Update of bug #15500 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #15500 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #5:
I am very unsure this is correct, those values are used for displaying the
connection list on
Update of bug #15500 (project freeciv):
Status: In Progress = Ready For Test
Assigned to:None = pepeto
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Additional Item Attachment:
File name:
URL:
http://gna.org/bugs/?15500
Summary: do not change the status of the connection of the
client to the server
Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 27.02.2010 um 20:04
Category: general
Follow-up Comment #1, bug #15500 (project freeciv):
I would prefer the test if (pconn != client.conn).
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http://gna.org/bugs/?15500
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Message posté via/par Gna!
Update of bug #15500 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.2.1, 2.3.0
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Follow-up Comment #2:
I would prefer the
Follow-up Comment #3, bug #15500 (project freeciv):
Ouch, this is very dangerous, the client won't know anymore what is its
current state (e.g. player target, observing state, etc)... This item really
need more work.
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Follow-up Comment #4, bug #15500 (project freeciv):
I don't know if I understand this code correct but here is my
interpretation:
the added condition prevents the client to change the data / information
about the server. The server will never change, i.e. at least the address,
capabilities and