[Freeciv-Dev] [patch #3857] Remove savegame.c:savefile_options_default[]

2013-04-20 Thread Marko Lindqvist
URL: http://gna.org/patch/?3857 Summary: Remove savegame.c:savefile_options_default[] Project: Freeciv Submitted by: cazfi Submitted on: Sat 20 Apr 2013 10:50:04 AM EEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #3858] Drop support for pre-2.0 savegame loading

2013-04-20 Thread Marko Lindqvist
URL: http://gna.org/patch/?3858 Summary: Drop support for pre-2.0 savegame loading Project: Freeciv Submitted by: cazfi Submitted on: Sat 20 Apr 2013 10:54:59 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] 2.4.0-beta2 release soon

2013-04-20 Thread Jacob Nevins
At last, we're expecting to release 2.4.0-beta2 next weekend sometime (27-28 April). We have a vague hope that this will be the last beta before we go to release candidates. For translators: since this is a beta, I can't promise a string freeze, although I'm not aware of any expected string

[Freeciv-Dev] [bug #20750] packets.c:send_packet_data(): warning: variable 'packet_type' set but not used [-Wunused-but-set-variable]

2013-04-20 Thread Jacob Nevins
URL: http://gna.org/bugs/?20750 Summary: packets.c:send_packet_data(): warning: variable 'packet_type' set but not used [-Wunused-but-set-variable] Project: Freeciv Submitted by: jtn Submitted on: Sat Apr 20 10:58:51 2013

[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2013-04-20 Thread Marko Lindqvist
Follow-up Comment #17, bug #18517 (project freeciv): Tested with crosser build that uses gtk+-2.24.10. Reordering by dragging seems to work. ___ Reply to this item at: http://gna.org/bugs/?18517

[Freeciv-Dev] [task #7678] Windows packages for 2.4.0-beta2

2013-04-20 Thread Marko Lindqvist
Follow-up Comment #2, task #7678 (project freeciv): Now the very latest (on the mirror I'm using) ImageMagick, 6.8.4-10, compiles too. ___ Reply to this item at: http://gna.org/task/?7678 ___

[Freeciv-Dev] [bug #20585] variable 'punit' set but not used in citytools.c

2013-04-20 Thread Matthias Pfafferodt
Update of bug #20585 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [task #7681] Distribute Windows build of Gtk3 client

2013-04-20 Thread Jacob Nevins
URL: http://gna.org/task/?7681 Summary: Distribute Windows build of Gtk3 client Project: Freeciv Submitted by: jtn Submitted on: Sat Apr 20 15:23:04 2013 Should Start On: Sat Apr 20 00:00:00 2013 Should be Finished on: Mon

[Freeciv-Dev] [task #7599] Windows packages for 2.4.0-beta1

2013-04-20 Thread Jacob Nevins
Follow-up Comment #16, task #7599 (project freeciv): (The Windows Gtk3 build story continues in task #7681.) ___ Reply to this item at: http://gna.org/task/?7599 ___ Message sent via/by

[Freeciv-Dev] [patch #3759] Make freesounds the default soundset

2013-04-20 Thread Gavin van L
Follow-up Comment #6, patch #3759 (project freeciv): Hey all. Bernd Jendrissek just pointed out to me that you were re-evaluating the freesound soundset. I'd be more than happy to take on the project of re-evaluating the licencing issues with the soundset. It would be fantastic to get it

[Freeciv-Dev] [patch #3859] Nations ruleset: move government compatibility checking to nationlist.ruleset

2013-04-20 Thread Jacob Nevins
URL: http://gna.org/patch/?3859 Summary: Nations ruleset: move government compatibility checking to nationlist.ruleset Project: Freeciv Submitted by: jtn Submitted on: Sat Apr 20 20:56:13 2013 Category: None

[Freeciv-Dev] [patch #3859] Nations ruleset: move government compatibility checking to nationlist.ruleset

2013-04-20 Thread Jacob Nevins
Update of patch #3859 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-nations-allowed-govs.patch Size:10 KB

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-20 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?20751 Summary: assertion 'normal_player_count() = game.server.max_players' failed Project: Freeciv Submitted by: jorneg Submitted on: Sat Apr 20 20:15:51 2013 Category: general

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-20 Thread Marko Lindqvist
Follow-up Comment #1, bug #20751 (project freeciv): Is that savegame also created with some recent freeciv revision, or is it from older freeciv? ___ Reply to this item at: http://gna.org/bugs/?20751

[Freeciv-Dev] Nativity restrictions in clients

2013-04-20 Thread Emmet Hikory
The client code seems to use UMT_*, TC_OCEAN, is_foo_unit(), and is_ocean() in several places for which I don't really understand the correct behaviour to support complex unit nativity. Suggestions, opinions, and pointers to open bugs or patches welcome. climisc.c:unit_color_type()

[Freeciv-Dev] [bug #20542] in unit_virtual_destroy() [unit.c::1881]: assertion '!unit_transported(punit)' failed

2013-04-20 Thread Marko Lindqvist
Update of bug #20542 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3692] Reduce SHIELD_WEIGHTING

2013-04-20 Thread Marko Lindqvist
Update of patch #3692 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20747] Units in nested transport considered defensive units

2013-04-20 Thread Marko Lindqvist
Follow-up Comment #1, bug #20747 (project freeciv): This affects both S2_4 and TRUNK, or? Also, I remember there being equivalent logic of transported unit stepping out to defend in defense value calculation in combat.c. Have you checked if it's ok in this respect?

