[Freeciv-Dev] [bug #23957] pollution during disorder

2015-10-21 Thread log65536
URL: Summary: pollution during disorder Project: Freeciv Submitted by: log65536 Submitted on: Wed 21 Oct 2015 11:15:37 PM JST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #23951] Tile and units targets aren't invalid

2015-10-21 Thread Sveinung Kvilhaugsvik
Update of bug #23951 (project freeciv): Severity: 3 - Normal => 2 - Minor Status: Ready For Test => Fixed Open/Closed:Open => Closed

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread HanduMan
Follow-up Comment #1, bug #22934 (project freeciv): Verified. :( Online game, ongoing, so no savegame to offer. But the story goes... T192 - Built 12 Space Modules and 8 Space Components. T193 - Built 8 Space Components and 12 Space Structurals. T194 - Built 20 Space Structurals. That makes

[Freeciv-Dev] [patch #6458] Make sure that message_buffer exist before appending to it

2015-10-21 Thread Marko Lindqvist
URL: Summary: Make sure that message_buffer exist before appending to it Project: Freeciv Submitted by: cazfi Submitted on: Wed 21 Oct 2015 07:45:32 PM EEST Category: client-gtk-3.0

[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-21 Thread Marko Lindqvist
Update of bug #23861 (project freeciv): Planned Release: => 2.5.x, 2.6.0, 3.0.0 ___ Follow-up Comment #12: > "in scroll_if_necessary() [../../../../../client/gui-gtk-2.0/chatline.c::561]: assertion

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Planned Release: => 2.5.2, 2.6.0, 3.0.0 ___ Reply to this item at: ___ Message

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread HanduMan
Follow-up Comment #2, bug #22934 (project freeciv): Sorry, forgot to mention. The game runs on 2.5. ___ Reply to this item at: ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #23956] diplomats.c has many 'unit_alive(were_checking_if_this_is_illegal_ptr->id)' -constructs

2015-10-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #23956 (project freeciv): Is it OK if I take this or have you started to work on it? ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #23956] diplomats.c has many 'unit_alive(were_checking_if_this_is_illegal_ptr->id)' -constructs

2015-10-21 Thread Marko Lindqvist
Update of bug #23956 (project freeciv): Assigned to:None => sveinung ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6448] Split disband unit from packet handling

2015-10-21 Thread Sveinung Kvilhaugsvik
Update of patch #6448 (project freeciv): Status: Ready For Test => Done ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #6451] i18n: the Freeciv source files are UTF-8

2015-10-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #4, patch #6451 (project freeciv): The --from-code option was introduced in version 0.12. 2.6 needs 0.14 or better. 3.0 needs 0.15 or better. ___ Reply to this item at:

[Freeciv-Dev] [patch #6449] Support enabler controlled actions with no target

2015-10-21 Thread Sveinung Kvilhaugsvik
Update of patch #6449 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6448] Split disband unit from packet handling

2015-10-21 Thread Sveinung Kvilhaugsvik
Update of patch #6448 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message

[Freeciv-Dev] [patch #5911] Load gfx files with gdk-pixbuf

2015-10-21 Thread Marko Lindqvist
Update of patch #5911 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23956] diplomats.c has many 'unit_alive(were_checking_if_this_is_illegal_ptr->id)' -constructs

2015-10-21 Thread Sveinung Kvilhaugsvik
Update of bug #23956 (project freeciv): Category:None => general Status:None => In Progress Release:S2_6 => TRUNK, S2_6 Operating System:

[Freeciv-Dev] [patch #6459] Fix xgettext warnings

2015-10-21 Thread Marko Lindqvist
URL: Summary: Fix xgettext warnings Project: Freeciv Submitted by: cazfi Submitted on: Wed 21 Oct 2015 09:40:35 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-21 Thread Jarkko Huttunen
Follow-up Comment #13, bug #23861 (project freeciv): Actually, executing the test build (r30116) from freeciv-gtk2.exe seems to work. It only hangs up when executed via freeciv-gtk2.cmd for different language. It still gave the same stderr.txt log, and following error message when quitting the

