Follow-up Comment #10, bug #23691 (project freeciv):
The Zulu already had two leaders. [...]
I assume you mean Lesothoan.
That is, the starting point of the reproduction case (file #24628) already had
a nation with two leaders. (Which is presumably why there are still two
leaders after I re-run
Follow-up Comment #6, patch #4723 (project freeciv):
Thank you!
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Follow-up Comment #11, bug #23691 (project freeciv):
_That is, the starting point of the reproduction case (file #24628) already
had a nation with two leaders._
Correct. One is in Roma. The other is in Teyateayneng.
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Additional Item Attachment, bug #23774 (project freeciv):
File name: 0002-meta-knowledge-seeing-city-internals-isn-t-magic.patch Size:1
KB
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Update of patch #5539 (project freeciv):
Category:None = general
Status:None = Done
Assigned to:None = sveinung
Open/Closed:
Update of patch #6189 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5627 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #6213 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #12, bug #23691 (project freeciv):
That is, the starting point of the reproduction case (file #24628)
already had a nation with two leaders.
Is there something we should/could do at the time such an old savegame is
being loaded?
Update of patch #6208 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #6193 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #6200 (project freeciv):
There can be also URLs to dependency modpacks. Those too should be possible to
be relative.
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Follow-up Comment #7, patch #4966 (project freeciv):
In experimental rules, the maglev is native to Land, but not
Big Land as the other roads.
This should be documented in README.ruleset_experimental - new
ticket.
This has since handled in bug #22333
Follow-up Comment #4, patch #5627 (project freeciv):
The Civ 2 manual here http://www.civfanatics.com/civ2/reference says:
Only Spies can attempt to plant nuclear devices in rival cities. In game
terms, this is the only way to nuke a city protected by the SDI Defense
improvement. This is the
Follow-up Comment #3, patch #4390 (project freeciv):
Wrinkle: would need some way to control what happens when
there's no defined latitude
The Topology requirement added in patch #6193 probably fixes this. e.g. a
Solar Plant maximum latitude rule could have an exception for flat topologies
Follow-up Comment #5, patch #5627 (project freeciv):
Thank you, Jacob. Filed as bug #23778.
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Update of bug #23778 (project freeciv):
Status:None = Ready For Test
Assigned to:None = sveinung
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Additional Item Attachment:
File name:
URL:
http://gna.org/patch/?6222
Summary: Sanity check: unique units are unique
Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 12 Aug 2015 12:37:04 AM UTC
Category: general
Priority: 5 - Normal
Follow-up Comment #13, bug #23691 (project freeciv):
_Is there something we should/could do at the time such an old savegame is
being loaded?_
Yes. See patch #6222.
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URL:
http://gna.org/bugs/?23778
Summary: civ2: Fundamentalism casus belli plant nuclear
device exception missing
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 11 Aug 2015 11:23:30 PM UTC
Category: rulesets
Update of patch #3349 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.6.0 = 2.6.0, 3.0.0
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Follow-up Comment #3:
Patches
(file
Update of patch #6222 (project freeciv):
Planned Release: 3.0.0, 2.6.0, 2.5.1 = 3.0.0, 2.6.0, 2.5.2
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Follow-up Comment #1:
While sanitychecking unique units each turn might be a generally good idea, it
has nothing to
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