[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-24 Thread Daniel Markstedt
Update of bug #17105 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-20 Thread pepeto
Update of bug #17105 (project freeciv): Category:None = rulesets ___ Follow-up Comment #4: Attached a patch which make more terrain transformations. (file #11291)

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-20 Thread Daniel Markstedt
Update of bug #17105 (project freeciv): Status:None = Ready For Test Assigned to:None = dmarks Planned Release: = 2.3.0

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread Daniel Markstedt
URL: http://gna.org/bugs/?17105 Summary: Global warming ineffective? Project: Freeciv Submitted by: dmarks Submitted on: Friday 11/19/2010 at 04:36 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread Daniel Markstedt
Follow-up Comment #1, bug #17105 (project freeciv): Ok, upon closer look it seems the number of swamp terrain has actually grown. For some reason I was expecting the polar caps to melt and the sea level to rise. ;) ___ Reply to this item

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread HanduMan
Follow-up Comment #2, bug #17105 (project freeciv): To boost up pollution you could try adding something like this in effects.ruleset: [effect_pollution_boost_prod] name= Pollu_Prod_Pct value = 250 [effect_pollution_boost_pop] name= Pollu_Prod_Pct value = 250 Then play a few

[Freeciv-Dev] [bug #17105] Global warming ineffective?

2010-11-18 Thread HanduMan
Follow-up Comment #3, bug #17105 (project freeciv): Oops! Copy-paste-bug in my example. The name of the second one should be Pollu_Pop_Pct. Sorry. ___ Reply to this item at: http://gna.org/bugs/?17105