[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2009-01-09 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40611 > > [guest - Mon Jan 05 12:28:43 2009]: > > > [book - So 28. Dez 2008, 04:24:04]: > > > > > [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: > > > > > > [...] > > > > > > Solution: change line in default.serv to ccwwx > > > > Ok. > > The

Re: [Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-28 Thread Christian Knoke
http://bugs.freeciv.org/Ticket/Display.html?id=40611 > Madeline Book wrote on Dec 27, 20:24 (-0800): > > [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: > > > > default.serv has a hack in it which sets startunits to "cccwwx". This > > does not match the server's hardwired default value when s

[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-27 Thread Madeline Book
http://bugs.freeciv.org/Ticket/Display.html?id=40611 > > [bvanev...@gmail.com - Sat Dec 27 22:33:31 2008]: > > default.serv has a hack in it which sets startunits to "cccwwx". This > does not match the server's hardwired default value when starting a > game of Freeciv from scratch. The hack is

[Freeciv-Dev] (PR#40611) default.serv sets startunits to cccwwx

2008-12-27 Thread Brandon J. Van Every
http://bugs.freeciv.org/Ticket/Display.html?id=40611 > default.serv has a hack in it which sets startunits to "cccwwx". This does not match the server's hardwired default value when starting a game of Freeciv from scratch. The hack is supposed to change the startunits back to "correct values,"