Follow-up Comment #2, bug #20587 (project freeciv):
Notes on implementation:
Rather than checking whether a given square is threatened, autosettlers
should check if there are any units that would be able to attack the
autosettler within the time required to complete the work underway as part
Follow-up Comment #1, bug #20587 (project freeciv):
Oops. Found this after posting patch #3854
Although closely related, I'm not sure this ticket is entirely closed by that
patch though: while it does remove the land restriction, it does not include
the deeper analysis that might be useful to
URL:
http://gna.org/bugs/?20587
Summary: Autosettlers only consider enemy land units
dangerous
Project: Freeciv
Submitted by: jtn
Submitted on: Mon Mar 4 22:07:33 2013
Category: ai
Severity: 3 - Normal