Update of patch #3804 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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While trying to understand pathfinding, I noticed that
client/goto.c:get_connect_road() seems to have different behaviour
depending on whether the move cost of the road is 0 or not (presumably
from the 0|1 values used for road/rail, at least judging by the
comments). I don't yet
Follow-up Comment #10, bug #19846 (project freeciv):
Ubuntu Precise:3.4.2
FWIW, I run this and I get the assertion failures but haven't had the crash
yet.
(Precise is an LTS release, so like Debian Wheezy it will be with us for a
while.)
Comment #6 in January:
Now works perfectly with my
Follow-up Comment #11, bug #19846 (project freeciv):
(I haven't tried to track down the actual commit and what
releases it went into).
commit 5e2c23214564f7dcc687fa8467020eeb6b9407a9
Author: John Lindgren john.lindg...@aol.com
Date: Wed Mar 13 02:03:45 2013 +0100
treeview: Don't emit
Update of task #7678 (project freeciv):
Should Start On: Thu Apr 18 22:00:00 2013 = Sat Apr 27 00:00:00 2013
Should be Finished on: Thu Apr 18 22:00:00 2013 = Sun May 5 00:00:00 2013
Assigned to:None = cproc
URL:
http://gna.org/bugs/?20770
Summary: Barbarian nations in unknown group in civ1 ruleset
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Apr 27 16:37:16 2013
Category: rulesets
Severity: 2 - Minor
URL:
http://gna.org/bugs/?20772
Summary: City dialog unit lists too short vertically if
unpopulated, don't grow if a unit is added
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Apr 27 18:55:25 2013
Category:
Update of patch #3877 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3868 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #1, patch #3871 (project freeciv):
I don't like the idea of Airlift capacity to be checked with RPT_POSSIBLE.
Server should be sure about every rule it enforces. I haven't bothered to
check if this particular change would affect any important corner-case, but if
we start using
Follow-up Comment #2, patch #3871 (project freeciv):
Makes sense. While the result of 3 total airlift, in a combination of air and
sea is documented, I agree it that it's not as rich as it might be. Will
regenerate with a separate effect.
Follow-up Comment #3, patch #3871 (project freeciv):
Err, rather, I'll not generate that soon. Whlie the base of the
implementation is relatively sane, generating accurate helptext is thorny
enough to likely be confusing in the face of anything other than the simplest
requirements.
Follow-up Comment #2, patch #3881 (project freeciv):
And this isn't suitable for review anymore. Firstly, the reuse of the API
changes from patch #3871 won't work with the changes planned for that patch,
and secondly, the helptext generation is wrong (incorrectly associates the
ability to
Update of patch #3867 (project freeciv):
Status:None = Ready For Test
Assigned to:None = cazfi
Planned Release: = 2.5.0
Update of bug #20714 (project freeciv):
Summary: Turn done button not sensitive after failed
capability check with another server = Turn done button not sensitive after
failed login
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Follow-up Comment #2:
Seems to
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