[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-21 Thread Marko Lindqvist
Follow-up Comment #14, bug #23861 (project freeciv): > It only hangs up when executed via freeciv-gtk2.cmd for different language. Am I righto assume that the language in question has 'ääkkösiä'? Does freeciv-gtk2.exe hang the same way if you run it directly with LANG set to 'fi'? That

[Freeciv-Dev] [patch #6460] MinTechs requirement

2015-10-21 Thread Marko Lindqvist
URL: Summary: MinTechs requirement Project: Freeciv Submitted by: cazfi Submitted on: Wed 21 Oct 2015 11:30:40 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-21 Thread Jarkko Huttunen
Follow-up Comment #15, bug #23861 (project freeciv): "Am I righto assume that the language in question has 'ääkkösiä'? Does freeciv-gtk2.exe hang the same way if you run it directly with LANG set to 'fi'?" The opposite. Due to automatic localization, game uses finnish when run directly. Test

[Freeciv-Dev] [patch #6463] Send actor and target, not id, to action doers

2015-10-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Send actor and target, not id, to action doers Project: Freeciv Submitted by: sveinung Submitted on: Wed 21 Oct 2015 09:08:37 PM UTC Category: general Priority: 5

[Freeciv-Dev] [patch #6464] Partially restore --preserve-dup-deps

2015-10-21 Thread Marko Lindqvist
URL: Summary: Partially restore --preserve-dup-deps Project: Freeciv Submitted by: cazfi Submitted on: Thu 22 Oct 2015 12:27:11 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [patch #6462] Remove unused trade route target finder

2015-10-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Remove unused trade route target finder Project: Freeciv Submitted by: sveinung Submitted on: Wed 21 Oct 2015 08:45:44 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [patch #6465] Abort some actions on domestic target

2015-10-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Abort some actions on domestic target Project: Freeciv Submitted by: sveinung Submitted on: Wed 21 Oct 2015 09:28:04 PM UTC Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #6461] Explicitly send target tile to city_build()

2015-10-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Explicitly send target tile to city_build() Project: Freeciv Submitted by: sveinung Submitted on: Wed 21 Oct 2015 08:43:17 PM UTC Category: general Priority: 5 -

[Freeciv-Dev] [bug #23861] Version 2.5.1 hangs up on Windows XP?

2015-10-21 Thread Marko Lindqvist
Follow-up Comment #16, bug #23861 (project freeciv): > Test version seems to hang up only when run other than systems > native language (finnish in my case). Just to make sure: Does this happens both when the other language is en_US (which is freeciv internal language - we actually get en_US to

[Freeciv-Dev] [bug #22934] Spaceship part not placed if client not connected when it's built

2015-10-21 Thread Marko Lindqvist
Update of bug #22934 (project freeciv): Status:None => In Progress ___ Follow-up Comment #3: Untested patch for stop-gag solution attached. TRUNK version only at this time (It's the only

[Freeciv-Dev] [patch #6467] Make target/actor exists sanity checks asserts

2015-10-21 Thread Sveinung Kvilhaugsvik
URL: Summary: Make target/actor exists sanity checks asserts Project: Freeciv Submitted by: sveinung Submitted on: Wed 21 Oct 2015 11:07:22 PM UTC Category: general Priority: 5

[Freeciv-Dev] [patch #6466] Wooden Fort art for Amplio2

2015-10-21 Thread Marko Lindqvist
URL: Summary: Wooden Fort art for Amplio2 Project: Freeciv Submitted by: cazfi Submitted on: Thu 22 Oct 2015 01:34:31 AM EEST Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #23956] diplomats.c has many 'unit_alive(were_checking_if_this_is_illegal_ptr->id)' -constructs

2015-10-21 Thread Sveinung Kvilhaugsvik
Update of bug #23956 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Use the already existing actor_id and target_id when unit_perform_action() checks that actor

[Freeciv-Dev] [patch #3481] en_US locale (to restore diacritics etc)

2015-10-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #7, patch #3481 (project freeciv): > See patch #6451. Note that patch #6451 only touches the gettext side. An en_US locale could still be useful if we want to use non ASCII characters in a C *string literal* msgid. See