[Freeciv-Dev] [patch #3860] Nations ruleset: allow terrain checking against explicit compatibility list

2013-04-20 Thread Jacob Nevins
URL: http://gna.org/patch/?3860 Summary: Nations ruleset: allow terrain checking against explicit compatibility list Project: Freeciv Submitted by: jtn Submitted on: Sun Apr 21 00:07:49 2013 Category: None

[Freeciv-Dev] [patch #3861] Nations ruleset: replace warn_city_style with allowed_city_styles

2013-04-20 Thread Jacob Nevins
URL: http://gna.org/patch/?3861 Summary: Nations ruleset: replace warn_city_style with allowed_city_styles Project: Freeciv Submitted by: jtn Submitted on: Sun Apr 21 00:10:11 2013 Category: None Priority:

[Freeciv-Dev] [patch #3860] Nations ruleset: allow terrain checking against explicit compatibility list

2013-04-20 Thread Marko Lindqvist
Follow-up Comment #1, patch #3860 (project freeciv): Seems like duplicate of patch #3708, but if you're adding patch here, it's probably better to mark #3708 as duplicate of this. ___ Reply to this item at: http://gna.org/patch/?3860

[Freeciv-Dev] [patch #3759] Make freesounds the default soundset

2013-04-20 Thread Marko Lindqvist
Follow-up Comment #7, patch #3759 (project freeciv): Would this patch be the best place to discuss it? Yes, that would keep the discussion stored where one would be looking for the info. ___ Reply to this item at:

[Freeciv-Dev] [bug #20752] Errors in nation rulesets cause spurious messages about lack of defined barbarians

2013-04-20 Thread Jacob Nevins
Update of bug #20752 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-nations-ruleset-barbarian-errors.patch Size:0 KB

[Freeciv-Dev] [patch #3859] Nations ruleset: move government compatibility checking to nationlist.ruleset

2013-04-20 Thread Jacob Nevins
Additional Item Attachment, patch #3859 (project freeciv): File name: trunk-nations-allowed-govs-bis.patch Size:10 KB ___ Reply to this item at: http://gna.org/patch/?3859 ___ Message sent

[Freeciv-Dev] [patch #3860] Nations ruleset: allow terrain checking against explicit compatibility list

2013-04-20 Thread Jacob Nevins
Update of patch #3860 (project freeciv): Status: In Progress = Ready For Test Depends on: = patch #3859 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #3861] Nations ruleset: replace warn_city_style with allowed_city_styles

2013-04-20 Thread Jacob Nevins
Update of patch #3861 (project freeciv): Status: In Progress = Ready For Test Depends on: = patch #3860 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #19841] Fundamentalism fails in classic ruleset

2013-04-20 Thread Jacob Nevins
Follow-up Comment #8, bug #19841 (project freeciv): Would it be better to have a section in nationlist.ruleset explicitly listing all allowed govs in leader titles (and e.g. terrains) [...] I've implemented this in the patch series starting at patch #3859.

[Freeciv-Dev] [patch #3708] Reinstate terrain checks for natural city names

2013-04-20 Thread Jacob Nevins
Update of patch #3708 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Will be fixed in

[Freeciv-Dev] [patch #3860] Nations ruleset: allow terrain checking against explicit compatibility list

2013-04-20 Thread Jacob Nevins
Follow-up Comment #2, patch #3860 (project freeciv): Rats, missed that. ___ Reply to this item at: http://gna.org/patch/?3860 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-20 Thread Marko Lindqvist
Update of patch #3839 (project freeciv): Status:None = In Progress Assigned to:None = cazfi ___ Follow-up Comment #1: all fairly

[Freeciv-Dev] [bug #20747] Units in nested transport considered defensive units

2013-04-20 Thread Emmet Hikory
Follow-up Comment #2, bug #20747 (project freeciv): From code inspection, it appears that the same patch could also be applied to S2_4 (I'll test when my current autogames are complete), and that it would provide a similar benefit. About combat.c: get_virtual_defense_power() uses

[Freeciv-Dev] [patch #3839] Low hanging nativity fixes

2013-04-20 Thread Emmet Hikory
Follow-up Comment #2, patch #3839 (project freeciv): Heh, perhaps my definition of lightweight was adjusted by the remainder of the nativity stuff :) I've no objection to splitting this into bits: it was assembled from bits as I tried to clean up nativity everywhere: these were the ones that

[Freeciv-Dev] [bug #20747] Units in nested transport considered defensive units

2013-04-20 Thread Emmet Hikory
Follow-up Comment #3, bug #20747 (project freeciv): The same patch applies to S2_4 with a 1-line offset, and should be suitable there as well. ___ Reply to this item at: http://gna.org/bugs/?20747

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-20 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #20751 (project freeciv): This game is a savegame of a recent revision of S2_4, maybe a couple of weeks ago... ___ Reply to this item at: http://gna.org/bugs/?20751