URL:
http://gna.org/bugs/?18775
Summary: city distance in Goto/Airlift Unit
Project: Freeciv
Submitted by: dynv
Submitted on: Sun 02 Oct 2011 11:16:47 AM GMT
Category: client
Severity: 1 - Wish
Follow-up Comment #1, bug #18775 (project freeciv):
Why do you want to order by distance?
The answer affects the implementation. There are several distances to
consider; as the crow flies, or as the selected unit moves (and it may be
different for different units -- e.g., if you have a ship and
Follow-up Comment #2, bug #18775 (project freeciv):
Up to now in similar games, I've mostly used Goto for damaged units to get
back to the closest (mine/allied) city, mostly when I'm attacking into enemy
territory ; the exception to this would be when defending (thus in mine/allied
territory)
Follow-up Comment #3, bug #18775 (project freeciv):
There's a Return to Nearest City function (Shift+G); dunno if that does
exactly what you want.
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Reply to this item at:
http://gna.org/bugs/?18775
Follow-up Comment #4, bug #18775 (project freeciv):
I suppose it does. I was just suggesting that feature (distance in
Goto/Airlift Unit window) as other spawn of the game has it. It,s always nice
to see the paths to the nearest cities, not just limiting oneself to 1
(closest).