Update of bug #21019 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21019 (project freeciv):
Category: freeciv-web = general
Status:None = Ready For Test
Planned Release: = 2.4.0-RC2, 2.5.0, 2.6.0
URL:
http://gna.org/bugs/?21019
Summary: Segmentation fault in tile_get_known at tile.c:480
Project: Freeciv
Submitted by: andreasr
Submitted on: Mon 12 Aug 2013 06:25:05 AM GMT
Category: freeciv-web
Follow-up Comment #1, bug #21019 (project freeciv):
This would seem like bug #20837, except that it was fixed in r23091 already.
Seems like there would be a connection that is neither global observer nor
attached to player.
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Reply to
Follow-up Comment #2, bug #21019 (project freeciv):
Yes, this crash is related to bug #20837.
Just before the crash, I think a user just connected. This is from the server
logs:
2: Connection request from KingdomofPortugal from localhost
2: c16 has client version 2.4.99-dev
2: KingdomofPortugal
Follow-up Comment #3, bug #21019 (project freeciv):
This patch resolves this crash for me:
https://github.com/freeciv/freeciv-web/blob/9ae8944573c4efa280858116cf95e4f94094f7bd/freeciv/patches/observer_fix.patch
Without this patch, the server will always crash when moving units when a user
has