[Freeciv-Dev] [bug #23691] New nation has two leaders

2015-08-11 Thread Jacob Nevins
Follow-up Comment #10, bug #23691 (project freeciv): The Zulu already had two leaders. [...] I assume you mean Lesothoan. That is, the starting point of the reproduction case (file #24628) already had a nation with two leaders. (Which is presumably why there are still two leaders after I re-run

[Freeciv-Dev] [patch #4723] Option to suppress automatic help generation from requirements in ruleset ('quiet' attribute)

2015-08-11 Thread Jacob Nevins
Follow-up Comment #6, patch #4723 (project freeciv): Thank you! ___ Reply to this item at: http://gna.org/patch/?4723 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #23691] New nation has two leaders

2015-08-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #11, bug #23691 (project freeciv): _That is, the starting point of the reproduction case (file #24628) already had a nation with two leaders._ Correct. One is in Roma. The other is in Teyateayneng. ___ Reply to this item

[Freeciv-Dev] [bug #23774] Improvement meta knowledge thinks seeing target city internals always helps

2015-08-11 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #23774 (project freeciv): File name: 0002-meta-knowledge-seeing-city-internals-isn-t-magic.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?23774

[Freeciv-Dev] [patch #5539] Idea: Make what actions provides a casus belli ruleset configurable

2015-08-11 Thread Sveinung Kvilhaugsvik
Update of patch #5539 (project freeciv): Category:None = general Status:None = Done Assigned to:None = sveinung Open/Closed:

[Freeciv-Dev] [patch #6189] Update License file (COPYING)

2015-08-11 Thread Marko Lindqvist
Update of patch #6189 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5627] Civ 2: Add the plant nuke spy action

2015-08-11 Thread Sveinung Kvilhaugsvik
Update of patch #5627 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6213] Make it possible to give casus belli to everyone

2015-08-11 Thread Sveinung Kvilhaugsvik
Update of patch #6213 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23691] New nation has two leaders

2015-08-11 Thread Marko Lindqvist
Follow-up Comment #12, bug #23691 (project freeciv): That is, the starting point of the reproduction case (file #24628) already had a nation with two leaders. Is there something we should/could do at the time such an old savegame is being loaded?

[Freeciv-Dev] [patch #6208] civ2civ3 description: adjust to the fact that it's the default, not classic

2015-08-11 Thread Marko Lindqvist
Update of patch #6208 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #6193] Requirement type Topology

2015-08-11 Thread Marko Lindqvist
Update of patch #6193 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #6200] Support relative URL to .modpack in the modpack.list

2015-08-11 Thread Marko Lindqvist
Follow-up Comment #1, patch #6200 (project freeciv): There can be also URLs to dependency modpacks. Those too should be possible to be relative. ___ Reply to this item at: http://gna.org/patch/?6200

[Freeciv-Dev] [patch #4966] civ2civ3: maglev

2015-08-11 Thread Marko Lindqvist
Follow-up Comment #7, patch #4966 (project freeciv): In experimental rules, the maglev is native to Land, but not Big Land as the other roads. This should be documented in README.ruleset_experimental - new ticket. This has since handled in bug #22333

[Freeciv-Dev] [patch #5627] Civ 2: Add the plant nuke spy action

2015-08-11 Thread Jacob Nevins
Follow-up Comment #4, patch #5627 (project freeciv): The Civ 2 manual here http://www.civfanatics.com/civ2/reference says: Only Spies can attempt to plant nuclear devices in rival cities. In game terms, this is the only way to nuke a city protected by the SDI Defense improvement. This is the

[Freeciv-Dev] [patch #4390] Map latitude requirement for effects

2015-08-11 Thread Jacob Nevins
Follow-up Comment #3, patch #4390 (project freeciv): Wrinkle: would need some way to control what happens when there's no defined latitude The Topology requirement added in patch #6193 probably fixes this. e.g. a Solar Plant maximum latitude rule could have an exception for flat topologies

[Freeciv-Dev] [patch #5627] Civ 2: Add the plant nuke spy action

2015-08-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #5, patch #5627 (project freeciv): Thank you, Jacob. Filed as bug #23778. ___ Reply to this item at: http://gna.org/patch/?5627 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #23778] civ2: Fundamentalism casus belli plant nuclear device exception missing

2015-08-11 Thread Sveinung Kvilhaugsvik
Update of bug #23778 (project freeciv): Status:None = Ready For Test Assigned to:None = sveinung ___ Additional Item Attachment: File name:

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-11 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?6222 Summary: Sanity check: unique units are unique Project: Freeciv Submitted by: sveinung Submitted on: Wed 12 Aug 2015 12:37:04 AM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #23691] New nation has two leaders

2015-08-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #13, bug #23691 (project freeciv): _Is there something we should/could do at the time such an old savegame is being loaded?_ Yes. See patch #6222. ___ Reply to this item at: http://gna.org/bugs/?23691

[Freeciv-Dev] [bug #23778] civ2: Fundamentalism casus belli plant nuclear device exception missing

2015-08-11 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?23778 Summary: civ2: Fundamentalism casus belli plant nuclear device exception missing Project: Freeciv Submitted by: sveinung Submitted on: Tue 11 Aug 2015 11:23:30 PM UTC Category: rulesets

[Freeciv-Dev] [patch #3349] Support for longer About Ruleset descriptions.

2015-08-11 Thread Marko Lindqvist
Update of patch #3349 (project freeciv): Status:None = Ready For Test Planned Release: 2.6.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #3: Patches (file

[Freeciv-Dev] [patch #6222] Sanity check: unique units are unique

2015-08-11 Thread Marko Lindqvist
Update of patch #6222 (project freeciv): Planned Release: 3.0.0, 2.6.0, 2.5.1 = 3.0.0, 2.6.0, 2.5.2 ___ Follow-up Comment #1: While sanitychecking unique units each turn might be a generally good idea, it has nothing to