[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-03-03 Thread pepeto
Update of bug #15500 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-02-28 Thread pepeto
Update of bug #15500 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #5: I am very unsure this is correct, those values are used for displaying the connection list on

[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-02-28 Thread pepeto
Update of bug #15500 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-02-27 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?15500 Summary: do not change the status of the connection of the client to the server Project: Freeciv Submitted by: syntron Submitted on: Samstag 27.02.2010 um 20:04 Category: general

[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-02-27 Thread pepeto
Follow-up Comment #1, bug #15500 (project freeciv): I would prefer the test if (pconn != client.conn). ___ Reply to this item at: http://gna.org/bugs/?15500 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-02-27 Thread Matthias Pfafferodt
Update of bug #15500 (project freeciv): Status:None = Ready For Test Planned Release: = 2.2.1, 2.3.0 ___ Follow-up Comment #2: I would prefer the

[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-02-27 Thread pepeto
Follow-up Comment #3, bug #15500 (project freeciv): Ouch, this is very dangerous, the client won't know anymore what is its current state (e.g. player target, observing state, etc)... This item really need more work. ___ Reply to this

[Freeciv-Dev] [bug #15500] do not change the status of the connection of the client to the server

2010-02-27 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #15500 (project freeciv): I don't know if I understand this code correct but here is my interpretation: the added condition prevents the client to change the data / information about the server. The server will never change, i.e. at least the address, capabilities and