[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-05 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #5185 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5181] Don't spam with votes when the vote would pass immediately anyway

2014-09-05 Thread pepeto
URL: <http://gna.org/patch/?5181> Summary: Don't spam with votes when the vote would pass immediately anyway Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:39:56 CEST Catego

[Freeciv-Dev] [patch #5180] Show map generator setting changes

2014-09-05 Thread pepeto
URL: <http://gna.org/patch/?5180> Summary: Show map generator setting changes Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:36:30 CEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #5179] Fair island map generator: take directly in account 'tilesperplayer'

2014-09-05 Thread pepeto
URL: <http://gna.org/patch/?5179> Summary: Fair island map generator: take directly in account 'tilesperplayer' Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 16:34:11 CEST C

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Category: client => general Status:None => Ready For Test Operating System:None => Any Planned Release:

[Freeciv-Dev] [patch #5175] Replace gold_upkeep_style magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: <http://gna.org/patch/?5175> Summary: Replace gold_upkeep_style magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:38:40 CEST Category: ru

[Freeciv-Dev] [patch #5174] Replace tech_leakage magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: <http://gna.org/patch/?5174> Summary: Replace tech_leakage magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:37:50 CEST Category: ru

[Freeciv-Dev] [patch #5173] Replace tech_cost_style magic values by enumerators/strings

2014-09-05 Thread pepeto
URL: <http://gna.org/patch/?5173> Summary: Replace tech_cost_style magic values by enumerators/strings Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 13:37:00 CEST Category: ru

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-05 Thread pepeto
Update of bug #22566 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22566> ___

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-05 Thread pepeto
Update of patch #4726 (project freeciv): Status:None => Done Assigned to:None => pepeto Planned Release: 2.6.0 => 2.5

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-05 Thread pepeto
Update of patch #5158 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-05 Thread pepeto
Follow-up Comment #5, bug #20618 (project freeciv): New version for S2_4 and S2_5: * Respect tabular format in savegames. (file #22039, file #22040) ___ Additional Item Attachment: File name: S2_5_last_order_move_is_safe2.patch Size:4 KB

Re: [Freeciv-Dev] 2 compilation errors in 2.5+

2014-09-05 Thread Pepeto
Hello Christian, I have raised bug #22572 for this issue. I think you should put this kind of report directly into bugs reports instead of just sending a mail to the list, but be sure it will be treated. Regards, Pepeto Le jeudi 04 septembre 2014 à 20:37 +0200, Christian Knoke a écrit

[Freeciv-Dev] [bug #22572] Compilation warning in mapgen.c

2014-09-05 Thread pepeto
URL: <http://gna.org/bugs/?22572> Summary: Compilation warning in mapgen.c Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 09:46:12 CEST Category: general Severity: 3 -

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-05 Thread pepeto
Update of bug #21932 (project freeciv): Category:None => client Status:None => Ready For Test Planned Release: => 2.4.4, 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Follow-up Comment #12, bug #21932 (project freeciv): Made a separate part for client goto fix at bug #22571. ___ Reply to this item at: ___ Message posté via/par

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Update of bug #21932 (project freeciv): Depends on: => bugs #22571 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
URL: <http://gna.org/bugs/?22571> Summary: Client goto not able to handle move_rate=0, moves_left>0 Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 08:42:03 CEST Categor

[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
Update of bug #22569 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix attached. (file #22027, file #22028, file #22029)

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-04 Thread pepeto
Update of bug #21932 (project freeciv): Depends on: => bugs #22569 ___ Follow-up Comment #11: Made a separate part for path-finding fix at bug #22569. _

[Freeciv-Dev] [patch #5167] punit->server.action_turn initialization cleanup

2014-09-04 Thread pepeto
URL: <http://gna.org/patch/?5167> Summary: punit->server.action_turn initialization cleanup Project: Freeciv Submitted by: pepeto Submitted on: jeu. 04 sept. 2014 15:29:50 CEST Category: general

[Freeciv-Dev] [bug #22569] Path-finding not able to handle move_rate=0, moves_left>0

2014-09-04 Thread pepeto
URL: <http://gna.org/bugs/?22569> Summary: Path-finding not able to handle move_rate=0, moves_left>0 Project: Freeciv Submitted by: pepeto Submitted on: jeu. 04 sept. 2014 15:21:15 CEST Cat

