Update of bug #17105 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #17105 (project freeciv):
Category:None = rulesets
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Follow-up Comment #4:
Attached a patch which make more terrain transformations.
(file #11291)
Update of bug #17105 (project freeciv):
Status:None = Ready For Test
Assigned to:None = dmarks
Planned Release: = 2.3.0
URL:
http://gna.org/bugs/?17105
Summary: Global warming ineffective?
Project: Freeciv
Submitted by: dmarks
Submitted on: Friday 11/19/2010 at 04:36
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #17105 (project freeciv):
Ok, upon closer look it seems the number of swamp terrain has actually
grown.
For some reason I was expecting the polar caps to melt and the sea level to
rise. ;)
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Follow-up Comment #2, bug #17105 (project freeciv):
To boost up pollution you could try adding something like this in
effects.ruleset:
[effect_pollution_boost_prod]
name= Pollu_Prod_Pct
value = 250
[effect_pollution_boost_pop]
name= Pollu_Prod_Pct
value = 250
Then play a few
Follow-up Comment #3, bug #17105 (project freeciv):
Oops! Copy-paste-bug in my example. The name of the second one should be
Pollu_Pop_Pct. Sorry.
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