Update of bug #22795 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #7:
Do not lose vision of hiding units (they are visible on
V_INVIS, not V_MAIN) which may be the
Update of bug #22830 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of bug #22831 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of bug #22795 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #8:
This would match current rules. But it wouldn't work correctly
if an unit has farer V_INVIS
Follow-up Comment #8, bug #18254 (project freeciv):
The problem is that it is overwriting the value returned by
read() [0 means EOF, -1 error].
Actually, this is wrong. The problem is that when getline() gets empty string,
'didget' is set to 0. 0 is considered as EOF (because the code is also
Follow-up Comment #2, patch #3907 (project freeciv):
Breaking long lines and add dots at the end of the sentences...
(file #22720)
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Additional Item Attachment:
File name: mapgen3_fallback2.patchSize:1 KB
Update of patch #3922 (project freeciv):
Assigned to:None = pepeto
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Reply to this item at:
http://gna.org/patch/?3922
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Message posté
URL:
http://gna.org/bugs/?22862
Summary: Configure error message says SDL_ttf instead of
SDL2_ttf
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Oct 2014 08:57:21 PM EEST
Category: bootstrap
URL:
http://gna.org/bugs/?22863
Summary: Pillaged buoys still visible on fogged tiles
Project: Freeciv
Submitted by: pepeto
Submitted on: jeu. 23 oct. 2014 20:07:29 CEST
Category: general
Severity: 3 -
URL:
http://gna.org/bugs/?22864
Summary: Wrong include path used in sdl2-client configure
checks
Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 23 Oct 2014 09:07:47 PM EEST
Category: bootstrap
Update of bug #22850 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Operating System:None = Any
Update of bug #22810 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5338 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5349 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22761 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Update of patch #5357 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Reply to this item at:
Update of bug #22159 (project freeciv):
Category: client-gtk-2.0 = client
Status:None = Duplicate
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Follow-up Comment #11:
And a curious bug:
URL:
http://gna.org/bugs/?22865
Summary: Missing city occupied info when looking at city lost
from shared vision
Project: Freeciv
Submitted by: pepeto
Submitted on: jeu. 23 oct. 2014 22:54:19 CEST
Category: None
Follow-up Comment #4, bug #20705 (project freeciv):
Forgot to mention there will be one remaining bug: after B
takes C city, A see the city unoccupied (fogged tile).
Raised as bug #22865.
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Hi,
I am a middle school social studies teacher and am trying to use Free-Civ
with my students, the only hiccup I'm facing is that the online games are
not secure, anyone can observe or participate in a game and say anything.
This doesn't bode well for a school. We are currently using chromebooks
Update of bug #22797 (project freeciv):
Category:None = rulesets
Status:None = Works For Me
Assigned to:None = cazfi
Open/Closed:
URL:
http://gna.org/patch/?5384
Summary: Improved worker task dialog text
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 24 Oct 2014 02:02:58 AM EEST
Category: client-gtk-3.0
Priority: 5 - Normal
URL:
http://gna.org/patch/?5385
Summary: Worker tasks to savegame
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 24 Oct 2014 02:46:16 AM EEST
Category: general
Priority: 5 - Normal
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