[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-16 Thread pepeto
Update of bug #15596 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-14 Thread pepeto
Update of bug #15596 (project freeciv): Planned Release: => 2.2.1, 2.3.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-14 Thread pepeto
Update of bug #15596 (project freeciv): Status:None => Ready For Test Assigned to:None => pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-13 Thread Ulrik Sverdrup
Follow-up Comment #1, bug #15596 (project freeciv): We really need this, otherwise a simple script line like this will segfault the server: create_base(nil, "Ruins", nil) With SCRIPT_ASSERT, we show a script error message instead. "Unmasking" SCRIPT_ASSERT makes us liable to have a portable ve

[Freeciv-Dev] [bug #15596] SCRIPT_ASSERT should always be enabled

2010-03-13 Thread Ulrik Sverdrup
URL: Summary: SCRIPT_ASSERT should always be enabled Project: Freeciv Submitted by: englabenny Submitted on: lördag 2010-03-13 den 14:30 Category: general Severity: 3 - Normal