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-04 Thread pepeto
Follow-up Comment #1, patch #5158 (project freeciv): Patch update against current trunk. (file #22025) ___ Additional Item Attachment: File name: savegame_research_section2.patch Size:19 KB __

[Freeciv-Dev] [bug #22560] Researches not re-initialized in game_reset()

2014-09-04 Thread pepeto
Update of bug #22560 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22567] early cities undefended in civ2civ3

2014-09-04 Thread pepeto
Follow-up Comment #2, bug #22567 (project freeciv): AI is enable to handle the real unit type of a unit in S2_5. It would need something like patch #4970. ___ Reply to this item at:

[Freeciv-Dev] [bug #22566] non-existant vote

2014-09-03 Thread pepeto
Follow-up Comment #1, bug #22566 (project freeciv): I remember to have observed it in 2.4.3 too. ___ Reply to this item at: ___ Message posté via/par Gna! htt

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-03 Thread pepeto
Update of bug #20618 (project freeciv): Status: In Progress => Ready For Test Planned Release: 2.6.0 => 2.4.4, 2.5.0, 2.6.0 ___ Follow-up Comment #4: New version for tru

[Freeciv-Dev] [bug #21938] ORDER_FULL_MP waits if unit's move rate is reduced after orders laid in

2014-09-03 Thread pepeto
Update of bug #21938 (project freeciv): Category:None => general Status: In Progress => Ready For Test Planned Release: => 2.4.4, 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #22564] in map_generate_fair_islands() [mapgen.c::3627]: assertion '!done || single' failed

2014-09-03 Thread pepeto
URL: <http://gna.org/bugs/?22564> Summary: in map_generate_fair_islands() [mapgen.c::3627]: assertion '!done || single' failed Project: Freeciv Submitted by: pepeto Submitted on: mer. 03 sept. 2014 15:04:28 CEST

[Freeciv-Dev] [bug #22558] in unit_virtual_destroy(): assertion '!unit_transported(punit)' failed

2014-09-03 Thread pepeto
Update of bug #22558 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22553] Editor not cleared after disconnecting

2014-09-03 Thread pepeto
Update of bug #22553 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21299] Teammates not kept up to date with pooled research rate changes within a turn

2014-09-03 Thread pepeto
Update of bug #21299 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed Planned Release: 2.4.4, 2.5.0, 2.6.0 => 2.6.0 _

[Freeciv-Dev] [patch #5100] Send player tech_upkeep and real researching_cost to the client

2014-09-03 Thread pepeto
Follow-up Comment #3, patch #5100 (project freeciv): New version: * fix GUI update when handling the PLAYER_INFO packet. (file #22007, file #22008) ___ Additional Item Attachment: File name: S2_4_network_capability_tech_cost4.patch Size:2

[Freeciv-Dev] [bug #22562] Server segfault in fair island map generator

2014-09-03 Thread pepeto
Update of bug #22562 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: The problem was that the land is created outside the map (with non-wrapping proprieties), and th

[Freeciv-Dev] [bug #22562] Server segfault in fair island map generator

2014-09-03 Thread pepeto
Update of bug #22562 (project freeciv): Category:None => general Status:None => In Progress Assigned to:None =&g

[Freeciv-Dev] [patch #5146] Fair island generator

2014-09-03 Thread pepeto
Follow-up Comment #7, patch #5146 (project freeciv): > what this did to savegame compatibility? If new pre-game > scenario has "generator = fair" in the settings, how it loads > to 2.5.0-beta1? Then it doesn't set the "generator" setting to "fair", it keeps the current value (no error message)

[Freeciv-Dev] [patch #5146] Fair island generator

2014-09-02 Thread pepeto
Update of patch #5146 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-09-02 Thread pepeto
Update of patch #5145 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5144] Typed priority queues

2014-09-02 Thread pepeto
Update of patch #5144 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22560] Researches not re-initialized in game_reset()

2014-09-02 Thread pepeto
URL: <http://gna.org/bugs/?22560> Summary: Researches not re-initialized in game_reset() Project: Freeciv Submitted by: pepeto Submitted on: mar. 02 sept. 2014 16:26:28 CEST Category: general Sever

[Freeciv-Dev] [bug #21938] ORDER_FULL_MP waits if unit's move rate is reduced after orders laid in

