[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-12-02 Thread Marko Lindqvist
Update of bug #20945 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-11-21 Thread Marko Lindqvist
Update of bug #20945 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #3: Untested patch (file #29463) ___ Addit

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-01-20 Thread Marko Lindqvist
Update of bug #20945 (project freeciv): Category:rulesets => general Planned Release: => 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread David Fernandez
Follow-up Comment #2, bug #20945 (project freeciv): I agree, what you describe is exactly how it works in civ3. ___ Reply to this item at: ___ Mensaje enviado vĂ­

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #20945 (project freeciv): > I would ask to change the behavior so attack+movement requires > only one movement point, same than attack without movement. Maybe MAX of one movement point (as in attack) and movement cost between tiles (as in normal movement). Otherwise it w

[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread David Fernandez
URL: Summary: If Occupychance=100, units waste 2 movement points per attack Project: Freeciv Submitted by: bardo Submitted on: jue 04 jul 2013 16:38:04 GMT Category: rulesets Se