[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-23 Thread pepeto
Update of bug #22795 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #7: Do not lose vision of hiding units (they are visible on V_INVIS, not V_MAIN) which may be the

[Freeciv-Dev] [bug #22830] pf_map_path() assertion failures when AWACS return to refuel

2014-10-23 Thread pepeto
Update of bug #22830 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22831] Many client assertion failures when creating player midgame

2014-10-23 Thread pepeto
Update of bug #22831 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22795] Server ask to remove unknown unit during alliance break up

2014-10-23 Thread pepeto
Update of bug #22795 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #8: This would match current rules. But it wouldn't work correctly if an unit has farer V_INVIS

[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2014-10-23 Thread pepeto
Follow-up Comment #8, bug #18254 (project freeciv): The problem is that it is overwriting the value returned by read() [0 means EOF, -1 error]. Actually, this is wrong. The problem is that when getline() gets empty string, 'didget' is set to 0. 0 is considered as EOF (because the code is also

[Freeciv-Dev] [patch #3907] Minor fallback check cleanup for map generator 3

2014-10-23 Thread pepeto
Follow-up Comment #2, patch #3907 (project freeciv): Breaking long lines and add dots at the end of the sentences... (file #22720) ___ Additional Item Attachment: File name: mapgen3_fallback2.patchSize:1 KB

[Freeciv-Dev] [patch #3922] The Adaptisland generator

2014-10-23 Thread pepeto
Update of patch #3922 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?3922 ___ Message posté

[Freeciv-Dev] [bug #22862] Configure error message says SDL_ttf instead of SDL2_ttf

2014-10-23 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22862 Summary: Configure error message says SDL_ttf instead of SDL2_ttf Project: Freeciv Submitted by: cazfi Submitted on: Thu 23 Oct 2014 08:57:21 PM EEST Category: bootstrap

[Freeciv-Dev] [bug #22863] Pillaged buoys still visible on fogged tiles

2014-10-23 Thread pepeto
URL: http://gna.org/bugs/?22863 Summary: Pillaged buoys still visible on fogged tiles Project: Freeciv Submitted by: pepeto Submitted on: jeu. 23 oct. 2014 20:07:29 CEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #22864] Wrong include path used in sdl2-client configure checks

2014-10-23 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22864 Summary: Wrong include path used in sdl2-client configure checks Project: Freeciv Submitted by: cazfi Submitted on: Thu 23 Oct 2014 09:07:47 PM EEST Category: bootstrap

[Freeciv-Dev] [bug #22850] Pillaging buoys doesn't remove vision

2014-10-23 Thread pepeto
Update of bug #22850 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Operating System:None = Any

[Freeciv-Dev] [bug #22810] Threaded AI hangs

2014-10-23 Thread Marko Lindqvist
Update of bug #22810 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5338] Revolution length type RANDQUICK

2014-10-23 Thread Marko Lindqvist
Update of patch #5338 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5349] dataio: control signature for floating number

2014-10-23 Thread pepeto
Update of patch #5349 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22761] Network: float overflow

2014-10-23 Thread pepeto
Update of bug #22761 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5357] common/tech.c: player_invention_reachable call cost is exponential with deep technology trees: fixed with memoization

2014-10-23 Thread pepeto
Update of patch #5357 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-10-23 Thread pepeto
Update of bug #22159 (project freeciv): Category: client-gtk-2.0 = client Status:None = Duplicate ___ Follow-up Comment #11: And a curious bug:

[Freeciv-Dev] [bug #22865] Missing city occupied info when looking at city lost from shared vision

2014-10-23 Thread pepeto
URL: http://gna.org/bugs/?22865 Summary: Missing city occupied info when looking at city lost from shared vision Project: Freeciv Submitted by: pepeto Submitted on: jeu. 23 oct. 2014 22:54:19 CEST Category: None

[Freeciv-Dev] [bug #20705] Transported unit in tile going fogged

2014-10-23 Thread pepeto
Follow-up Comment #4, bug #20705 (project freeciv): Forgot to mention there will be one remaining bug: after B takes C city, A see the city unoccupied (fogged tile). Raised as bug #22865. ___ Reply to this item at:

[Freeciv-Dev] Free-Civ online closed/secure server for schools

2014-10-23 Thread Nick Fahey
Hi, I am a middle school social studies teacher and am trying to use Free-Civ with my students, the only hiccup I'm facing is that the online games are not secure, anyone can observe or participate in a game and say anything. This doesn't bode well for a school. We are currently using chromebooks

[Freeciv-Dev] [bug #22797] freesounds.soundspec

2014-10-23 Thread Marko Lindqvist
Update of bug #22797 (project freeciv): Category:None = rulesets Status:None = Works For Me Assigned to:None = cazfi Open/Closed:

[Freeciv-Dev] [patch #5384] Improved worker task dialog text

2014-10-23 Thread Marko Lindqvist
URL: http://gna.org/patch/?5384 Summary: Improved worker task dialog text Project: Freeciv Submitted by: cazfi Submitted on: Fri 24 Oct 2014 02:02:58 AM EEST Category: client-gtk-3.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #5385] Worker tasks to savegame

2014-10-23 Thread Marko Lindqvist
URL: http://gna.org/patch/?5385 Summary: Worker tasks to savegame Project: Freeciv Submitted by: cazfi Submitted on: Fri 24 Oct 2014 02:46:16 AM EEST Category: general Priority: 5 - Normal