[Freeciv-Dev] [patch #3804] Enabling restricted air transport

2013-04-27 Thread Marko Lindqvist
Update of patch #3804 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] get_connect_road() and gen-road

2013-04-27 Thread Emmet Hikory
While trying to understand pathfinding, I noticed that client/goto.c:get_connect_road() seems to have different behaviour depending on whether the move cost of the road is 0 or not (presumably from the 0|1 values used for road/rail, at least judging by the comments). I don't yet

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts or crashes

2013-04-27 Thread Jacob Nevins
Follow-up Comment #10, bug #19846 (project freeciv): Ubuntu Precise:3.4.2 FWIW, I run this and I get the assertion failures but haven't had the crash yet. (Precise is an LTS release, so like Debian Wheezy it will be with us for a while.) Comment #6 in January: Now works perfectly with my

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts or crashes

2013-04-27 Thread Marko Lindqvist
Follow-up Comment #11, bug #19846 (project freeciv): (I haven't tried to track down the actual commit and what releases it went into). commit 5e2c23214564f7dcc687fa8467020eeb6b9407a9 Author: John Lindgren john.lindg...@aol.com Date: Wed Mar 13 02:03:45 2013 +0100 treeview: Don't emit

[Freeciv-Dev] [task #7678] Windows packages for 2.4.0-beta2

2013-04-27 Thread Jacob Nevins
Update of task #7678 (project freeciv): Should Start On: Thu Apr 18 22:00:00 2013 = Sat Apr 27 00:00:00 2013 Should be Finished on: Thu Apr 18 22:00:00 2013 = Sun May 5 00:00:00 2013 Assigned to:None = cproc

[Freeciv-Dev] [bug #20770] Barbarian nations in unknown group in civ1 ruleset

2013-04-27 Thread Jacob Nevins
URL: http://gna.org/bugs/?20770 Summary: Barbarian nations in unknown group in civ1 ruleset Project: Freeciv Submitted by: jtn Submitted on: Sat Apr 27 16:37:16 2013 Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #20772] City dialog unit lists too short vertically if unpopulated, don't grow if a unit is added

2013-04-27 Thread Jacob Nevins
URL: http://gna.org/bugs/?20772 Summary: City dialog unit lists too short vertically if unpopulated, don't grow if a unit is added Project: Freeciv Submitted by: jtn Submitted on: Sat Apr 27 18:55:25 2013 Category:

[Freeciv-Dev] [patch #3877] Explain Alien ruleset unit Rex name

2013-04-27 Thread Marko Lindqvist
Update of patch #3877 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3868] Refactor unleash_barbarians() terrain analysis loop

2013-04-27 Thread Marko Lindqvist
Update of patch #3868 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3871] Control airlift nativity with EFT_AIRLIFT

2013-04-27 Thread Marko Lindqvist
Follow-up Comment #1, patch #3871 (project freeciv): I don't like the idea of Airlift capacity to be checked with RPT_POSSIBLE. Server should be sure about every rule it enforces. I haven't bothered to check if this particular change would affect any important corner-case, but if we start using

[Freeciv-Dev] [patch #3871] Control airlift nativity with EFT_AIRLIFT

2013-04-27 Thread Emmet Hikory
Follow-up Comment #2, patch #3871 (project freeciv): Makes sense. While the result of 3 total airlift, in a combination of air and sea is documented, I agree it that it's not as rich as it might be. Will regenerate with a separate effect.

[Freeciv-Dev] [patch #3871] Control airlift nativity with EFT_AIRLIFT

2013-04-27 Thread Emmet Hikory
Follow-up Comment #3, patch #3871 (project freeciv): Err, rather, I'll not generate that soon. Whlie the base of the implementation is relatively sane, generating accurate helptext is thorny enough to likely be confusing in the face of anything other than the simplest requirements.

[Freeciv-Dev] [patch #3881] Use an effect to control fortification capability

2013-04-27 Thread Emmet Hikory
Follow-up Comment #2, patch #3881 (project freeciv): And this isn't suitable for review anymore. Firstly, the reuse of the API changes from patch #3871 won't work with the changes planned for that patch, and secondly, the helptext generation is wrong (incorrectly associates the ability to

[Freeciv-Dev] [patch #3867] Drop map_move_cost_ai()

2013-04-27 Thread Marko Lindqvist
Update of patch #3867 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.5.0

[Freeciv-Dev] [bug #20714] Turn done button not sensitive after failed login

2013-04-27 Thread Marko Lindqvist
Update of bug #20714 (project freeciv): Summary: Turn done button not sensitive after failed capability check with another server = Turn done button not sensitive after failed login ___ Follow-up Comment #2: Seems to