[Freeciv-Dev] [bug #20587] Autosettlers only consider enemy land units dangerous

2014-04-12 Thread Emmet Hikory
Follow-up Comment #2, bug #20587 (project freeciv): Notes on implementation: Rather than checking whether a given square is threatened, autosettlers should check if there are any units that would be able to attack the autosettler within the time required to complete the work underway as part

[Freeciv-Dev] [bug #20587] Autosettlers only consider enemy land units dangerous

2013-04-19 Thread Emmet Hikory
Follow-up Comment #1, bug #20587 (project freeciv): Oops. Found this after posting patch #3854 Although closely related, I'm not sure this ticket is entirely closed by that patch though: while it does remove the land restriction, it does not include the deeper analysis that might be useful to

[Freeciv-Dev] [bug #20587] Autosettlers only consider enemy land units dangerous

2013-03-04 Thread Jacob Nevins
URL: http://gna.org/bugs/?20587 Summary: Autosettlers only consider enemy land units dangerous Project: Freeciv Submitted by: jtn Submitted on: Mon Mar 4 22:07:33 2013 Category: ai Severity: 3 - Normal