Update of bug #15264 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #5, bug #15264 (project freeciv):
Correct fix for S2_2 attached.
(file #7947)
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Additional Item Attachment:
File name: S2_2_version3-fix-rulesetdir-in-scenarios.diff Size:3 KB
URL:
http://gna.org/bugs/?15264
Summary: Crash with Large Earth scenario and civ2 rules
Project: Freeciv
Submitted by: None
Submitted on: Tuesday 02/02/2010 at 17:59 CET
Category: client-gtk-2.0
Severity:
Update of bug #15264 (project freeciv):
Status:None = Confirmed
Planned Release: 2.2.x = 2.2.0
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Follow-up Comment #1:
You should be able
Follow-up Comment #2, bug #15264 (project freeciv):
You should be able to modify the ruleset after a map is
loaded.
Do you meant: 'You *shouldn't* ...'?
hot fix attached (for S2_2 + trunk and S2_1):
fix rulesetdir in scenarios
* ruleset.(game|tech|...) = default and similar is not used
Follow-up Comment #3, bug #15264 (project freeciv):
Do you meant: 'You shouldn't ...'?
Of course.
* modify the 'end' command to consider the above listed change
problem: two calls to 'end' are needed after a scenario was
loaded to return to a clean state
This is unrelated, I don't
Follow-up Comment #4, bug #15264 (project freeciv):
This is unrelated, I don't think it's a good idea to include
this in this patch.
removed in version 2 of the patch
This is a very old problem, I never could compile 2.1 myself
with --enable-debug.
without --enable-debug it compiles
Update of bug #15264 (project freeciv):
Status: Confirmed = Ready For Test
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http://gna.org/bugs/?15264
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