follow-up Comment #1:
all fairly
Follow-up Comment #2, bug #20747 (project freeciv):
From code inspection, it appears that the same patch could also be applied to
S2_4 (I'll test when my current autogames are complete), and that it would
provide a similar benefit.
About combat.c:
get_virtual_defense_power() uses
Follow-up Comment #2, patch #3839 (project freeciv):
Heh, perhaps my definition of lightweight was adjusted by the remainder of
the nativity stuff :) I've no objection to splitting this into bits: it was
assembled from bits as I tried to clean up nativity everywhere: these were the
ones that
Follow-up Comment #3, bug #20747 (project freeciv):
The same patch applies to S2_4 with a 1-line offset, and should be suitable
there as well.
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Follow-up Comment #2, bug #20751 (project freeciv):
This game is a savegame of a recent revision of S2_4, maybe a couple of weeks
ago...
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