As currently implemented, this patch is huge step backwards in
relation to gen-movement. It even restores some functions we have
worked so hard to get rid of. It assumes a lot of unit class related
things to always be like they are in default ruleset (checking
is_ground_unit() & co instead of actu
Hello all,
This is the updated layers patch for current SVN, 2.2 only.It helps fix a bug
that is common in the later game, when submarines, cruise missiles and
airplanes become available.
A submarine can be invulnerable to attack just by unloading/reloading a cruise
missile it is carrying. Same
On Sun, Apr 12, 2009 at 1:57 AM, Madeline Book wrote:
> In online multiplayer games this is considered a feature, and is a commonly
> occuring strategy.
When a tactic is commonly occurring and there is no recourse, no
counter-tactic, then it is pretty much by definition unbalanced.
- Per
On 10/04/2009, Raahul Kumar wrote:
> Hi,
>
> My name is Raahul and I am the original creator of the layered combat patch.
> I was just wondering if a new updated version would be interesting, and what
> design issues need
> to be fixed before the patch can be accepted? The obvious issue that this
Hi,
My name is Raahul and I am the original creator of the layered combat patch. I
was just wondering if a new updated version would be interesting, and what
design issues need
to be fixed before the patch can be accepted? The obvious issue that this patch
fixes is the invincible one bomber, 20