[Freeciv-Dev] [bug #25459] freeciv-gtk3 gives debug messages even if compiled with enable-debug=no

2017-01-20 Thread Christian Knoke
Follow-up Comment #2, bug #25459 (project freeciv): Oh, yes. I'm sorry. Christian ___ Reply to this item at: ___ Nachricht gesendet von/durch Gna! http://

[Freeciv-Dev] [bug #25459] freeciv-gtk3 gives debug messages even if compiled with enable-debug=no

2017-01-20 Thread Marko Lindqvist
Follow-up Comment #1, bug #25459 (project freeciv): Duplicate of bug #24991, I think. (and both of these invalid, except maybe some documentation clarifications) ___ Reply to this item at: __

[Freeciv-Dev] [bug #25459] freeciv-gtk3 gives debug messages even if compiled with enable-debug=no

2017-01-20 Thread Christian Knoke
URL: Summary: freeciv-gtk3 gives debug messages even if compiled with enable-debug=no Project: Freeciv Submitted by: chrisk Submitted on: Fr 20 Jan 2017 23:03:30 CET Category: None

[Freeciv-Dev] [bug #25336] often can't conquer empty cities

2017-01-20 Thread Christian Knoke
Follow-up Comment #20, bug #25336 (project freeciv): Just met this bug. Using GTK3 client in revision="2.93.99-alpha (r34870)" rulesetdir="classic" New game. I can attack cities with ships, missiles, tank, alpines, partisans .. but cannot move into with the land units if it is empty. No mes

[Freeciv-Dev] [patch #8071] Sync main map tile terrain info to threxpr map

2017-01-20 Thread Marko Lindqvist
Update of patch #8071 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed