Update of patch #3600 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3630 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Hello! I am making a game using the sourcecodes of Pokemon Online eu and
Pokemon showdown. It is much more though, we will have forum games, chat
room games, and hopefully some other random but good games. Such as
FreeCiv.
I was wondering if you'd be able to talk with me, perhaps over skype as I,
Follow-up Comment #18, bug #18517 (project freeciv):
With GTK+ bundle 2.24.10 it seems to work, too.
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Reply to this item at:
http://gna.org/bugs/?18517
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Nachricht gesendet von/durch
Follow-up Comment #4, task #7678 (project freeciv):
Windows installers using GTK+ bundle 2.24.10 are ready now.
A test build with MagickWand 6.8.5-3 was successful, but the images ended up
in the wrong directory (could be related to bug #20356). I'll try to get it
fixed and included in the next
Follow-up Comment #1, patch #3887 (project freeciv):
Reading the patch file only (not checking larger context) I suspect that
Bomber handling is not quite right. You are not checking fuel (=how many turns
flight time left) at all, but only how much movement for this particular turn
is left, when
Update of patch #3880 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Hi all,
The Freeciv-web client can now be played online here:
http://play.freeciv.org/
It would be very useful if the freeciv players could
give it a good testing, and report any bugs that
you might find.
It would also be great with some links from freeciv.org
to play.freeciv.org, so that
Follow-up Comment #2, patch #3887 (project freeciv):
In pf_fuel_map_iterate(), the function exits early in the event that there
aren't enough moves to return to a refueling point unless either the unit in
question is a missle or it has no moves anyway (as mentioned, I don't really
understand