[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Marko Lindqvist
Follow-up Comment #14, bug #22567 (project freeciv): Where do patches get submitted for testing? To tickets. See bottom of the this ticket screen for Attached Files Once the patch has been committed, the Status fill be changed to Fixed (now Ready For Test)

[Freeciv-Dev] [patch #5199] Flag name to metaserver

2014-09-07 Thread Marko Lindqvist
URL: http://gna.org/patch/?5199 Summary: Flag name to metaserver Project: Freeciv Submitted by: cazfi Submitted on: Sun 07 Sep 2014 09:49:36 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #5199] Flag name to metaserver

2014-09-07 Thread Andreas Røsdal
Follow-up Comment #1, patch #5199 (project freeciv): I think flags in the metaserver would be nice. I think I disabled it in Freeciv-web because of a bug where some flag files could not be found, but that might be fixed now. ___ Reply to

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-07 Thread pepeto
Update of bug #20618 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0

2014-09-07 Thread pepeto
Update of bug #22571 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-07 Thread pepeto
Follow-up Comment #16, bug #21932 (project freeciv): Fix 'mp' initialization. (file #22088, file #22089, file #22090) ___ Additional Item Attachment: File name: trunk_client_nuke2.patch Size:11 KB File name: S2_5_client_nuke2.patch

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-07 Thread pepeto
Update of bug #22566 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-07 Thread pepeto
Follow-up Comment #1, patch #5179 (project freeciv): Fix landmass calculation when 'mapsize != PLAYER. It was ignoring land made for the poles. (file #22091) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/patch/?5180 ___ Message posté

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-07 Thread pepeto
Update of patch #5180 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5181] Don't spam with votes when the vote would pass immediately anyway

2014-09-07 Thread pepeto
Update of patch #5181 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5182] Remove prototype for undefined 'send_running_team_votes'

2014-09-07 Thread pepeto
Update of patch #5182 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5200] Qt-client: Chat update

2014-09-07 Thread mir3x
URL: http://gna.org/patch/?5200 Summary: Qt-client: Chat update Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 12:03:47 PM CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Update of bug #22567 (project freeciv): Status: Ready For Test = None ___ Follow-up Comment #15: Reverting patch #4970 and patch #4971 affecting reverse pathfinding maps make AI to defend

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Marko Lindqvist
Follow-up Comment #16, bug #22567 (project freeciv): I think this is not a pf issue. Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? ___ Reply to this

[Freeciv-Dev] [bug #22581] dai_unit_can_strike_my_unit()

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22581 Summary: dai_unit_can_strike_my_unit() Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:04:47 CEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22372] gcc2 build fails on Haiku

2014-09-07 Thread pepeto
Follow-up Comment #1, bug #22372 (project freeciv): I am not sure, but the failure may be linked with code done before variables are declared. ___ Reply to this item at: http://gna.org/bugs/?22372

[Freeciv-Dev] [patch #5201] pf_reverse_map() improvements

2014-09-07 Thread pepeto
URL: http://gna.org/patch/?5201 Summary: pf_reverse_map() improvements Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 13:33:30 CEST Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread pepeto
Follow-up Comment #17, bug #22567 (project freeciv): Umh, what else there was in patch #4970 and patch #4971 to explain this? Or do you think it's dormant issue that pf changes activate? I don't know. I have posted the reverse map (new version) at patch #5201. If it really fixes the symptoms,

[Freeciv-Dev] [patch #5202] Qt-client: Added few destructors

2014-09-07 Thread mir3x
URL: http://gna.org/patch/?5202 Summary: Qt-client: Added few destructors Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 03:10:01 PM CEST Category: client-qt Priority: 5 - Normal

[Freeciv-Dev] [patch #5169] Qt-client: Added cursor handling

2014-09-07 Thread mir3x
Update of patch #5169 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5170] Qt-client: Removed margins in map view

2014-09-07 Thread mir3x
Update of patch #5170 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5184] Qt client: Add information to action selection dialog text.

2014-09-07 Thread Sveinung Kvilhaugsvik
Update of patch #5184 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5171] Qt-client: research report update

2014-09-07 Thread mir3x
Update of patch #5171 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5163] Qt-client: added vote bar

2014-09-07 Thread mir3x
Update of patch #5163 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22582] net_lookup_getaddrinfo() memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22582 Summary: net_lookup_getaddrinfo() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:47:25 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22583] luascript_func_add_valist() memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22583 Summary: luascript_func_add_valist() memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:48:51 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22585] Player handicaps memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22585 Summary: Player handicaps memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:51:55 CEST Category: ai Severity: 3 - Normal

[Freeciv-Dev] [bug #22586] Unit types memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22586 Summary: Unit types memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:54:10 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22589] Player colors memory leak

2014-09-07 Thread pepeto
URL: http://gna.org/bugs/?22589 Summary: Player colors memory leak Project: Freeciv Submitted by: pepeto Submitted on: dim. 07 sept. 2014 15:59:57 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [patch #5203] Qt-client: City report Update

2014-09-07 Thread mir3x
URL: http://gna.org/patch/?5203 Summary: Qt-client: City report Update Project: Freeciv Submitted by: mir3x Submitted on: Sun 07 Sep 2014 04:36:16 PM CEST Category: client Priority: 5 - Normal

[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22591 Summary: The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Sep 2014 03:22:40 PM UTC

[Freeciv-Dev] [bug #22592] The gtk clients offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?22592 Summary: The gtk clients offers to establish a trade route when the unit don't have the TradeRoute flag Project: Freeciv Submitted by: sveinung Submitted on: Sun 07 Sep 2014 03:23:37 PM UTC

[Freeciv-Dev] [bug #22591] The Qt client offers to establish a trade route when the unit don't have the TradeRoute flag

2014-09-07 Thread Sveinung Kvilhaugsvik
Update of bug #22591 (project freeciv): Status: In Progress = Ready For Test Release: = TRUNK, 2.5.0-beta1 Planned Release: = 2.6.0, 2.5.0

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-07 Thread Brandon J. Van Every
Follow-up Comment #18, bug #22567 (project freeciv): If diagnosis and a fix aren't imminent, would changing the title to most cities undefended be helpful? The behavior is not civ2civ3 specific, and most cities are walk-ins for so long that it's not accurate to say they're early cities. I don't