[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-12-04 Thread pepeto
Update of bug #15491 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-11-27 Thread pepeto
Update of bug #15491 (project freeciv): Status: Confirmed => Ready For Test Planned Release: 2.2.4 => 2.2.4, 2.3.0 ___ Follow-up Comment #5: Fix attached: test

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-11-27 Thread pepeto
Update of bug #15491 (project freeciv): Severity: 3 - Normal => 4 - Important Priority: 1 - Later => 7 - High Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-03-10 Thread pepeto
Follow-up Comment #3, bug #15491 (project freeciv): > In the past a bit similar problems have been caused by the fact > that in civ1 cities can be next to each other and can create > canals through which ships can sail to tiles completely > surrounded by land squares. It is exactly the case in t

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-03-10 Thread pepeto
Follow-up Comment #2, bug #15491 (project freeciv): More info: in my case, it is a Trireme in a city on Plains (same owner). Probably a bug in sanitycheck. (gdb) print *(struct unit *) 0xc2a710 $6 = {utype = 0x8b5ee0, tile = 0xc38410, owner = 0x8e8f00, id = 311, homecity = 215, upkeep = {0,

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-03-10 Thread pepeto
Update of bug #15491 (project freeciv): Status:None => Confirmed ___ Follow-up Comment #1: Crash back trace: #0 unit_type (punit=0x0) at unittype.c:141 No locals. #1 0x004ae60

[Freeciv-Dev] [bug #15491] civ1 sanity failure punit->transported_by != -1

2010-02-26 Thread Marko Lindqvist
URL: Summary: civ1 sanity failure punit->transported_by != -1 Project: Freeciv Submitted by: cazfi Submitted on: Friday 02/26/2010 at 15:20 Category: general Severity: 3 - Norm