[Freeciv-Dev] [bug #21767] server crash while testing s2_5 alpha

2014-03-10 Thread Marko Lindqvist
Update of bug #21767 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21766] Spy action button label text isn't translator friendly

2014-03-10 Thread Sveinung Kvilhaugsvik
Update of bug #21766 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4587] AI: Check that a spy action isn't impossible because of action enablers

2014-03-10 Thread Sveinung Kvilhaugsvik
Update of patch #4587 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21779] GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on.

2014-03-10 Thread John Smith
URL: http://gna.org/bugs/?21779 Summary: GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on. Project: Freeciv Submitted by: johnsmith Submitted on: Mon 10 Mar 2014 02:09:24 PM UTC

[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-10 Thread anonymous
Follow-up Comment #7, patch #4562 (project freeciv): I updated to the last code and installed the modpack but now when I press Load Game the server seems to crash (the client doesn't answer and the server process disappears in my list of processes ctrl-alt-supr). BTW, how can I uninstall modpacks

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-10 Thread anonymous
Follow-up Comment #3, bug #21774 (project freeciv): OP here. Savegame attached (by the looks of file timestamp should be an autosave just before I managed to crash it). Some answers: - I used keyboard G + mouse click to move (usually just one tile at a time) - No waypoints usef - Not sure, AFAIK

[Freeciv-Dev] [bug #21779] GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on.

2014-03-10 Thread anonymous
Follow-up Comment #1, bug #21779 (project freeciv): Try upgrading to 2.4.2. It has fixes for a cause of this specific symptom (see for instance bug #18532). --jtn ___ Reply to this item at: http://gna.org/bugs/?21779

[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-10 Thread anonymous
Follow-up Comment #8, patch #4562 (project freeciv): just adding that when I run the server alone I get this error: 1: data/classic/script.lua: could not load ruleset script. ___ Reply to this item at: http://gna.org/patch/?4562

[Freeciv-Dev] [bug #21780] Can not load script.lua

2014-03-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21780 Summary: Can not load script.lua Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Mar 2014 12:09:18 AM EET Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-10 Thread Marko Lindqvist
Follow-up Comment #9, patch #4562 (project freeciv): Raised the startup problems as bug #21780 Where does it not make it clear that mqtx is an musicset? Modpack installer has type column showing Musicset, the file name is mqtx.musicset.

[Freeciv-Dev] [bug #21781] When socket() for announcement socket fails, socket setup continues

2014-03-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21781 Summary: When socket() for announcement socket fails, socket setup continues Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Mar 2014 12:49:53 AM EET Category: general

[Freeciv-Dev] [bug #21782] is_my_zoc() HasZoc

2014-03-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21782 Summary: is_my_zoc() HasZoc Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Mar 2014 01:09:52 AM EET Category: None Severity: 3 - Normal Priority:

[Freeciv-Dev] [bug #21782] is_my_zoc() HasNoZoc

2014-03-10 Thread Marko Lindqvist
Update of bug #21782 (project freeciv): Summary:is_my_zoc() HasZoc = is_my_zoc() HasNoZoc ___ Follow-up Comment #1: Actually it checks *first* unit in tile. Whether other units in tile have zoc or not does not

[Freeciv-Dev] [bug #21782] is_my_zoc() HasNoZoc

2014-03-10 Thread Marko Lindqvist
Follow-up Comment #2, bug #21782 (project freeciv): Also: check is reversed. When enemy controls the tile, it returns that we can control the tile. From function header: Here is_my_zoc means essentially a square which is *not* adjacent to an enemy unit (that has a ZOC) on a land tile.

[Freeciv-Dev] [bug #21782] is_my_zoc() HasNoZoc

2014-03-10 Thread Marko Lindqvist
Follow-up Comment #3, bug #21782 (project freeciv): Also: check is reversed. Forget that. It's simply double negative (flag being hasNOzoc) ___ Reply to this item at: http://gna.org/bugs/?21782

[Freeciv-Dev] [patch #4597] NoZoc terrain flag

2014-03-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?4597 Summary: NoZoc terrain flag Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Mar 2014 01:35:19 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #21782] is_my_zoc() HasNoZoc

2014-03-10 Thread Marko Lindqvist
Update of bug #21782 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #4: Fix (file #20298) ___ Additional Item

[Freeciv-Dev] [patch #4562] Soundtrack 0.1

2014-03-10 Thread anonymous
Follow-up Comment #10, patch #4562 (project freeciv): OK, sorry, I missed the type column. ___ Reply to this item at: http://gna.org/patch/?4562 ___ Message sent via/by Gna!

[Freeciv-Dev] [patch #4575] Rename music_start as music_menu

2014-03-10 Thread Marko Lindqvist
Update of patch #4575 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4590] gui_flush() implementation

2014-03-10 Thread Marko Lindqvist
Update of patch #4590 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4598] Use luascript_do_file() when possible

2014-03-10 Thread Marko Lindqvist
URL: http://gna.org/patch/?4598 Summary: Use luascript_do_file() when possible Project: Freeciv Submitted by: cazfi Submitted on: Tue 11 Mar 2014 03:30:05 AM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #21777] adv_could_be_my_zoc() assert failure

2014-03-10 Thread Marko Lindqvist
Update of bug #21777 (project freeciv): Category:None = ai Status:None = Ready For Test Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0

[Freeciv-Dev] [patch #4560] Change order of Worker and Migrant in civ2civ3

2014-03-10 Thread David Fernandez
Follow-up Comment #4, patch #4560 (project freeciv): I agree it is better that AI prefer worker over migrants. I placed workers before migrants in this version because I noticed that the first one is choosen to appear at the start of the game (w unit), and I'd prefer if they were workers instead

[Freeciv-Dev] [patch #4597] NoZoc terrain flag

2014-03-10 Thread David Fernandez
Follow-up Comment #1, patch #4597 (project freeciv): I like this one. I always wanted to test naval battles with ZoC enabled. ___ Reply to this item at: http://gna.org/patch/?4597 ___