[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-03-25 Thread Jacob Nevins
Update of bug #20495 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Follow-up Comment #9: Another thing worth

[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-03-23 Thread Jacob Nevins
Update of bug #20495 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #5: Attached patches for all branches which increase the size of the network field to UINT16. The t

[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-03-23 Thread Jacob Nevins
Update of bug #20495 (project freeciv): Status: Need Info => In Progress Assigned to:None => jtn Release: => 2.3.4,2.4.0-beta1 Operating System:

[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-03-23 Thread Jacob Nevins
Follow-up Comment #3, bug #20495 (project freeciv): The patch attached seems like a fine thing to apply. The consequences of the bug for ACTIVITY_SENTRY seem entirely harmless: the client uses activity_count to display how many turns are left on an activity, but of course not for ACTIVITY_SENTRY.

[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-02-23 Thread pepeto
Follow-up Comment #2, bug #20495 (project freeciv): It also affects Engineers when doing long job (e.g. transforming swamp to ocean in default ruleset) in all branches. ___ Reply to this item at: __

[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-02-19 Thread pepeto
Update of bug #20495 (project freeciv): Status:None => Need Info ___ Follow-up Comment #1: > Noticed that units fortifying have a increasing activity count. I was wrong. The activity of

[Freeciv-Dev] [bug #20495] punit->activity_count overflow

2013-02-10 Thread pepeto
URL: Summary: punit->activity_count overflow Project: Freeciv Submitted by: pepeto Submitted on: dim. 10 févr. 2013 17:25:46 CET Category: general Severity: 3 - Normal