Re: [Freeciv-Dev] (PR#2581) Patch: layered combat

2009-05-04 Thread Marko Lindqvist
As currently implemented, this patch is huge step backwards in relation to gen-movement. It even restores some functions we have worked so hard to get rid of. It assumes a lot of unit class related things to always be like they are in default ruleset (checking is_ground_unit() & co instead of actu

Re: [Freeciv-Dev] (PR#2581) Patch: layered combat

2009-05-03 Thread Raahul Kumar
Hello all, This is the updated layers patch for current SVN, 2.2 only.It helps fix a bug that is common in the later game, when submarines, cruise missiles and airplanes become available. A submarine can be invulnerable to attack just by unloading/reloading a cruise missile it is carrying. Same

Re: [Freeciv-Dev] (PR#2581) Patch: layered combat

2009-04-15 Thread Per Inge Mathisen
On Sun, Apr 12, 2009 at 1:57 AM, Madeline Book wrote: > In online multiplayer games this is considered a feature, and is a commonly > occuring strategy. When a tactic is commonly occurring and there is no recourse, no counter-tactic, then it is pretty much by definition unbalanced. - Per

Re: [Freeciv-Dev] (PR#2581) Patch: layered combat

2009-04-11 Thread Madeline Book
On 10/04/2009, Raahul Kumar wrote: > Hi, > > My name is Raahul and I am the original creator of the layered combat patch. > I was just wondering if a new updated version would be interesting, and what > design issues need > to be fixed before the patch can be accepted? The obvious issue that this

[Freeciv-Dev] (PR#2581) Patch: layered combat

2009-04-10 Thread Raahul Kumar
Hi, My name is Raahul and I am the original creator of the layered combat patch. I was just wondering if a new updated version would be interesting, and what design issues need to be fixed before the patch can be accepted? The obvious issue that this patch fixes is the invincible one bomber, 20