2014-09-02 Thread pepeto
Update of bug #21938 (project freeciv): Status: Need Info => In Progress Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #21934] nuke destructs own city during unitwaittime

2014-09-02 Thread pepeto
Update of bug #21934 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?21934> ___

[Freeciv-Dev] [bug #21932] nuke self destructs own city after tech loss

2014-09-02 Thread pepeto
Update of bug #21932 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?21932> ___

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-02 Thread pepeto
Update of bug #20618 (project freeciv): Status: Ready For Test => In Progress ___ Follow-up Comment #3: When loading a <=2.5 savegame, it may results that a unit attack in the middle of the path. It n

[Freeciv-Dev] [patch #4726] [metaticket] Player research clean up

2014-09-02 Thread pepeto
Update of patch #4726 (project freeciv): Depends on: => patch #5158 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5158] [research] section in savegames

2014-09-02 Thread pepeto
URL: <http://gna.org/patch/?5158> Summary: [research] section in savegames Project: Freeciv Submitted by: pepeto Submitted on: mar. 02 sept. 2014 15:09:24 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #20618] Goto shouldn't attack in fogged tiles

2014-09-02 Thread pepeto
Update of bug #20618 (project freeciv): Category: client => general Status:None => Ready For Test ___ Follow-up Comment #2: Implementation atta

[Freeciv-Dev] [patch #5154] teams_iterate() optimize

2014-09-02 Thread pepeto
Update of patch #5154 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20722] [metaticket] S2_4 unit transport issues

2014-09-02 Thread pepeto
Update of bug #20722 (project freeciv): Depends on: => bugs #22558 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #22536] 2.5.0-beta1 map editor tile paste broken

2014-09-02 Thread pepeto
Update of bug #22536 (project freeciv): Open/Closed:Open => Closed ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [bug #21655] Copy and Paste of tile in edit mode does not work properly

2014-09-02 Thread pepeto
Update of bug #21655 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21327] Savegame with player researching already-known tech causes trouble

2014-09-02 Thread pepeto
Update of bug #21327 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22543] Infinite future techs

2014-09-02 Thread pepeto
Update of bug #22543 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22558] in unit_virtual_destroy(): assertion '!unit_transported(punit)' failed

2014-09-01 Thread pepeto
Update of bug #22558 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto Operating System:None => Any Planne

[Freeciv-Dev] [bug #22553] Editor not cleared after disconnecting

2014-09-01 Thread pepeto
Follow-up Comment #2, bug #22553 (project freeciv): Right patch attached. (file #21989) ___ Additional Item Attachment: File name: editor_init_clear_free2.patch Size:2 KB ___ Rep

[Freeciv-Dev] [bug #22558] in unit_virtual_destroy(): assertion '!unit_transported(punit)' failed

2014-09-01 Thread pepeto
URL: <http://gna.org/bugs/?22558> Summary: in unit_virtual_destroy(): assertion '!unit_transported(punit)' failed Project: Freeciv Submitted by: pepeto Submitted on: lun. 01 sept. 2014 20:15:13 CEST

[Freeciv-Dev] [bug #22553] Editor not cleared after disconnecting

2014-09-01 Thread pepeto
Update of bug #22553 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Follow-up Comment #1: Fix at

[Freeciv-Dev] [bug #21299] Teammates not kept up to date with pooled research rate changes within a turn

2014-09-01 Thread pepeto
Update of bug #21299 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #1: Fix attached for trunk. Need network capability string refresh. S2_4 and S2_5 fix is done by pa

[Freeciv-Dev] [patch #5100] Send player tech_upkeep and real researching_cost to the client

2014-09-01 Thread pepeto
Follow-up Comment #2, patch #5100 (project freeciv): Updated version, including fix for bug #21299. (file #21983, file #21984) ___ Additional Item Attachment: File name: S2_4_network_capability_tech_cost3.patch Size:19 KB File name: S2_5_

[Freeciv-Dev] [bug #22536] 2.5.0-beta1 map editor tile paste broken

2014-08-31 Thread pepeto
Follow-up Comment #11, bug #22536 (project freeciv): The problem was the usage of native_pos_to_index() which requires native coordinates arguments, whereas passed arguments are map coordinates. (They should match only if the topology isn't isometric, nor hexgonal). And also, it totally ignores i

