[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-07-28 Thread Marko Lindqvist
Update of bug #13814 (project freeciv): Status: Confirmed = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-07-26 Thread Marko Lindqvist
Follow-up Comment #11, bug #13814 (project freeciv): Thanks for your analysis. Does attached patch fix it? (file #6264) ___ Additional Item Attachment: File name: AssessDangerFix_13814.diff Size:1 KB

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-07-26 Thread Marko Lindqvist
Update of bug #13814 (project freeciv): Assigned to: mbook = cazfi ___ Reply to this item at: http://gna.org/bugs/?13814 ___ Message sent

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-07-25 Thread Timothy Brownawell
Follow-up Comment #10, bug #13814 (project freeciv): The problem is around line 580 of ai/advmilitary.c, in assess_danger(): if (unit_has_type_flag(punit, F_NUCLEAR)) { defender = ai_find_source_building(pcity, EFT_NUKE_PROOF,

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-30 Thread pepeto
Follow-up Comment #7, bug #13814 (project freeciv): On 29/06/2009, Jordi Negrevernis i Font jnegrever...@jnfprogramari.com wrote: Try to load this save game and then end turn... Boom!!! I still cannot reproduce on my AMD64. ___ Reply

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-30 Thread Marko Lindqvist
Follow-up Comment #8, bug #13814 (project freeciv): I still cannot reproduce on my AMD64. Neither can I. Debian Lenny, amd64, gcc 4.3.2. ___ Reply to this item at: http://gna.org/bugs/?13814

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-30 Thread Madeline Book
Follow-up Comment #9, bug #13814 (project freeciv): It would appear to affect only 32-bit systems... シーピーユー差別なんです。 ___ Reply to this item at: http://gna.org/bugs/?13814

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
URL: http://gna.org/bugs/?13814 Summary: segfault in assess_danger_player Project: Freeciv Submitted by: mbook Submitted on: Monday 06/29/2009 at 18:07 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
Follow-up Comment #1, bug #13814 (project freeciv): The crash seems to occur when a hut is entered... どうぞ、小屋にお入りください。 ___ Reply to this item at:

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Marko Lindqvist
Follow-up Comment #2, bug #13814 (project freeciv): It just occurred to me that my recent barbarian.c commit was buggy in case barbarian player is created midturn. It could explain this crash if barbarian player is create from hut. But does it happen already before onsetbarbs turn?

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
Follow-up Comment #3, bug #13814 (project freeciv): It just occurred to me that my recent barbarian.c commit was buggy in case barbarian player is created midturn. It could explain this crash if barbarian player is create from hut. But does it happen already before onsetbarbs turn? Yes.

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread pepeto
Follow-up Comment #4, bug #13814 (project freeciv): I tested many times, I really cannot reproduce any crash. ___ Reply to this item at: http://gna.org/bugs/?13814 ___ Message sent via/by

[Freeciv-Dev] [bug #13814] segfault in assess_danger_player

2009-06-29 Thread Madeline Book
Follow-up Comment #5, bug #13814 (project freeciv): I tested many times, I really cannot reproduce any crash. When I put printfs that access the city pointer in assess_danger_player(), the exactly reproducible crashes go away. :( Maybe this is another compiler bug (I will try various compiler