[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-11-18 Thread Jacob Nevins
Update of bug #16957 (project freeciv): Planned Release: 2.3.1,2.4.0 = ___ Follow-up Comment #18: Enh... not going to make 2.3.1. It's worthy of looking at, but so are lots of other untargeted

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-07-15 Thread Jacob Nevins
Update of bug #16957 (project freeciv): Planned Release: 2.3.0 = 2.3.1,2.4.0 ___ Follow-up Comment #17: This isn't a regression from 2.2.x, and no fix in sight, so postponing to at least 2.3.1.

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-02-27 Thread Daniel Markstedt
Update of bug #16957 (project freeciv): Planned Release:2.2.5, 2.3.0 = 2.3.0 ___ Follow-up Comment #15: 2.2.5 will be tagged today, so too late to make fix for this version

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-02-16 Thread Marko Lindqvist
Follow-up Comment #12, bug #16957 (project freeciv): So this is not really about the original report any more? Can we close this ticket and open new one about order of messages, with target release 2.2? ___ Reply to this item at:

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-02-16 Thread Matthias Pfafferodt
Follow-up Comment #13, bug #16957 (project freeciv): I did a short test. No, the basic problem is still there. Messages about a fame, city size changes, tec. are not replayed if one disconnects and reconnects again. You can simply test this by starting a server/client game. Wait till you have

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-02-16 Thread anonymous
Follow-up Comment #14, bug #16957 (project freeciv): [original submitter says:] another thing to check is if links from the chat remain after a message replay (currently they do not afaict). I.e., set the turn cache as advised here; ctrl alt right-click somewhere, add some text after the

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2011-02-15 Thread Marko Lindqvist
Follow-up Comment #10, bug #16957 (project freeciv): Can someone summarize what exactly these some problems (still) valid are? What would be sensible target release for fixing these remaining problems? ___ Reply to this item at:

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-12-31 Thread pepeto
Update of bug #16957 (project freeciv): Assigned to: pepeto = None ___ Reply to this item at: http://gna.org/bugs/?16957 ___ Message posté

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-12-04 Thread pepeto
Update of bug #16957 (project freeciv): Planned Release:2.2.4, 2.3.0 = 2.2.5, 2.3.0 ___ Follow-up Comment #9: The most important part of this item has been fixed for bug #15618. But there are still some

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-11-27 Thread pepeto
Update of bug #16957 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16957 ___ Message posté

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-11-23 Thread Matthias Pfafferodt
Follow-up Comment #8, bug #16957 (project freeciv): here is a one-liner which changes the setting for the multiplayer ruleset (file #11352) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread anonymous
URL: http://gna.org/bugs/?16957 Summary: multiplayer network games: when not online during turn, lose messages Project: Freeciv Submitted by: None Submitted on: Tuesday 10/26/2010 at 15:39 CEST Category: client

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread pepeto
Update of bug #16957 (project freeciv): Category: client = general Severity: 4 - Important = 3 - Normal Operating System:*BSD = None Planned Release:

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread pepeto
Follow-up Comment #3, bug #16957 (project freeciv): Sorry for my last message, it was for bug #16956. ___ Reply to this item at: http://gna.org/bugs/?16957 ___ Message posté via/par Gna!

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe
Follow-up Comment #4, bug #16957 (project freeciv): This is also a problem for solitaire games: when you load an auto-save, most messages will not be displayed. Setting Event cache to gives the desired behavior. This is such a useful change that i wish it was the default...

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread anonymous
Follow-up Comment #5, bug #16957 (project freeciv): (original submitter) David Lowe: Setting Event cache to gives the desired behaviour Setting event cache to TWO? I hope this still is possible for games running already :) ___ Reply to

[Freeciv-Dev] [bug #16957] multiplayer network games: when not online during turn, lose messages

2010-10-26 Thread David Lowe
Follow-up Comment #6, bug #16957 (project freeciv): Yes and yes. I was just suggesting that having ec_turns=1 seems sub-optimal for most folks and that changing it to 2 would be kind to newbies... or if the underlying problem of the event cache being freed too early is dealt with, then it