[Freeciv-Dev] [patch #5154] teams_iterate() optimize

2014-08-31 Thread pepeto
URL: <http://gna.org/patch/?5154> Summary: teams_iterate() optimize Project: Freeciv Submitted by: pepeto Submitted on: dim. 31 août 2014 20:23:41 CEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #5146] Fair island generator

2014-08-31 Thread pepeto
Update of patch #5146 (project freeciv): Status: In Progress => Ready For Test ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5146] Fair island generator

2014-08-31 Thread pepeto
Follow-up Comment #2, patch #5146 (project freeciv): Slightly improvements, notably right square distance calculation. (file #21971, file #21972) ___ Additional Item Attachment: File name: S2_5_fair_island_generator3.patch Size:38 KB File

[Freeciv-Dev] [patch #5144] Typed priority queues

2014-08-31 Thread pepeto
Update of patch #5144 (project freeciv): Assigned to:None => pepeto Planned Release: => 2.4.4, 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-08-31 Thread pepeto
Update of patch #5145 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #2: Slightly improvements. (file #21969, file #21970)

[Freeciv-Dev] [bug #21299] Teammates not kept up to date with pooled research rate changes within a turn

2014-08-31 Thread pepeto
Update of bug #21299 (project freeciv): Category:None => general Status:None => In Progress Assigned to:None => pepeto Operati

[Freeciv-Dev] [patch #5146] Fair island generator

2014-08-31 Thread pepeto
Update of patch #5146 (project freeciv): Status: Ready For Test => In Progress Assigned to:None => pepeto Planned Release: => 2.5

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-08-31 Thread pepeto
Update of patch #5145 (project freeciv): Status: Ready For Test => In Progress Planned Release: => 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-08-31 Thread pepeto
Update of patch #5145 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/patch/?5145> ___

[Freeciv-Dev] [bug #21327] Savegame with player researching already-known tech causes trouble

2014-08-31 Thread pepeto
Update of bug #21327 (project freeciv): Status: Confirmed => Ready For Test Operating System: Microsoft Windows => Any Planned Release: => 2.4.4, 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #22543] Infinite future techs

2014-08-31 Thread pepeto
Follow-up Comment #2, bug #22543 (project freeciv): Fixed A_UNSET research cost. (file #21965) ___ Additional Item Attachment: File name: remove_server_researching_cost2.patch Size:19 KB __

[Freeciv-Dev] [bug #22536] 2.5.0-beta1 map editor tile paste broken

2014-08-31 Thread pepeto
Update of bug #22536 (project freeciv): Status: Confirmed => Duplicate Release: => 2.5.0-beta1 Planned Release: 2.5.0 => 2.4.4, 2.5.0, 2.6.0 __

[Freeciv-Dev] [bug #21655] Copy and Paste of tile in edit mode does not work properly

2014-08-31 Thread pepeto
Update of bug #21655 (project freeciv): Status:None => Ready For Test Planned Release: => 2.4.4, 2.5.0, 2.6.0 ___ Follow-up Comment #3: Fix attached: * cop

[Freeciv-Dev] [bug #22543] Infinite future techs

2014-08-31 Thread pepeto
Update of bug #22543 (project freeciv): Status: Confirmed => Ready For Test ___ Follow-up Comment #1: Fix attached: * remove researching_cost cached value (it is quite impossible to have it always u

[Freeciv-Dev] [bug #22553] Editor not cleared after disconnecting

2014-08-31 Thread pepeto
URL: <http://gna.org/bugs/?22553> Summary: Editor not cleared after disconnecting Project: Freeciv Submitted by: pepeto Submitted on: dim. 31 août 2014 18:01:02 CEST Category: client Severity: 3 -

[Freeciv-Dev] [bug #22545] Path-finding transport checking bug

2014-08-31 Thread pepeto
Update of bug #22545 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22317] Path-finding unable to handle recursive transports restrictions

2014-08-31 Thread pepeto
Follow-up Comment #6, bug #22317 (project freeciv): See also bug #22545. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ __

[Freeciv-Dev] [bug #21655] Copy and Paste of tile in edit mode does not work properly

2014-08-31 Thread pepeto
Update of bug #21655 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?21655> ___

[Freeciv-Dev] [bug #22536] 2.5.0-beta1 map editor tile paste broken

2014-08-31 Thread pepeto
Update of bug #22536 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?22536> ___

[Freeciv-Dev] [patch #5107] pick_random_tech() and pick_cheapest_tech() cleanup

2014-08-30 Thread pepeto
Follow-up Comment #3, patch #5107 (project freeciv): > (Oh, that's a neat technique to get a uniform probability > distribution in a single pass. Does it have a name?) I don't know if this has a defined name. I have discovered it in server/generator/mapgen.c the first time, for adding resources.

