[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
URL: http://gna.org/bugs/?18775 Summary: city distance in Goto/Airlift Unit Project: Freeciv Submitted by: dynv Submitted on: Sun 02 Oct 2011 11:16:47 AM GMT Category: client Severity: 1 - Wish

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread Jacob Nevins
Follow-up Comment #1, bug #18775 (project freeciv): Why do you want to order by distance? The answer affects the implementation. There are several distances to consider; as the crow flies, or as the selected unit moves (and it may be different for different units -- e.g., if you have a ship and

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
Follow-up Comment #2, bug #18775 (project freeciv): Up to now in similar games, I've mostly used Goto for damaged units to get back to the closest (mine/allied) city, mostly when I'm attacking into enemy territory ; the exception to this would be when defending (thus in mine/allied territory)

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread Jacob Nevins
Follow-up Comment #3, bug #18775 (project freeciv): There's a Return to Nearest City function (Shift+G); dunno if that does exactly what you want. ___ Reply to this item at: http://gna.org/bugs/?18775

[Freeciv-Dev] [bug #18775] city distance in Goto/Airlift Unit

2011-10-02 Thread DynV
Follow-up Comment #4, bug #18775 (project freeciv): I suppose it does. I was just suggesting that feature (distance in Goto/Airlift Unit window) as other spawn of the game has it. It,s always nice to see the paths to the nearest cities, not just limiting oneself to 1 (closest).