[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-08-30 Thread pepeto
Follow-up Comment #11, bug #21774 (project freeciv): > I can attach a savegame if needed. Could you? ___ Reply to this item at: ___ Message posté via/par Gna!

[Freeciv-Dev] [patch #5146] Fair island generator

2014-08-29 Thread pepeto
Follow-up Comment #1, patch #5146 (project freeciv): Version 2 of the patch attached: * better land making; * better river making; * added ability to generate huts. Complete version for S2_5 also attached. Not targeting this item for the moment. I think it would be a good feature for the next ver

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-08-29 Thread pepeto
Follow-up Comment #1, patch #5145 (project freeciv): Attached a S2_5 version in case. (file #21957) ___ Additional Item Attachment: File name: S2_5_team_placement.patch Size:19 KB

[Freeciv-Dev] [patch #5144] Typed priority queues

2014-08-29 Thread pepeto
Follow-up Comment #1, patch #5144 (project freeciv): Attached a S2_5 version in case. (file #21956) ___ Additional Item Attachment: File name: S2_5_specpq.patch Size:28 KB ___

[Freeciv-Dev] [patch #5146] Fair island generator

2014-08-29 Thread pepeto
Update of patch #5146 (project freeciv): Depends on: => patch #5145 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5146] Fair island generator

2014-08-29 Thread pepeto
URL: <http://gna.org/patch/?5146> Summary: Fair island generator Project: Freeciv Submitted by: pepeto Submitted on: ven. 29 août 2014 15:27:53 CEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-08-29 Thread pepeto
URL: <http://gna.org/patch/?5145> Summary: "teamplacement" setting Project: Freeciv Submitted by: pepeto Submitted on: ven. 29 août 2014 15:25:48 CEST Category: general Prio

[Freeciv-Dev] [patch #5145] "teamplacement" setting

2014-08-29 Thread pepeto
Update of patch #5145 (project freeciv): Depends on: => patch #5144 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-29 Thread pepeto
Update of bug #22531 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5144] Typed priority queues

2014-08-29 Thread pepeto
URL: <http://gna.org/patch/?5144> Summary: Typed priority queues Project: Freeciv Submitted by: pepeto Submitted on: ven. 29 août 2014 15:22:58 CEST Category: general Priority: 5 -

[Freeciv-Dev] [bug #22543] Infinite future techs

2014-08-28 Thread pepeto
Update of bug #22543 (project freeciv): Status:None => Confirmed Operating System:None => Any Planned Release: => 2.6.0 _

[Freeciv-Dev] [patch #5118] send_research_info() calls cleanup

2014-08-28 Thread pepeto
Update of patch #5118 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5117] Update event addition documentation

2014-08-28 Thread pepeto
Update of patch #5117 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5115] Remove unnecessary TECH_GAIN packet

2014-08-28 Thread pepeto
Update of patch #5115 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5116] Improve technology events

2014-08-28 Thread pepeto
Update of patch #5116 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21327] Savegame with player researching already-known tech causes trouble

2014-08-28 Thread pepeto
Update of bug #21327 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: <http://gna.org/bugs/?21327> ___

[Freeciv-Dev] [patch #5111] Remove line duplicate in handle_spaceship_info()

2014-08-28 Thread pepeto
Update of patch #5111 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22531] goto for sea units

2014-08-28 Thread pepeto
Follow-up Comment #5, bug #22531 (project freeciv): > I found that sea units wants to go via hill or other land tiles Following at bug #22545 ___ Reply to this item at:

[Freeciv-Dev] [bug #22545] Path-finding transport checking bug

2014-08-28 Thread pepeto
URL: <http://gna.org/bugs/?22545> Summary: Path-finding transport checking bug Project: Freeciv Submitted by: pepeto Submitted on: jeu. 28 août 2014 20:08:30 CEST Category: ai Severity: 3 -

[Freeciv-Dev] [bug #22525] Failed assertions when loading a savegame

2014-08-28 Thread pepeto
Update of bug #22525 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

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